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History of computer animation
Brief history of animation
Brief history of animation
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Animation
Animation is a series of images that are places one after another to produce the illusion of movement.
Just like most art forms it takes practice to become really good at animating. Computers have helped to make animation a quicker and simpler process then it once was. Now computers have been used in almost every animated film that has come out in the last ten years. Because of this animation quality has improve dramatically to the point that animated characters are serving as major characters in many of the top movies today. This includes characters such as Ja-Ja Banks in Starwars, The many dinosaurs of the Jurassic Park movies, and Gollum in the Lord of the Ring movies.
If any one has ever watched some of the really old animation such as Steamboat Willy done by Walt Disney Studios in the late 1920’s or some of the animations showing up on the Internet nowadays. They know that animation has come a long way and is still improving.
Animation is found in early morning cartoons, computer games, movies, commercials and the Internet. We see it almost every day.
Principles of Animation
Around the 1930’s Walt Disney helped to set up drawing classes for his animators. The object of these classes was to teach the animators a new way to animate objects to make them more life like. The students studied the movements of the human figure and animals. They would play clips from live action movies over and over just to study the different aspects of the actions.
Through time a set of procedures and principles were used to help teach the new methods to other animators. These principles are still used in animation today.
They are:
1. Squash and Stretch
2. Timing
3. Anticipation
4. Staging
5. Follow Through and Overlapping Action
6.
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
“Computers don’t create computer animation anymore than a pencil creates pencil animation. What creates computer animation is the artist.”-John Lasseter, brainyquote.com Lasseter was the type of person who believed animation was supported by the art and the technology, but it truly came from the artist and the story He lived by his quotes like these every day when he went to Pixar Studios to create his animations. John Lasseter created many of Pixar’s movies, used creating, imagining, and innovating to create films from the heart, and illuminated the world with his animations full of color and emotion.
The work was hard and the days were long, but the animators never gave up, feeling how successful it would turn out to be. One animator even said, “I would’ve climbed a mountain full of wildcats to do everything I could to make Snow White,” showing how much they believed in Walt and what they were creating (Walt Disney). And all that hard work was proven to be something magical and monumental, something America had never seen, a feature-length, story-driven cartoon. Walt Disney absolutely changed the way film was thought of, bringing life to a whole new world of ideas and possibilities that were endless; as one rival producer said, “I could not help but feel, that I was in the midst of motion picture history,” and he was (Walt Disney). Had I been able to sit in the theater with Walt Disney and watch him make history, I would’ve felt inspired and full of hope for what else would come. This is what gave birth to the classic Disney films we all know and love like “Pinocchio” or “Bambi,” eventually growing to be the huge company that is Walt Disney Studios
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
If a girl was going to search for her Prince Charming, the first place she should look is in the world of animation. Animation has probably been around since the beginning of time. Although, the artwork that originally resembled animation was only one or two cels, animation today is made up of hundreds or thousands of cels.
Animated cartoons are an inescapable childhood experience. They are the first images children are exposed to in the world of moving images, and are easily taken in by young minds. Kids are exposed to these images through DVDs, the internet, the cinema, and ancillary consumer products associated with popular animated children’s films. The genre of “animated film” has become almost entirely synonymous with that of “children’s film.” Cartoons, both traditionally and computer drawn, are an art form of pure imagination, as the artist can draw or create anything that comes to mind. Children are naturally very in tune with their imagination, therefore children and animation are a natural combination. These animated moving images help children grow their imaginations. While Disney dominates the animation industry, other sources like Fox have made ways with hits such as Anastasia.
The perfect animation is fluent, has a depth or doesn’t appear flat, consistent figures, and smooth or less ruled picture. An appealing display of contrasting colors as well as cohesive scenes to provide variety; making it not bland. Also that it incorporates transferable quality, or looks well on any device, display, or resolution. Lastly, critics look at how animators incorporate writing. It should be used sparingly, fair sized, and readable (Price).
Pixar movies dazzle audiences with their beloved characters, imaginative worlds, and gripping plots. How did these computer generated wonders come to look look so real? You might think that the magicians behind these films are all animators and artists, yet these artists are also talented scientists and engineers. Although the stories told by Pixar take place in richly realized fantasy realms, the science and technology required to create those worlds have distinctly real-world origins. This is Pixar’s magic -- its power to bring imagination to life.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
3D Animation is a computer generated illustration that gives objects space. In 3D, the images and the graphics use three dimensions that give characters a depth, which makes them appear to be real and living. The graphic designers usually using computer software to give their pictures and images a life.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
In the 1950's, the idea of creating artworks and motion graphics through the use of computers seemed a little strange. Computers then were new and could only do what they had been programmed to do. The evolution of computer generated imagery has accordingly progressed with the evolution of the computer. A computer generated image or C.G.I. can be an already existing image which can be scanned into a computer or it can be an image or animation completely made within a computer by specially designed software. Once an image is scanned or uploaded into a computer, the image can be altered or moulded to suit a desired effect. The manipulated image can then be “combined with live-action footage and rescanned back onto film.”(Abbot, 2006)