Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Brief history of animation
Brief history of animation
Brief history of animation
Don’t take our word for it - see why 10 million students trust us with their essay needs.
CHAPTER 2
LITERATURE REVIEW
2.1 Introduction
Animations is one of the most developed fields in multimedia and design, used in many areas of industry, most especial in the film industry, advertising and promotion, education and also in the game industry where they creates a lot of game using 3D animation. 3D animation consists of varying properties of a 3 dimensional scene defined in numerical quantities. A 3D model can change properties such as position, rotation, shape and surface style. An animated 3D scene is defined by the change of these numerical properties through time. Apart from 3D objects, a scene contains a camera (point of view) and lights which can also be animated. In order to create an animation each of the 3D scene needs to be rendered to create a frame. However, people are not been alert on how it started and what bring it to history. In this chapter, it will show a short brief of 3D history, techniques used and it evolution from 2D to 3D and also the storyline definition.
2.2 History of animation
Early 1940s and 50s, john Whitney start the experiment of computer graphics, but early 60s when digital computer graphics come to promising stage. So as the animation didn’t just happen, but with the contribution of many people to see that they build in to the digital age of technology with the 3d animation (computer animation) by using moving image that consist of sketch of scene drawn on a paper that help them in developing techniques using technology for creating the animations, which is developed to what it is today.
3D animation is a process that involves taking fully 3D objects (whether they are physical or digital) and making them animate and move. Most 3D animation today is done using CGI (computer-generated i...
... middle of paper ...
...theme in its certain part to get the attention of viewers.
In this 3D animation project (project name), is trying to show an advertisement of my university, …………………
……………………………………….
2.8 Conclusion
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
From what is discussed about 3D in this project, that is why I try to come up with the creation of 3D animation story which will conveyed a positive moral value so that the end user might get the information and objectives of this project. Based on the techniques and concept that have been studied, it will be applied in this 3D developing the project in creating a short 3D animation story tittle (,,,,).
My initial idea for this paper was to focus on the technical aspects of the film—the hybrid of animation and live action. I first saw this technique used in The Three Caballeros (Ferguson & Young, 1944) and was going to research this film, but the amount of literature on t...
...work. He had an effect on animation because he created new ways that animators could use in order to improve their animations.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
In this essay, I will deal mainly with the work that Svankmajer created as an animator. To put it in context, however, I will first give a rough overview of his background and the work for which he is best known.
Technology evolved and the filmmakers finally had the experience in computer animation. They knew what their strengths were and what things they had to improve on.
Traditional animation was photographs of drawing, which were first drawn on paper; this was also called cel animation or hand-drawn animation. Animation was usually drawn so that the drawing would differ slightly from the one before it; this is usually called an illusion of movement.
Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology. Today, movies use CGI to create special effects to replace thousands of extras, stunt people, and puppet like characters, as witnessed in the Lord of the Rings Trilogy. The evolution of special effects and Computer Generated Imagery technologies has taken the film industry to a whole new level.
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
Computer Generated Images, or CGI, is a form of Computer Graphics design, and animations, that make a image look 3D. These images are shown all throughout the media world, industry, and business, such as print media, tv, movies, pictures, commercials, etc. CGI’s have improved rapidly on software that helps our world improve on computer generated imaging. CGI software’s is used to make graphical design for purposes like movies in the theater. CGI companies and software’s, has made the technology age, and its computer has increase in speeds, and has allowed computer graphics programmers, and other companies, to make better quality films, games, and electronic digital photos on their CPU’s, or laptops. Because of the new advancement in software technology in CGI, and graphics designing, it has brought new internet religious cultures, its own new experiences, such as celebrities, and newer technological vocabulary. Technology advancement has increased so much that CGI’s has lead to the new beginning or era of virtual cinema photography.
The main purpose of this project is to accomplish 2D video to 3D video. The depth map extraction and 3D image warping stereo image.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).
The Purpose of this research paper is to explore the possibilities in virtual reality that helps with education. Is it possible to use virtual reality in the educational system? What does it bring to the table that conventional teachings do not? What other devices are coming to the market that can be used? In this paper we will also be looking at few examples of virtual reality video games that are now used in the glass room or are about to be.
quality graphics and processor power to achieve the desired reflection of the real world nor the input devices. The obvious thing that the scientist or researcher was focusing was on the improvements of the techniques than how to use the technique. We can compare the stage with the early ages in the history of picture art. At that time, the