Computer Generated Images, or CGI, is a form of Computer Graphics design, and animations, that make a image look 3D. These images are shown all throughout the media world, industry, and business, such as print media, tv, movies, pictures, commercials, etc. CGI’s have improved rapidly on software that helps our world improve on computer generated imaging. CGI software’s is used to make graphical design for purposes like movies in the theater. CGI companies and software’s, has made the technology age, and its computer has increase in speeds, and has allowed computer graphics programmers, and other companies, to make better quality films, games, and electronic digital photos on their CPU’s, or laptops. Because of the new advancement in software technology in CGI, and graphics designing, it has brought new internet religious cultures, its own new experiences, such as celebrities, and newer technological vocabulary. Technology advancement has increased so much that CGI’s has lead to the new beginning or era of virtual cinema photography. Computer generated images, has about 7 components, that we know of, as of now, and may be more that build up to CGI, but there might be a advancement later on in the next couple of year that lead to more components that help us advance in CGI. The big components that CGI is know to have , the components that I know of, as of now are statistic images and landscapes, archetectural scenes, anatomical models, generating cloth and skin images, computer animation, and virtual worlds, and I will be deconstructing them or breaking them down into finer details. Statistic images and landscapes, or know as fractal landscapes, and the way that this component works is that these statistic images... ... middle of paper ... ...ki/Sierpinski_triangle http://en.wikipedia.org/wiki/Computer-generated_imagery http://en.wikibooks.org/wiki/Computer_Animation/Computer_Generated_Imagery http://www.mindactive.com/cgi-computer-generated-imagery http://computerstories.net/a-computer-generated-imagery-cgi-history/#_ http://en.wikipedia.org/wiki/Computer-generated_imagery http://www.sciencedaily.com/articles/c/computer-generated_imagery.htm http://encyclopedia2.thefreedictionary.com/CGI+animation http://www.wisegeek.com/what-is-computer-animation.htm http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Computer-generated_imagery.html YOUTUBE SOURCES http://www.youtube.com/watch?v=4NPUNGij89U http://www.youtube.com/watch?v=VgSiTtGNU0M http://www.youtube.com/watch?v=zUdCf9dbqSw http://www.youtube.com/watch?v=s-Tlxz8mEi4 http://www.youtube.com/watch?v=DR12jxroiFs http://www.youtube.com/watch?v=0We9gLlVzfU
For example, he uses texture, color and organic forms to make the landscape look as real as possible. Most of the shapes are formed by shifts in colors and line because the canvas are two-dimensional. The viewer can observe that the painting is dominated by greys, browns, ochers, and other natural colors such as green and yellow to give the scene a more nature-like look. All the components and objects painted in this piece appear to have the same texture and color as the ones found in real life, such as rocks suggesting a rough hard texture and clouds being soft, which probably means that Vernet took in consideration real landscapes and places he might have seen in real life. While using different shades of grey, and painting dark clouds, Vernet was able to convince that a storm was approaching but he also decided to add source of light coming from the upper left corner by using a golden yellow color to create a sense of warmth, which creates a nice contrast between the light and the coldness from the overall shadows that seem to dominate the artwork, creating variety; however, the repetition of colors such as greys gave the whole piece a sense of unity and they also express the shadows of a stormy day. We
...hese repeated vertical lines contrast firmly with a horizontal line that divides the canvas almost exactly in half. The background, upper portion of the canvas, seems unchanging and flat, whereas the foreground and middle ground of the painting have a lot of depth to them.
James Gleick was quoted by Yeongmahn You, where he stated that “fractal means self-similarity; self-similarity is symmetry across scale. It implies recursion, pattern inside of pattern”. In other words self-similarity is a repetition of the detail that present from the smallest to the largest scale, therefor creating a hidden pattern of order that has structure and regularity (Gleick 1987:103).
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
Computer generated imagery has evolved and spread throughout cinematography and the film world like wildfire. Although computer generated imagery offers countless creative opportunities, the art form of special effects makeup should be practiced and preserved, as just that- an art form. Most people have begun to describe special effects makeup as anachronistic. Considering how long special effects makeup has been around, people are convinced that its existence is coming to an end.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
Deep within the realm of fractal math lies a fascinating triangle filled with unique properties and intriguing patterns. This is the Sierpinski Triangle, a fractal of triangles with an area of zero and an infinitely long perimeter. There are many ways to create this triangle and many areas of study in which it appears.
Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology. Today, movies use CGI to create special effects to replace thousands of extras, stunt people, and puppet like characters, as witnessed in the Lord of the Rings Trilogy. The evolution of special effects and Computer Generated Imagery technologies has taken the film industry to a whole new level.
When the output was what is now called a fractal, no one called it artificial... Fractals suddenly broadened the realm in which understanding can be based on a plain physical basis. (McGuire, Foreword by Benoit Mandelbrot) A fractal is a geometric shape that is complex and detailed at every level of magnification, as well as self-similar. Self-similarity is something looking the same over all ranges of scale, meaning a small portion of a fractal can be viewed as a microcosm of the larger fractal. One of the simplest examples of a fractal is the snowflake.
Although still in its, infancy, virtual reality will have a substantial effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
3D animation is a process that involves taking fully 3D objects (whether they are physical or digital) and making them animate and move. Most 3D animation today is done using CGI (computer-generated i...
Fractals are a geometric pattern that are repeat over and over again to produce irregular shapes and surfaces that cannot be classical geometry. It is also, an innovative division of geometry and art. Conceivably, this is the grounds for why most people are familiar with fractals only as attractive pictures functional as backdrop on the PC screen or unique postcard design. But what are they really? Most physical structures of nature and lots of human artifacts are not normal geometric shapes of the typical geometry resulting from Euclid. Fractal geometry proposes almost limitless ways of depicting, evaluating, and predicting these natural occurrences. But is it possible to characterize the entire world using mathematical equations? This article describes how the two most well-known fractals were fashioned and explains the most significant fractal properties, which make fractals helpful for different domains of science. Fractals are self-similarity and non-integer dimension, which are two of the most significant properties. What does self-similarity imply? If you look methodically at a fern leaf, you will become aware that every small leaf has the identical shape as the whole fern leaf. You can conclude that the fern leaf is self-similar. The same is with fractals: you can magnetize then as many times as you like and after each time you will still see the same shape. The non-integer dimension is more complicated to explain. Classical geometry involves objects of integer dimensions: points, lines and curves, plane figures, solids. However, many natural occurrences are better explained using a dimension amid two whole numbers. So while a non-curving straight line has a component of one, a fractal curve will obtain a dimension between...
Rush, in New Media and Paul, in Digital Art, both discuss the use of advance technology in the art world, from creating works using artificial intelligence to creating a virtual reality for the audience to be immersed into. After reading about projects such as If, Then created by Kenneth Feingold in 2001 or Giver of Names by David Rokeby, 1991-today viewers are left to question what the line is between technology and art. Where does one aspect end and the other begin, or does such a line exist anymore? Some may even argue that society has reached the point where one does not exist without the other.
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).