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Essay about the history of animation
Brief history of animation
Essay about the history of animation
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The first 2D animation was created in by Emile Cohl in 1908 called “Fantasmagorie”. The animated film was 70 seconds made with 700 images and 24 frames per second for making the ending according to Kieran Kane’s presentation “The History of Animation”. In 1928, Walt Disney used 2D animation to create the first Mickey Mouse cartoon “ Steamboat Willie”. The cartoon was also the first animated film to have a sound track in the background according to “ The History of Animation”. After this event, many companies like Walt Disney, Warner Bros, and Hanna-Barbera started creating cartoons and commercials with paper 2D animation in 1930s to 1970s; these were known as the “year of animation”. Now, most animations have the problem of consuming time …show more content…
This is a requirement in animation because it adds a new form of difficulties making it more “believable and realistic” according to Pluralsight article “Become a Better Animator by Becoming a Better Actor The Importance of Acting for Animation”. By doing this, the film (or animated show) has more meaning and structure to it. According to the Pluralsight article, it state that movements have to go with the law of Physics meaning the most smallest movements have to go noticed. For example, An sample given by Pluralsight is if the character scratches their head. The staging of the event must look convincing to the audience. The character also has to make the audience feel emotions on the event it’s taking place in. For example, an example given from Pluralsight is when a character dies, the viewers feel sadness for the character and anger of the antagonist. Like in the animated movie “The Lion King” when Mufasa dies because the antagonist, Scar, tossed him into a …show more content…
These 4 topic are what mostly makes an animation. Audio is a very important part in an animation for the speaking of the character. (1)The sound has to be on-topic with what the animation is about; mostly what the characters are saying. (2) After the audio is recorded, it must be broken down to know when the character starts and ends a conversation. This is mostly decided by an editor then marked frame by frame. These marks are then be notified when a sound changes in the film. Once the audio is edited, the storyboard can begin. The storyboard is the rough draft of the animation. It’s mostly used to eknowledge what the audio it going to look like with the scene: which is a similarity to a comic book. This is useful for changing and deleting scenes before animating therefore saving
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
ground-breaking animation techniques and techniques. One way the animators have ensured a broad audience appeal is through the film's characterisation of the film. The four main characters: Fiona and the princess, Shrek the ogre, Donkey-Shreks companion, and Lord. Farquaad-the evil guy, each has different personalities and very. different characteristics of the sand.
Music is has a big impact on animated movies. Without it, the movies would be very bland and wouldn’t have as much emotion. Music
Animation, when the word is said it brings a different picture to everybody’s mind. In the beginning of this class when someone said animation I thought of Disney, Pixar, semi-modern animations on the screen. Through History of Animation when someone now says animation I think of shorts, cartoons, anime, and stop-motion animation. When thinking of animation I think about the hours, days, months, years that go to animation either three-dimensional animations or two-dimensional animations, but stop-motion animation, in my opinion, a more hard form to animate. To create inanimate objects in reality either everyday objects or objects one has created themselves and bring them to life is a hard foot to do in three-dimensional animations or two-dimensional animations but in reality, it takes a lot more time and dedication than normal animated films.
Here they made the "Alice Comedies" and "Oswald the Lucky Rabbit." In 1926 Walt changed his cartoon studio name from Disney Bros. to what we now know as today, Walt Disney Studios. ( www. JustDisney.com NP) Things took off in November of 1928 when Mickey and Minnie Mouse made their debut in "Steamboat Willie.
When I was in elementary school, my dad would often begin the perfect Sunday experience this way, and I would dash out of my room, hop onto the sofa, and curl myself around my father’s round belly. On one of these days in particular, we watched Miyazaki’s My Neighbor Totoro (1988). The few things I still remember about the movie are the huge, puffy, and eccentrically adorable forest spirit Totoro – with his eyes staring nowhere – and my dad’s warm and soft stomach covered by a wool sweater of exactly the same shade of gray as Totoro’s fur.
The process starts off by creating a timeline for the animation of what I want in it and well these ideas will flow. I will have to consider what is important to the story and what I think will work best with my intended audience. Once I am happy with my storyboard I will create my characters out of plasticine. This process will take time to do as I must get the characters to look as close to pictures as possible. Once my figures are complete I will need to create certain backdrops for different scenes. Once I have the foundations to begin my project I will first experiment with the figures working on set movements that will appear often in the animation. Once I understand how to use these movements in my animation. After I am comfortable will my skills in the animation I will create it and create versions of it until I am completely satisfied with my finished project. Once I have the animation I will add voicing to the animation and background music to finish
To begin with, this seminar paper will contain further information about the development of animating expressions and dialogue. Since the animation is tightly connected with art, the beginnings of animation are influenced with artists taking self-portraits. Due to their opinion, when a person watches itself in the mirror, lowering a chin and looking out from under its brows, the person's real nature is visible. Hence, people's facial expressions reveal a lot about their personality and their mental and emotional state.
The animated movie 101 Dalmatians, based on Dodie Smith’s ‘The Hundred and One Dalmatians’, produced by Walt Disney Animation Studios, is considered to have saved Disney back in 1961 after so much time and money went into Sleeping Beauty which turned out to be a disaster, doing poorly in the box office and having put six million into the animation it was a huge let down for Walt Disney and the animators that worked on it. After Sleeping Beauty was released Walt Disney Animation Studios was in dire need to create something that would save them or it would be the end of Disney’s animation department altogether as they could not financially sustain, so with their very small budget of four million they were able to create the highest grossing film
In America one of the first popular achievements in animation was the Disney production of a short seven minute animation called Steamboat Willie in 1928, which was the first animated show to feature sound synced to the animation. The show also featured the soon to be famous Mickey Mouse, who would grow to be one of the most well known trademark figures of American animation. During the time of WWII many animated shows, which were now called cartoons, were shown in theaters as a kind of break from the troubles of the real world, which was now facing war and the Depression. The cartoons during the time were comic and featured a lot of slapstick comedy.
History The history of cartoons begins in 1832 with the invention of a machine called phenakistoscope which produced movement from sequential drawings. However, this device was not further developed. In 1877, Charles-Emile Reynaud, who was a French science teacher, created
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
Do you know anything about the history of animation? Animation is all over the world and is with us everywhere in life. Animation is so hard to understand because you don’t know what goes wrong around in animation.
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).