When I played my first video game, I was fascinated by it. It was like traveling to a different world where anything was possible. As I became more and more interested in video games, I wondered how they were made. I learned that animation was a large part of how a video game is made. So from then on I knew that I wanted to be an animator, preferably in the video game business. Based on the research that I have done, I think that a career in animation would be right for me, because it is in a field that I enjoy, the hours can be very flexible, and the pay is very good.
An animator is a person who uses computers to create moving visual effects for television, movies and video games ("Bureau of Labor Statistics"). Although a college degree is not needed, animators generally have a bachelors degree in fine arts, computer graphics, animation, computer science, programming, graphics, painting, drawing, sculpture, or film. They should also posses adequate artistic talent, communication skills, computer skills, creativity, and time-management skills (Rosenberg Mckay). As an animator acquires these talents, they will begin to develop a portfolio of previous works. A portfolio focusing on works of art and small games completed by the animator will help them get a job that they desire ("WISCareers").
Most animators work form home on small projects to develop their portfolio or through collaborative work. A couple benefits of working from home are, you can work when you want to, and if you decide to sell your games or works on a market place, you get to keep all of the profit from it ("Bureau of Labor Statistics"). Animators are also hired by large development companies to work on larger projects. They are usually assigned to work with a ...
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... from. Although learning to have artistic talent, communication skills, computer skills, creativity, and time-management skills may be a challenge. Even if going through college and learning many social and work skills may be difficult, it will all be very much worth it in the long run. Some people many be turned away from being an animator because they would have to sit behind a computer for most of their work, but I believe that it wouldn't be so bad.
Works Cited
. "Animators." WISCareers. Board of Regents of the University of Wisconsin System, n.d. Web. 26 Feb 2014. .
. "Multimedia Artists and Animators." Bureau of Labor Statistics. N.p., Wednesday, January 8, 2014. Web. 26 Feb 2014. .
Rosenberg Mckay, Dawn. "Animator." About Career Planning. N.p., n.d. Web. 26 Feb 2014. .
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Department of Labor (DOL).As you know, animators help create television shows, movies and video games. But besides the obvious, there are many lesser-known instances where animation is used. “I grew up thinking that animators all worked for a movie studio or cartoon show studios, and it is simply not the case,” says Jordyn Bowers, 3D Animator for InventHelp.“Animators are everywhere,” Bowers explains. “Animators do commercials, motion graphics, special effects, advertisements on the internet, medical explanations, recreating crime scenes for forensics … there are too many to list!”One of Bowers’ roles is to create videos of 3D renderings and computer-generated animation to illustrate the main function of an invention idea. These Virtual Invention Presentations give viewers a better understanding of how an invention would work.Some other unique examples of animation jobs include designing animated graphics for websites, producing simulations for military practices and creating virtual tours of building architecture or model
In 1977, Miyamoto started as a video game artist. Video game artists fabricate the graphics of the game, such as characters, objects, surface textures, clothing, props, user interface components, environment, animation, 3D, 2D, cut scenes and more. They work with other team members to make the vision of the game come to life. They create and draw things digitally or by hand. They draw constantly and create portfolios of their work. They major in visual arts. Options include a bachelor of design in digital studio, a bachelor of arts, and a bachelor of fine arts. An artist must be able to work effectively with other artists and/or without other artists, be creative and/or imaginative, have attention to detail, have strong observation skills, and have good communication skills. Artists need to also receive feedback from QA Testers and apply it to the game. Artists do a variety of jobs which have diverse responsibilities and techniques, including concept artists, 3D modellers, 2D artists, texture artists, animators, technical artists, and computer graphics
Walt took drawing and photography classes while in high school. A few years later, Walt acquired a job at the Kansas City Film Ad Company, where he made cutout animations for commercials. It was there that he began experimenting with a camera and hand-drawn cell animation. Each cell had to be hand drawn. When the ink on each cell had dried, it was placed under glass and photographed. Then, it was pr...
In the world of feature animation, it is almost impossible to be an auteur since it involves such a large scale production. But some directors coordinate the work of all the departments in production in a certain way that the animated feature has a recognizable style or stylistic signature – this is where an auteur comes into picture. This is exactly what Hayao Miyazaki does.
At the beginning you should choose a format of your animation playback, as we all know, different formats will have different quality and resolution requirements, so it is very important to select a suitable format for your animation. Here are some example, HDTV, DVD, iPhone movies and etc.
Want Disney The amazing Walt Disney was an American entrepreneur, cartoonist, animator, voice actor, and film producer. As a prominent figure within the American animation industry and throughout the world, he is regarded as a cultural icon. I want to talk today about his famous film producer side. I chose to pick Walt Disney as my producer because he made some of the best childhood movies that I will always cherish because it was all I wanted to watch in my younger years.
Multimedia artists don’t just focus on creating graphics and animation with computer programs they create special effect referred to as ‘FX’ along with editing movies to make them more life like, the more realistic a movie is, the more a multimedia artist was likely involved in making that movie or game a success(“Multimedia”...U.S.para.9). In addition, multimedia artists work on developing storyboards that map out scenes for a movie or a game(“Multimedia”...U.S.para.10). Multimedia artist also work with a team of animators to complete special task with projects that relate to different forms of the many movies or games know today(“Multimedia”...U.S.para.9). They also perform research for upcoming projects to see if they can add value to upcoming productions(“Multimedia”..U.S.para.9). Multimedia artists also need to be creative and have an artistic talent(“Multimedia”...U.S.para.22). One of the specific jobs for multimed...
Annotated Bibliography (approx. 1750 words) Books Furniss, M., 2008. In: The Animation Bible.
Today about 79,000 people work in computer animations, and is estimated that about 90,200, give or take, will work in computer animations. These people work in a variety of forms of computer animations from a fun Disney Pixar film to a very violent, gory, brutal, have to be 18+ to play video game (like Dead Space). Employment for this career require at least a bachelor’s degree in computer animations and design. You can find a job at any of the big name movie studios like Pixar, or you can find a job at a video game studio like Bethesda Softworks.
There are many cartoons shift in to computerized cartooning, but others still use hand drawn animations, but with a tactful use of CGI. It is great to be able to save time and concentrate on additional essential details of the work which could not be done in the past, but the world need to remember where it created from and must be in touch with reality. Not like present, before 50 years ago the situation of the Mickey Mouse was sad. Having a mixture of both is the best way for do. Walt Disney has been making hand drawn and also CGI films at that time. Perhaps the reason is that they understand what their clients want. Cartoon animation is not only for children, it is for the parents and grandparents too. Hopefully companies will not much use their hand drawing departments but some have done and simply focus on CGI. A combination of both is needed. There might be the debate about all being digital and accessible on the internet and as a result they must do it with computers to save money and try and earn some money. It will be great to see what men like John Lasseter can and will do for The Walt Disney Company and other producers in the years to
This will help out the timing of the scenes and help animators and post-production editors to adjust the scenes according to the timing. They also add in sound effects, along with simple voice-overs, and rough soundtracks. This will be considered as a rough idea as to how the animation will look like at the end of the project. And after various edits from each part of the pre-production, the team can finally move on to production, where every asset is created
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
"Animator." - Job Description, Salaries, Benefits and Useful Links. N.p., n.d. Web. 09 Apr. 2014. . (4)
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.