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History of computer animation
The world history of animation
Summary on history of animation
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Traditional animation was photographs of drawing, which were first drawn on paper; this was also called cel animation or hand-drawn animation. Animation was usually drawn so that the drawing would differ slightly from the one before it; this is usually called an illusion of movement.
One of the earliest examples of animation was in 1831 when Dr. Joseph Antoine and Dr. Simon Rittrer created a machine called the phenakitstoscope. This machine had people stare at a rotating disk. When it rotated at the right speed it looked like the image was moving.
1906 was when J. Stuart Blackton made the "Humorous phases of funny faces." It was the first real animated film. He drew funny faces on a blackboard and filmed them. Then he stopped the film, changed the face, and filmed again. He moved step by step through a series of faces and emotions.
During the 1800’s Phenakistoscope, praxinoscope and the flip book were early animation devices that were invented, these devices made use of technological means which is the purpose of producing movement from sequential drawings The flip book was a simple image drawn on a piece of paper, then the next image would be slightly different. A whole series of pictures were bound together then flipped rapidly by hand which made it seem like the pictures were moving. Then there was a machine called the kinetoscope in 1889, it was the first example of using film to make a moving image. The boost of animation came in the 1860’s when the introduction of motion pictures films were introduced. In 1908 Emile Cohl’s Fantasmagorie was the first ever animated film that was made using traditional; animation, which is hand drawing, Georges Melies was the creator of special effects-films was the first person to use a...
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...lso the art of creating moving images via the use of computers; it’s a massive subfield of computer graphics and animation. Computer animation is based on 3d or 2d graphics, 2d graphics are still widely used for low bandwidth and real fast time rendering needs. Its also essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. 3D animations are objects (models) which are built on the computer, and 2D figure animations are separate objects where transparent layers are used with or without a virtual skeleton.
My prediction is that animation will become more realistic and will just be way better than it is now, even though its awesome right now I can just see that it will get better in the next 15-20 years and computers will be upgraded to handle advanced movies that need specific technology.
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
The animation techniques give
Before talking films were big people were fascinated with the idea of moving pictures in the
As the science of technology rose into entertainment, not even Hollywood could compete with the new stars of animation. The first broadcast ever was in 1928 and the technology used for the broadcasts consisted of a turntable, which was solely used to be the base for the Felix the Cat figurine and propped him up for the shoot; studio lights, which helped transmit the picture and they also needed to be constant; an actor was needed and had to be impervious to heat, cheap, and also constant. In turn, the use of a Felix figurine was perfect for the job not only because of these reasons, but also because the picture was black and white, and Felix was a black and white cat. A scanning disk was also needed since it was the part of the equipment that actually made the broadcast, so was an electric kinescope receiver and a rotoscope. A rotoscope was needed to trace images of the characters on paper frame by frame and was invented by Max Fleischer in 1915. (Felixthecat.com) In the history of animation there were many directors and famous characters. The most famous of them were those of the 1920’s. This includes Otto Messmer and his character Felix the Cat, Walt Disney and Mickey Mouse, and finally Grim Natwick and his character Betty Boop.
Animations is simulation of movement created by displaying a series of pictures, or frames. Cartoons on television is one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are many software applications that enable you to create animations that you can display on a computer monitor.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Animation was firstly introduced after the major movement of postmodernism, being one of the first of each coalition to reject the standardized aspects of realism. Incorporating
Eadweard Muybridge was a director who made the first movie in 1878, The Horse in Motion. He used multiple cameras and put the individual pictures into a movie. Muybridge’s movie was just pictures of a galloping horse. Muybridge also invented the Zoopraxiscope,the first ever movie projector that made short films and movies. It was able to quickly project images, creating what is known as motion photography and the first movie to ever exist. To use the Zoopraxiscope a disc is put on the device and is turned. As the disc turns, the images are projected onto the screen and the movie starts ...
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Just like most art forms it takes practice to become really good at animating. Computers have helped to make animation a quicker and simpler process then it once was. Now computers have been used in almost every animated film that has come out in the last ten years. Because of this animation quality has improve dramatically to the point that animated characters are serving as major characters in many of the top movies today. This includes characters such as Ja-Ja Banks in Starwars, The many dinosaurs of the Jurassic Park movies, and Gollum in the Lord of the Ring movies.
Now when you go back to the beginning of the making of film, it did not look and run the same way it does today. It did have a similar purpose, which was the “motion of pictures.” Now this was after the invention of photography, so the purpose of this was to put individual images in a way they looked as if they were moving.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
Early 1940s and 50s, john Whitney start the experiment of computer graphics, but early 60s when digital computer graphics come to promising stage. So as the animation didn’t just happen, but with the contribution of many people to see that they build in to the digital age of technology with the 3d animation (computer animation) by using moving image that consist of sketch of scene drawn on a paper that help them in developing techniques using technology for creating the animations, which is developed to what it is today.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the