Animation is something that has brought joy to generations of people. It can be something that makes you smile or something that gives you chills. It can be something to cry over or something to something to laugh about. Animation can be anything you want. The only limit is your imagination. Animation means to have energy and enthusiasm. But in relation to film the term means to make photographs, drawings, clay models, and many other things appear to be moving. The are many different types of animation, but the five main types are: classical 2D animation, digital 2D animation, digital 3D animation, stop motion animation, and claymation. In classical 2D animation, animators have to draw at least 12 scenes for one second of film. The drawings …show more content…
Using this technique, 3D models are created, textured, rigged and animated in virtual space. Disney’s Animation STudios has started to use only Digital 3D animation in their films. Stop motion animation is done by taking a picture of an object, making slight changes to the object, and then taking another picture. This process is repeated until the desired length of film is reached. And finally there is clay animation. Clay animation is so well known, that it now has it’s own special name: Claymation. Claymation is basically stop motion animation, except it is done using only clay models. Will Vinton is considered the pioneer of claymation. The word claymation was first coined by Will Vinton himself. One of the most famous claymation companies is a British company called Aardman Animations. They created many movies and shows such as Wallace and Gromit, Shaun the Sheep, and Chicken Run. And they are all very popular claymations. Claymation is very popular all over the world. Some people think animation is a relatively new idea, but it’s really not. People have been animating for hundreds of years. Even the ancient Egyptians were trying out animation. Archeologists have found pots with different frames from a specific scene going around the …show more content…
No-one knows who invented the Magic Lantern, or when exactly it was invented, but historians believe it was somewhere around 1650.It had a translucent oil painting, a simple lens, and a candle. The candle was held behind the painting and it was project through the lens onto a wall. Sometimes they had more than one painting, which were changed in a quick procession, which is why many people believe that the Magic Lantern was the earliest know example of projected animation. Then came the Phenakistoscope. It was a rotating disc, with a series images drawn the outer edges. A viewer would put their eye up to the lens, and then the disc would be rotated. The result was what looked like a moving
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
Australian animators had adopted their animation techniques from America. Stop motion animation was first used by American J. Stuart Blackton in 1898. It was used to make a short animated film called The Humpty Dumpty Circus. At its
The animation techniques give
Good character animation costs $110,000 - $150,000 per minute, multiply that by 20 and you realize the money involved.
Animation, when the word is said it brings a different picture to everybody’s mind. In the beginning of this class when someone said animation I thought of Disney, Pixar, semi-modern animations on the screen. Through History of Animation when someone now says animation I think of shorts, cartoons, anime, and stop-motion animation. When thinking of animation I think about the hours, days, months, years that go to animation either three-dimensional animations or two-dimensional animations, but stop-motion animation, in my opinion, a more hard form to animate. To create inanimate objects in reality either everyday objects or objects one has created themselves and bring them to life is a hard foot to do in three-dimensional animations or two-dimensional animations but in reality, it takes a lot more time and dedication than normal animated films.
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Although telescopes has been around for several hundreds of years, there has been great discrepancy as to who invented it first. Here is one authors opinion. Lippershey was a Dutch spectacle marker during the early 17th century (approximately 1600). He was one of the first who created the "looker" (now called telescope) by placing two pieces of lenses together. The discovery that placing lenses together can magnify images were made by children who took Lippershey's spectacles and looked at a distant church tower.
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.
One of the films most important and groundbreaking technology is the use of motion capture. Motion capture technology has the ability to capture more realistic eye movements. Special reflective markers are placed onto the actors, which are wearing tight suits. Cameras recognize these markers and therefore the movements of the actor can be recorded. The captured data that was recorded is transformed into a digital model and transferred to a 3D software which would show the characters moving exactly how the actors did when they were performing for the scene. The data is cleaned up and animators will bring the character to life, with movement, texture, skeleton and muscles. An advantage that is offered in motion capture is it is more rapid and producing the animate...
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
One increasingly important type of animation is computer-generated imagery (CGI), in which the computer creates the characters and backgrounds and animates them without actually photographing either cels or figures. Films made entirely with CGI include Toy Story (1995), Antz (1998), and A Bug's Life (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.