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Essay about the history of animation
Summary on history of animation
Essay about the history of animation
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Animation, when the word is said it brings a different picture to everybody’s mind. In the beginning of this class when someone said animation I thought of Disney, Pixar, semi-modern animations on the screen. Through History of Animation when someone now says animation I think of shorts, cartoons, anime, and stop-motion animation. When thinking of animation I think about the hours, days, months, years that go to animation either three-dimensional animations or two-dimensional animations, but stop-motion animation, in my opinion, a more hard form to animate. To create inanimate objects in reality either everyday objects or objects one has created themselves and bring them to life is a hard foot to do in three-dimensional animations or two-dimensional animations but in reality, it takes a lot more time and dedication than normal animated films. …show more content…
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
Australian animators had adopted their animation techniques from America. Stop motion animation was first used by American J. Stuart Blackton in 1898. It was used to make a short animated film called The Humpty Dumpty Circus. At its
As the science of technology rose into entertainment, not even Hollywood could compete with the new stars of animation. The first broadcast ever was in 1928 and the technology used for the broadcasts consisted of a turntable, which was solely used to be the base for the Felix the Cat figurine and propped him up for the shoot; studio lights, which helped transmit the picture and they also needed to be constant; an actor was needed and had to be impervious to heat, cheap, and also constant. In turn, the use of a Felix figurine was perfect for the job not only because of these reasons, but also because the picture was black and white, and Felix was a black and white cat. A scanning disk was also needed since it was the part of the equipment that actually made the broadcast, so was an electric kinescope receiver and a rotoscope. A rotoscope was needed to trace images of the characters on paper frame by frame and was invented by Max Fleischer in 1915. (Felixthecat.com) In the history of animation there were many directors and famous characters. The most famous of them were those of the 1920’s. This includes Otto Messmer and his character Felix the Cat, Walt Disney and Mickey Mouse, and finally Grim Natwick and his character Betty Boop.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Technology is a central issue surrounding film making from the times of Charlie Chaplin's silent films to today's modern and computer-animated films such as George Lucas's Star Wars. In addition there have been a system of changes in computer, phone and video enhancement which has propelled vast amounts of information knowledge to the public at a rapid rate.
Around the 1930’s Walt Disney helped to set up drawing classes for his animators. The object of these classes was to teach the animators a new way to animate objects to make them more life like. The students studied the movements of the human figure and animals. They would play clips from live action movies over and over just to study the different aspects of the actions.
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.
The first thing that must be addressed is the reality that animation is on par with film. It is quite literally art. The amount of effort, talent, and imagination that goes into the story is nothing short of amazing. Although animation is often reduced to just programing for kids, when put side by side, the only difference between Gone With The Wind and The Lion King is that one is animated. Both are images, but one is photographed and the other is drawn. To what I stated earlier, someone’s preference may differ from another person, but each would consider it an art.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).