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Summary on history of animation
Brief history of animation
Brief history of animation
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Animation is defined as the artistry of producing inanimate object to move or alter its station position to another position. The first ever recorded animator originated from the Greek and Roman mythology who works as sculptor. He sculpted a figure of a woman so ideal and splendid that he fell in love with the sculpture and begged Venus to bring the sculpture to life. Contemporary film animation, which has made it an essential conveyance for searching the ever confounding emotions of childhood still comply to some sense of fascination and secrecy. (DBS:INTERACTIVE,2010
To delve deeper in discerning the context of animation, there are two types of media which is 2D and 3D animation. Both have their own differences in style, concept
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Higher level of entertainment as well as reality visual effect movies has brought audience to their feet. Movies such as Titanic and Independence Day were attracting audience from all ages including children to see those new visual effects. Sheer aesthetic appeal is the main headline for attracting audience to the theaters more than the storyline itself. CG features are well known for their rich visual and more exciting aesthetics that they portray. Videos games and music videos are also growing and developing with the uprising technology eye candy, especially among younger teens. The richness of 3D and its technology has brought a whole new perspective to audience and made traditional animation seem dull and flat. (Jones et …show more content…
From the advancement of the animation industry, the background layers are now replaced by CGI which is also apply in 2D animation. Conventional 2D technique are still used in creating the main characters but the background of the film such as buildings and trees are modelled using 3D CGI. From the movie Mulan (1998), CGI is used for crowd scenes and background and it has been increasingly used to produce tradtional cartoons till today. The advantage of this technique is that it has made it easier to locate and adjust the camera during a shot while the "multiplane" system causes perspective distortion from the tracking and zooming shots from the camera. Hence, CGI provides more freedom compared to the "old" system because the background is redrawn in to suit the perspective for each frame ( Mitchell, 2002)
My initial idea for this paper was to focus on the technical aspects of the film—the hybrid of animation and live action. I first saw this technique used in The Three Caballeros (Ferguson & Young, 1944) and was going to research this film, but the amount of literature on t...
The animation techniques give
The film industry has always been a modern industry where new inventions are constantly on the rise and put into films to improve the film lovers’ movie experiences. Just a few years ago, the world was introduced to a new third dimension. Instead of just using your imagination to put yourself in the same room as the characters on the screen, the 3-D effect did it for you. In Roger Ebert’s “Why I Hate 3-D,”
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
What was the first Disney Movie to come out? It was Snow White and the Seven Dwarfs. To make this movie Disney ran into a slight problem. Sure, it was easy to animate animals, but humans? To solve the problem, they filmed live actors doing exactly what the characters would do. This would work, but there was still a problem with the size of objects and losing things in the foreground when the camera zoomed. The solution ... a multiplane camera. In this camera, instead of many layers of artwork, there would be two, the foreground and the background. This made zooming in and out easier.
Around the 1930’s Walt Disney helped to set up drawing classes for his animators. The object of these classes was to teach the animators a new way to animate objects to make them more life like. The students studied the movements of the human figure and animals. They would play clips from live action movies over and over just to study the different aspects of the actions.
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.
Computer Generated Images, or CGI, is a form of Computer Graphics design, and animations, that make a image look 3D. These images are shown all throughout the media world, industry, and business, such as print media, tv, movies, pictures, commercials, etc. CGI’s have improved rapidly on software that helps our world improve on computer generated imaging. CGI software’s is used to make graphical design for purposes like movies in the theater. CGI companies and software’s, has made the technology age, and its computer has increase in speeds, and has allowed computer graphics programmers, and other companies, to make better quality films, games, and electronic digital photos on their CPU’s, or laptops. Because of the new advancement in software technology in CGI, and graphics designing, it has brought new internet religious cultures, its own new experiences, such as celebrities, and newer technological vocabulary. Technology advancement has increased so much that CGI’s has lead to the new beginning or era of virtual cinema photography.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
One increasingly important type of animation is computer-generated imagery (CGI), in which the computer creates the characters and backgrounds and animates them without actually photographing either cels or figures. Films made entirely with CGI include Toy Story (1995), Antz (1998), and A Bug's Life (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and