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Essay about the history of animation
Summary on history of animation
Essay about the history of animation
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There is a huge industry dedicated to animation and creating entertainment like movies, cartoons, video games, and educational software to deliver a message, tell a story, and/or educate the masses. Animation is the process of creating a continuous motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other. Anyone who as ever turned on a television, gone to the movies, seen a commercial has been exposed to an animation style at some point. Some love animation and some are not so interested in it, but regardless it is a booming business that started out simply and is evolving at a rapid pace. Animation today is very advanced and it is amazing what goes into putting things into action, especially when it comes to current animated features and video games. Creators have been able to make fictional characters appear as if they are real and have extraordinary detail, take three-dimensional animation for example. With some 3-D animations it is hard to differentiate if it is indeed an animation or a film with real actors. Scenery can be just as detailed as its real counterparts and characters, although still cartoon-like, have very realistic detail from facial muscle movement to pigment in their skin and eyes. There are some two dimensional works that are exceptional as well. Many are created by drawing out each individual scene and combine in sequence. One can see that 2-D animation today has seamless transitions, compared to jagged transitions exhibited seen in earlier animations. This is due to the thriving technology that animators have at their disposal. From black and white, flat and jagged with poor audio quality to vivid colors, three dimensional...
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Physics: A State-of-the-Art Review. Computer Graphics Forum, 31(8), 2492-2515. doi:10.1111/j.1467-8659.2012.03189.x Marslett, G. (2012). An Interview with Geoff Marslett of Swerve Pictures. Velvet Light Trap: A
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The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
Department of Labor (DOL).As you know, animators help create television shows, movies and video games. But besides the obvious, there are many lesser-known instances where animation is used. “I grew up thinking that animators all worked for a movie studio or cartoon show studios, and it is simply not the case,” says Jordyn Bowers, 3D Animator for InventHelp.“Animators are everywhere,” Bowers explains. “Animators do commercials, motion graphics, special effects, advertisements on the internet, medical explanations, recreating crime scenes for forensics … there are too many to list!”One of Bowers’ roles is to create videos of 3D renderings and computer-generated animation to illustrate the main function of an invention idea. These Virtual Invention Presentations give viewers a better understanding of how an invention would work.Some other unique examples of animation jobs include designing animated graphics for websites, producing simulations for military practices and creating virtual tours of building architecture or model
“Computer animation programs begin by exploring the art concepts behind drawing, sculpting, and other traditional forms of expression (Full Sail).” Computer animation is what makes up movies, videogames, tv shows, CGI, and visual effects (U.S. BLS). Becoming a computer animator requires career knowledge, places of employment, experience, and a higher education.
In our modern times, art has evolved and became a field that is ever-embracing ideas and technology. Many colleges are now offering degrees in digital art and animation. Technology in 3D creations is on the rise and becoming an ever-popular medium for artists to explore. Digital art and fine art may never be fully accepted in the same category. Nevertheless, both are equally justified in being a part of the art field. Although fine art is classically thought of as painting, drawing, pottery, and sculpturing, digital art is pushing the boundaries of art perspective to include gaming, photography, and realistic and animation creations.
The Role of Computer Generated Imagery in the Film Industry Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology.
Animation is simply the illusion of movement, generated by a succession of quick-moving images. It can be in the format of both 2D and 3D and takes on a range of mediums. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. During the 20th century, cel (or hand-drawn) animation was primarily utilised. Each frame of the film was individually drawn, with slight differences to imitate animation. The animator’s drawings of the characters were traced onto transparent acetate sheets called cels, and the colours painted on the opposite side to the lines. Each of these character cels were placed onto the motion-picture film against the background and photographed using a rostrum camera. With this process becoming obsolete in the 21st century,
The concept of using human movement as a basis for animated characters is not new. In fact, it began as early as 1919 with Max Fleischer’s Koko the Clown. Max, having taken video footage of his brother Dave in a clown suit, used his invention, the Rotoscope, to trace the action of his animated character. Though this was very time consuming, it resulted in amazingly li...
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
Cartoons, feature-length films, cel work, stop-motion, all vastly different ways animation can be created, produced, and presented, yet an astounding amount of people are still under the belief that it is strictly for younger audiences. Animation, in essence, is drawing movement (Taylor 7). This can be achieved using methods such as individual drawn frames, computer-generated images, cut-out animation, and many more. Although the process is meticulous and tiring, the end result is usually gratifying and worth the hard work. Animation can also fit any genre and can appeal to any age group, something many people tend to overlook. This assumption that generally all animated works are vapid and childish harshly compromises the animation industry and those who participate in it. Animation should be considered a credible form of media and, essentially, be recognized as an art.
Animation is a concept for visual storytelling that has been around for roughly 30000 years, these early forms of animation where done in the form of cave paintings, usually drawn with multiple limbs to suggest movement. This essay is going to be about how animation has changed from the late 1800s to 2017 by looking at how it has progressed to what we know animation to be today through the advancement of technological that have ultimately popularized the genre today.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).