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An essay about animation
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Annotated Bibliography (approx. 1750 words)
Books
Furniss, M., 2008. In: The Animation Bible. New York: Abrams.
In this book, Furniss assists the reader in understanding different forms of animation while also explaining clearly the different techniques which can be used in order to create stop motion and digital animations. She also supplies useful examples to display each technique. This helps to gain a greater understanding of animation as a whole.
Furniss, M., 2007. In: Art in Motion Animation Aesthetics. Malaysia: John Libbey & Company Limited.
This book assisted in furthering my understanding of the differences between multiple types of animation. Again, Furniss clearly describes the process while also using valid and simple
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In: The animation book: a complete guide to animated filmmaking: from flip-books to sound cartoons to 3-D animation. New York: Three Rivers Press.
I found a useful section of this book where it explains the process of creating animations along with the use of a rostrum camera in order to give depth to the scene. The book also gives an excellent insight into the merging of stop motion and CGI in order to make the animation process faster and easier to work with. Laybourne also goes into explanations of different software which are used for this process. I think this book will be very useful while I’m discussing Laika in my research project.
Thomas, F. & Johnston, O., 1981. The Illusion of Life Disney Animation. New York City: Abbeville Press.
I believe that this book will be extremely useful when discussing the history of animation and when mentioning the many types of animation. The chapter which I think will be very useful is Chapter three which describes the 12 basic principles of animation
Weisher, P., (2004). Moving Pixels: blockbuster animation, digital art, and 3D modeling today. London: Thames & Hudson.
I plan on using this book to further my understanding of CGI animation while also giving me information on some of the larger animation studios such as Disney
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(2016). Set Visit Report: 'KUBO AND THE TWO STRINGS' Plus BTS Video From The Film. [online] LRM Online. Available at: http://lrmonline.com/news/set-visit-kubo-and-the-two-strings [Accessed 15 Dec. 2016].
This website describes a set visit during the creation of Kubo and the Two Strings in this piece the use of hybrid technologies is mainly discussed.
Generator.acmi.net.au. (2016). Adam Elliot on the animation process | ACMI Generator. [online] Available at: http://generator.acmi.net.au/makers/animation/animation-process [Accessed 13 Dec. 2016].
This website displays an interview with animator Adam Elliot, the artist behind many stop motion shorts such as Cousin (1998). I may use some of his interview answers to draw on my own ideas and questions to be asked within my research project.
Gulati, P. (2016). Step-by-Step: How to Make an Animated Movie. [online] 3D & Motion Graphics Envato Tuts+. Available at: https://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie--cg-3257 [Accessed 11 Dec. 2016].
This website gives a great insight into the process of creating an animation and the production of CGI animated characters and sets while also showing how to then prepare them for the animating
As shown in “Art of Lotte Reiniger” video, from Colin Marshall’s “The Groundbreaking Silhouette Animations of Lotte Reiniger: Cinderella, Hansel and Gretel, and More”, it shows her tedious process from planning with storyboards, multiple silhouette characters, to shooting and music scores. But by only using cutout silhouettes, Reiniger was able to show a balletic film that is both appeasing to the eye and marvelously display her character’s range of emotions and
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
Just like most art forms it takes practice to become really good at animating. Computers have helped to make animation a quicker and simpler process then it once was. Now computers have been used in almost every animated film that has come out in the last ten years. Because of this animation quality has improve dramatically to the point that animated characters are serving as major characters in many of the top movies today. This includes characters such as Ja-Ja Banks in Starwars, The many dinosaurs of the Jurassic Park movies, and Gollum in the Lord of the Ring movies.
Japanese animations originated in the early 20th century, and firstly by imitating western cartoons, but its distinctive style was then being continually developed and adopted. In 1963, the first widely popular Japanese animation was born, Astro Boy, a production of Osamu Tezuka, who is considered to be the father of modern Japanese animations. During this period, many original animations were created, and some of them like Doraemon are still producing and having influence up to today. Despite the simple drawing style and story line that animations in this period had, they started to create domestic influence in Japan. In the 1980s, Japanese animations became an indispensable part of Japan’s lives.... ...
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
Widely regarded as one of the best animation filmmakers of all time, Tokyo-born Hayao Miyazaki has achieved international acclaim through his imaginative and, oftentimes, fantastical, cinema. With films which broke the international barrier such as Spirited Away (2001) and My Neighbour Totoro (1988), Miyazaki’s work separates itself from others through his distinctive style of both storytelling and animation, conveying themes of youth, family, and nature. Like many other auteurs, Miyazaki also writes many of his films, as well as developing many of the character designs seen in his movies; the large role he plays in the production of his films ensures his personal “stamp” is shown in relation to the story and messages he intends to communicate.
Methods used by Disney in the animation world blew everyone’s mind. His unique style changed the world. “Walt Disney can be credited for re-inventing animation by introducing much more sophisticated techniques, enforcing the concept of personality in cartoon characters and making them the first feature length animation (Snow White)” (“CBS News”). Creating animations such as Snow White, inspired young children to follow their dreams and be kind. Trends grew and style was followed from the movies produced.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
3D animation is a process that involves taking fully 3D objects (whether they are physical or digital) and making them animate and move. Most 3D animation today is done using CGI (computer-generated i...
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
3D Animation is a computer generated illustration that gives objects space. In 3D, the images and the graphics use three dimensions that give characters a depth, which makes them appear to be real and living. The graphic designers usually using computer software to give their pictures and images a life.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the