Animation is the technique of photographing successive drawings, positions of puppets, or even models to create an illusion of movement when the pictures are manipulated at certain speeds. The people behind these manipulations are called animators. They work with things from animated commercials, like M&M, Geico and Chips Ahoy, to big hit movies, like Sing, The Lion King and Up. There are two different types of animation, 2D and 3D animation, which have different processes of making their final product. 2D animation is the traditional animation method that has existed since the late 1800s. It focuses on creating characters, storyboards and backgrounds in 2D environment. Figures that were often thought of as conventional animation can be moved …show more content…
Most of today's 2D animation uses computer software to some extent, not only coloring the cells to be shot in the conventional way digitally, but also processing all the elements in the computer. These animations can be used in advertisements, movies, TV shows, computer games, or websites. 2D animators focus on creating transitions of characters, backgrounds, scenes and contemplating creative ideas and concepts. The obligation of 2D animators is to design and produce images. These jobs include producing special effects and action graphics,creating frames and characters,designing advertisements and websites, inking and coloring. Advantages for using 2D animation are the production lead time for it is low and quicker to produce, low production cost , 2D is easy to handle without any tutorials, it gives less importance to design and focuses more on the game play, it involves less technology and software, which makes 2D easier to produce when compared to 3D and 2D animation is cheaper when compared to 3D animation. The highest form of education required for becoming a 2D animator is a bachelor’s degree. 2D animators work, at average, about 35 to 40 hours a week. However, these hours may …show more content…
While 2D animation is hand drawn with subtle changes from its previous one then put in a sequences to creates the illusion of movement, 3D animation uses computers to help create the sense of motion. The procedure of 3D generation falls into three main sections: layout and animation, modeling and rendering. First, a layout artist would begin to break 2D storyboards into 3D shots. They refer to the production designs and models to build location scenes and important props, to position the characters and camera angles and movements they would like inserted into the game. The layout artist are responsible for staging all the shots, plotting the actions taken within each scene, and also making sure the voiceovers and musical soundtrack mingle with the images correctly. It is up to the layout artists to determine how long the scene shall be. After finishing drawing the layouts,the animators begin to start modeling the scene. Modeling is the phase that describes the procedure of generating 3D objects within a certain scene. In modeling, animators first start off with a simple object, called a primitive, and begin to mold it to a shape where it can be improved and detailed. The most common modeling used is box modeling, which they
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
Australian animators had adopted their animation techniques from America. Stop motion animation was first used by American J. Stuart Blackton in 1898. It was used to make a short animated film called The Humpty Dumpty Circus. At its
It was developed and made on single cell animation drawn by hand and traced onto an acetate or celluloid. Each shot moves at 24 frames per second, over a million drawings were needed. Almost 65 years later, England had defeated Germany in World War Two, England had lifted the World Cup in football in 1966 and in a new Millennium, a new type of animated film was born. Released in May 2001 and cost a "whopping" 70 million dollars, "Shrek" was made. The computer animated film took three years to make and took over 275 people to work on it and they weren't just artists but new jobs had come into animation like computer animators and software developers.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
The process starts with a concept or idea.(Mashable) The first stage of 3D printing is planning out this concept with either computer aided design or animation modeling software. There are tons of programs out there today with these capabilities. Google SketchUp for example is known for being easy to use.(3ders) Using some easy tools that can be learned quickly, edges and faces can come together to make very intricate models. It can even be used with Google Earth. All those models of the world in that software are made in what is basically the same process digitally. Blender is the free 3D creation program that exists for the needs of major operating systems.(3ders) It is a high end software containing features that are much more capable than Google SketchUp. Tinkercad is a newer way of creating designs for 3D printers and works slightly faster than the others.(3ders) Containing only three simple tools, it’s effectiveness for creating models is among the best..
There a few different types of animation, the first one, and hand-drawn 2D aka traditional animation. When using this technique, animators need to make at least 12 drawings on paper to get 1 second length of film. The pages together basically make a flip book to show the movements. Then they get scanned and put into the computer. The next kind is Digital 2D animation, which is just drawing the frames directly onto the computer using a pen tablet. This is commonly used for TV series. Digital 3D, is almost all done on the computer, getting textures, and animated movements in the software to cut the work load in half.
When think about animation and cartoon, just come to mind many comical images. Random House Webster’s Unabridged Dictionary (2001) describes animation as giving life or spirit to something and the word cartoon as sketches or drawings similar to the ones we have seen in newspapers [3]. When these words are jointed to animated cartoon they mention to a “motion image containing sequence of pictures, each so little bit different that when filmed and run through a projector can see the images moving” (Random House, Inc., 2001, p. 82) [3]. Cartoons can be described as oldest form of animated cartoons, the traditional animation and the modern computerized animation technology [3]. Cartoon and animation have a great history
Japanese animations originated in the early 20th century, and firstly by imitating western cartoons, but its distinctive style was then being continually developed and adopted. In 1963, the first widely popular Japanese animation was born, Astro Boy, a production of Osamu Tezuka, who is considered to be the father of modern Japanese animations. During this period, many original animations were created, and some of them like Doraemon are still producing and having influence up to today. Despite the simple drawing style and story line that animations in this period had, they started to create domestic influence in Japan. In the 1980s, Japanese animations became an indispensable part of Japan’s lives.... ...
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
"Animator." - Job Description, Salaries, Benefits and Useful Links. N.p., n.d. Web. 09 Apr. 2014. . (4)
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
These 4 topic are what mostly makes an animation. Audio is a very important part in an animation for the speaking of the character. (1)The sound has to be on-topic with what the animation is about; mostly what the characters are saying. (2) After the audio is recorded, it must be broken down to know when the character starts and ends a conversation. This is mostly decided by an editor then marked frame by frame. These marks are then be notified when a sound changes in the film. Once the audio is edited, the storyboard can begin. The storyboard is the rough draft of the animation. It’s mostly used to eknowledge what the audio it going to look like with the scene: which is a similarity to a comic book. This is useful for changing and deleting scenes before animating therefore saving
When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.
Japanese animation has significant development after Japanese manga have been able to access our daily life. The beginning of Japanese manga was considered during the 12th century. A monk satirizes political corruption by drawing animals. In that time, manga was considered a tool to express contemporary matters (Guo, 2013). During the World War II, manga was developed by Japanese governments because they think manga was a perfect medium to solve the cultural barriers. Governments used manga to encourage soldiers to fight bravely (Harris, 2013). After the 1960s, manga became a novel entertainment for the young generation. Many manga fans devoted their life into development of Japanese animation then animation industry has expanded rapidly (Guo, 2013). Nowadays, As Japanese animation industry is getting mature; global impacts of Japanese animation start to embody in various aspects. Such as some Japanese terms we used in daily life and some commercial products ...