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Peter Jackson directed three films that is a part of The Hobbit trilogy. The films are called An Unexpected Journey, The Desolation of Smaug and There and Back Again. It is an adaption of the 1937 novel by J.R.R Tolkien’s The Hobbit. Jackson has also directed the prequel of The Hobbit films called the The Lord of the Rings (film series).
They filmed both trilogies in New Zealand. The Hobbit series is produced over three consecutive years. On the 14th of December 2012, the first film An Unexpected Journey was released, followed by The Desolation of Smaug on December 2013 and the last film of the series, There and Back Again on 17th of December 2014. The films distributed by Warner Bros. Studios and studios that were used for the films are New Line Cinema, Metro-Goldwyn-Mayer and WingNut Films. Originally, Peter Jackson wanted to produce only two films, however he later on declared that he will “tell more of the tale”, and thus announced that “two films will become three”.
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
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...tongue, lip and jaw shape and fine control over his nostrils, eyes, brows and throat.
With reference to concept art, the models team began sculpting the beast and gave it a skeleton and muscle system. Smaug is centuries old so the texture on him are scars, flaking skin,broken scales and chipped horns. Given Smaug’s eyes glowing effect made it more dramatic and each of his million of scales are unique.
David Clayton discussed that “As animators we had to transpose the elements of Benedict’s performance that were critical to the shot, such as head nuances and facial expressions. We then built up the majority of his motion with key frame animation.” There were also some motion captures of Benedict Cumberbatch moving his body like the dragon, however they were not entirely put into the film but instead they were used as references for the Smaug’s body movements.
In J.R.R. Tolkien 's novel, The Hobbit, Bilbo Baggins goes through a classic representation of the Hero’s Journey. Throughout the story, Bilbo transitions from being a complacent, sheltered hobbit, to a more adventurous hobbit. The Hobbit has all three parts of the hero’s journey; The Departure, Initiation and The Return, all of which is interpreted throughout the quest.
...nimation associated with them and are easily recognizable to what action they are performing. Animations flow nicely from frame to frame and have a good sense of fluidity.
The first films made after Shakespearean plays used photographs or fixed cameras with the whole body of the actor in order to reproduce performances. The moving camera effect that has been used later in the film industry created problems for
Most movies today contain a bit of CGI (Computer Generated Images) to create effects such as magic, explosio...
It is not uncommon for movies to take some creative license when adapting a novel for a cinematic film. The Hobbit by J.R.R. Tolkien is a story about the antics of a hobbit and his dwarven companions. Peter Jackson, a famous director, took this book and turned it into a three-part movie series. As The Hobbit, is a relatively short book, it is not a stretch to assume Jackson made some changes to the films. After viewing The Hobbit: An Unexpected Journey, The Hobbit: The Desolation of Smaug, and The Hobbit: The Battle of the Five Armies, it is clear to see the differences between the book and the movie.
Born in 1951 in Illinois, Tippett has had a lifelong fascination with the art of animation. During his childhood he was fascinated by films such as King Kong and Jason and the Argonauts. He was fascinated by the surreal images in these movies and wanted to know how they were achieved. He went to his local library to research the subject and discovered the principles of stop motion. One of his favourite childhood hobbies was to make stop motion films with his father’s old movie camera. Tippett had been a lifelong devotee of stop motion as practiced by masters like Willis O’Brien in King Kong (1933) and Ray Harryhausen in The 7th Voyage of Sinbad (1958) and Jason and the Argonauts (1963). Stop motion was, and still is an intricate, painstaking art in which animators pose and photograph miniature figures frame by frame. He wasn’t alone. “Just about every top animator or effects man today has favorite Harryhausen figurines, such as the part-rhino, part-centaur Cyclops, the serpent woman, and the two-headed Roc bird from Sinbad; or, from Jason, the harpies that are a cross between gargoyles and pterodactyls, and the seven-headed Hydra and its spawn” (ILM). In traditional stop motion (still practiced by Henry Selick in marvels like The Nightmare Before Christmas and James and the Giant Peach), the camera records a series of subtly different poses rather than actual shifting, so the resulting flow of images is inherently surreal -- ultra-sharp and jerky.
For example, in the movie we have all seen before Edward scissorhands,when Peg was driving with Edward from the mansion , there camera movement there were using was dolly/tracking. Another example in another movie we have all seen Charlie and the chocolate factory, Charlie was running to his house after a long day, the camera tilts to show his destroyed house . The last example, in another of Tim’s movies Big Fish, when will was walking in the woods, the camera movement that was used is pan. From all of these examples you can see how camera movement to portray what’s going on, it also very important for movies with directing one with
There is a huge industry dedicated to animation and creating entertainment like movies, cartoons, video games, and educational software to deliver a message, tell a story, and/or educate the masses. Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. Anyone who as ever turned on a television, gone to the movies, seen a commercial has been exposed to an animation style at some point. Some love animation and some are not so interested in it, but regardless it is a booming business that started out simply and is evolving at a rapid pace. Animation today is very advanced and it is amazing what goes into putting things into action, especially when it comes to current animated features and video games. Creators have been able to make fictional characters appear as if they are real and have extraordinary detail, take three-dimensional animation for example. With some 3-D animations it is hard to differentiate if it is indeed an animation or a film with real actors. Scenery can be just as detailed as its real counterparts and characters, although still cartoon-like, have very realistic detail from facial muscle movement to pigment in their skin and eyes. There are some two dimensional works that are exceptional as well. Many are created by drawing out each individual scene and combine in sequence. One can see that 2-D animation today has seamless transitions, compared to jagged transitions exhibited seen in earlier animations. This is due to the thriving technology that animators have at their disposal. From black and white, flat and jagged with poor audio quality to vivid colors, three dimensional...
In this paper we will be looking at motion control methods that are carried out in order to ensure interaction with the objects. Unlike olden day Scripts can be written for the purpose of animation. Rendering becomes an important aspect of 3-DAnimation, wherein it helps to make out proper shading, ray tracing, and mapping for the objects. The texture of the objects can also be made to look very natural (ie) an object - say a ball can be made to look smooth or rough depending upon the application with the support of this animating process. We have so many 3-D models for building actual animations namely- implicit functions, polygon mesh, particle systems and so on. Programs for 3-D animation also uses vector-drawn graphics. Kinematics helps in dealing with the animation related to movements and motions of structures that have joints. Eg: Walking man. Morphing is an effect in which one-image transforms into another, this transition can take place even among moving images.
The Lord of the Rings: The Fellowship of the Ring is a 2001 epic fantasy film directed by Peter Jackson. The film is an adaptation of a volume of the same name by J.R.R. Tolkien published in 1954. This is the first film of Peter Jackson’s trilogy that adapted J.R.R. Tolkien’s entire Lord of the Rings series into screenplay.
I would split The Hobbit into multiple films because I want every detail from the story to be in the movie. I believe that taking only main events from the book and fitting it into a 2 hour film would make it choppy and uninteresting. The Hobbit is an amazing book and it deserves more than one film. (And because one film means less or no scenes for Frodo, Elrond and Thranduil)...... C:
“Straight over Gollum’s head he jumped, seven feet forward and three in the air… he only just missed cracking his skull on the low arch of the passage” (Tolkien 87). The book, The Hobbit, and was written by J.R.R. Tolkien. Peter Jackson filmed this famous book and added many special effects to add thrilling action. The book and movie are about the adventures of Bilbo and the dwarves on their way to rediscover the riches of Thror that an evil dragon, Smaug, had taken. They encounter Valley-Elves, trolls, Beorn; half bear, half man; spiders, Wood-Elves, and lastly Smaug. In the chapter, “Riddles in the Dark”, Bilbo comes across Gollum, a small slimy creature, and they play a game of riddles in the tunnels of the Goblin’s underground palace. The
Another way to go is to add CGI characters into a real environment like in Disney’s other recent film, Alice Through The Looking Glass. This film used both digital and live action environments depending on the type of scene.
Animation is defined as the artistry of producing inanimate object to move or alter its station position to another position. The first ever recorded animator originated from the Greek and Roman mythology who works as sculptor. He sculpted a figure of a woman so ideal and splendid that he fell in love with the sculpture and begged Venus to bring the sculpture to life. Contemporary film animation, which has made it an essential conveyance for searching the ever confounding emotions of childhood still comply to some sense of fascination and secrecy. (DBS:INTERACTIVE,2010
Movement – is what makes the animation that you are creating come to life. When creating movement some of the tools that you can use are: motion tweening, key framing and stop frame. Motion Tweening is a feature that allows you easily animate the motion of an object. This allows you to define the object over a series of frames and will automatically move the object from the beginning location to the ending location.