Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators. Animators are people who create images such as drawings or computer generated things to come to life through graphics. This job is quite suitable for those who have creative artistic skills such as drawing or modeling, in addition to good computer skills in order to communicate with the audience with accurate detail of the images which contribute into the motion pictures. Work done by animators are everywhere; they are commonly found in films, shows, commercials, pop videos, computer games, websites and other sorts of media and entertainment. These works are done by obtaining images of each movement and, done in a certain way, it turns into some sort of amazing piece of the character’s or object’s actions. A standard animator is to be creative and artistic. Many artistic people go into the field of animation. Animation holds many advantages and opportunities. Multimedia artists and animators put their creative work on the Internet. If the images become popular, these artists can gain more recognition, which can lead to future employment or freelance work. With drawing and sculpting skills for stop frame animations, these artist should be patient to concentrate and passionate on what they ... ... middle of paper ... ..." Animator Job Information. N.p., n.d. Web. 09 Apr. 2014. . (3) "Animator." - Job Description, Salaries, Benefits and Useful Links. N.p., n.d. Web. 09 Apr. 2014. . (4) "Summary." U.S. Bureau of Labor Statistics. U.S. Bureau of Labor Statistics, n.d. Web. 09 Apr. 2014. . (5) "Animator: Required Education For a Career in Animation." Education Portal. N.p., n.d. Web. 12 Apr. 2014. . (6) "Best Animation Studios." - Top Ten List. N.p., n.d. Web. 12 Apr. 2014. . (7)
Hayao Miyazaki’s body of work reflects how commercial animation can be mesmerizing, inspiring and empowering even without the use of the usual formula for animation that we see in most commercial animated features.
Cavalier, Stephen. The World History of Animation. Berkeley, CA: University of California Press, 2011. Print.
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Around the 1930’s Walt Disney helped to set up drawing classes for his animators. The object of these classes was to teach the animators a new way to animate objects to make them more life like. The students studied the movements of the human figure and animals. They would play clips from live action movies over and over just to study the different aspects of the actions.
A cartoonist/comic illustrators’ working environment could be different from an animators such as who they work for, the hazards of working, and the hours. For instance, for an animator, who they could for are advertising agencies and film, television and animation production agencies, while a cartoonist/comic illustrator works for agencies, book publishers, film and television productors, and many more. Animators could also suffer more physical pain such as, neck, eye, wrist, or back strain, whereas cartoonists/comic illustrators only suffer eye or neck strain. Although, both jobs have a standard 40-hour week, animators can work over 60-hours or overnight. Another difference, is that both jobs have different salaries for each level of the job. For example, an advanced cartoonist/comic illustrator just make about over $700,000.00 per year, while advanced animators just make a little bit over $100,000.00 per year. An annual salary for an animator is $61,000.00, whereas a cartoonist/comic illustrator makes around $25,000.00 to $65,000.00. Finally, the job outlook for each job is completely different from one another. cartoonist/comic illustrators’ will go up to 803 in 2022, whereas animators’ employment will go up by 2,008 people in 2022. Also, the job outlook for an animator, there is only 6% chance of
This research will discuss the life of the master of animation Hayao Miyazaki, animation career, contributions and his work. Also It will mention his influence on the world and the wards he won over the years.
"Summary." U.S. Bureau of Labor Statistics. U.S. Bureau of Labor Statistics, n.d. Web. 03 Feb. 2014.
This is a requirement in animation because it adds a new form of difficulties making it more “believable and realistic” according to Pluralsight article “Become a Better Animator by Becoming a Better Actor The Importance of Acting for Animation”. By doing this, the film (or animated show) has more meaning and structure to it. According to the Pluralsight article, it state that movements have to go with the law of Physics meaning the most smallest movements have to go noticed. For example, An sample given by Pluralsight is if the character scratches their head. The staging of the event must look convincing to the audience. The character also has to make the audience feel emotions on the event it’s taking place in. For example, an example given from Pluralsight is when a character dies, the viewers feel sadness for the character and anger of the antagonist. Like in the animated movie “The Lion King” when Mufasa dies because the antagonist, Scar, tossed him into a
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
When one thinks about the cartoons of the past, like TigerSharks, ThunderCats, and G.I. Joe, one will remember the rich story lines, the wild character profiles, and the inspiring battle cries of "Yo Joe" and "Thunder, Thunder, ThunderCats, Ho!!" With technology changing every day, a new form of animation has arisen. This new form is called "Japanimation" or "Anime." It is slowly becoming a part of this culture just as much as hamburgers and pizza. It still has a long way to go, but it is slowly creeping into the American genre of animation.
When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.
... from. Although learning to have artistic talent, communication skills, computer skills, creativity, and time-management skills may be a challenge. Even if going through college and learning many social and work skills may be difficult, it will all be very much worth it in the long run. Some people many be turned away from being an animator because they would have to sit behind a computer for most of their work, but I believe that it wouldn't be so bad.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and