Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Don’t take our word for it - see why 10 million students trust us with their essay needs.
The Secret Of Kells – Magical Breach in Pop Culture Cinematography
A major part of our lives but also a significant factor of consumerism, an ideology we are well acquainted with, is represented by popular culture, which promotes prevalent ideas and products for the general public ”unites the masses on ideals of acceptable forms of behaviour”(Delaney). While exploring the overwhelming varied section of motion pictures, I had the opportunity to discover the fascinating and underrated Irish film The Secret Of Kells (2009), a Best Animated Feature nominee, which is directed by Tomm Moore, an Irish illustrator, comics artist and filmmaker. Although different from the popular animations from Disney and Pixar, this hand-drawn 2D feature reunites
…show more content…
The main inspiration is the legendary Book of Kells itself, which is generally considered to be “one of the most important artifacts of Irish civilization” and “one of the high points of medieval art” (Moore). As a viewer of this feature and recently accustomed with some fragments from the book, I can tell that the unusual style of the animation skilfully reiterates the pattern of the drawings and calligraphy from the manuscript. The ingenious blend of styles and animation techniques does not end here, as the animators “[researched] other medieval art”, which is contemporary with the Book of Kells, but they were also inspired by “comics like Bone and Calvin and Hobbes”, perhaps triggering some nostalgic feelings amongst the audience (Moore). The art of the painters Gustav Klimt and Alphonse Mucha - both known best for their distinct style - are significant elements in Moore’s animation (Moore). Other elements in this artistic mix are “the animated feature The Thief and the Cobbler by Richard Williams, the beloved TV animation Samurai Jack by Genndy Tartakovsky, the Russian historical movie Ivan the Terrible and German Expressionism “ (the last two being important for “the use of shadows in the portrayal of the characters’ lives and behaviour”) (Moore). Furthermore, all this is brought together under the appearance of 2D animation, conferring an old-fashioned air and the form of astounding visual poetry, which 3D animation can hardly
Some of these animations add visuals when a complex idea is being described, such as the idea of the ‘lemon dance” or the ‘rubber room’ in New York. Guggenheim also takes the idea of tenure and uses these techniques to twist tenure into somethi...
Eisenberg, Anne. “Animated or Real, Both Are Believable.” New York Times, August 27 2011. http://www.nytimes.com/2011/08/28/business/technology-blurs-the-line-between-the-animated-and-the-real.html
..., and creating CGI and miniature sets according to illustrations by famous Tolkien artists. These examples that Thompson gave all were able to convince me of the significance of how the films were made.
“Labeling theory,” which states that our self-identity and behavior can be altered by the names or terms that people use to describe or classify us. Labeling is using descriptive terms to categorize or classify something or someone. Sometimes these labels can have positive impacts on our life or as Amanat’s mentioned that these labels can limit our full potential to do anything by believing that people’s expectation about us is how we should define ourselves. In doing so, we act against our true nature because we’re trying to live up to others expectations or deny their assumptions.
The standard Disney story from the mid 1930s to the beginning of the 1940s is one of the pursuit and somewhat linear progression towards realism. Many theorists used the term ‘hyperrealism’ to describe what appeared to be Disney’s “attempt to represent reality in a medium predicated on artificiality” during the Disney-Formalist period (Disney Formalism, Pallant, 40). Indeed, as the animation and technology employed by the company became more advanced, productions relied less on gag-based humor and metamorphosis and more on realistic animation to develop character and narrative. Many critics of this evolution viewed them as “a move away from animation’s main province, as well as a kind of non-artistry produced from simply duplicating live
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
On August 25, 1958, Timothy Walter Burton was born (“Biography”). Burton had a painful childhood in which the relationship with his parents and brother was nonexistent (Morgenstern). Through his intense feeling of isolation, his visual talent began to develop. The comfort found in hobbies such as writing and drawing led him to attend the California Institute of the Arts which led him to his first job in any artistic field at the Disney Animation Studios (“Biography”). Burton has since been referred to as one of the most visually gifted writers, artists, and filmmakers that America has seen (Hanke). His short stories, poems, and film scripts are centered on an inner darkness which he has been slowly acquiring since his childhood. He throws himself into everything he writes and makes even the simplest characters have a deep, complex meaning. His famous darkness and symbolism is shown in his book The Melancholy Death of Oyster Boy and Other Stories. The book contains a collection of his short stories, poems, and illustrations about a variety of fictional characters that can be compared to Burton and his life. Tim Burton’s home life and previous hardships have made a significant impact on his work. In my paper, I will draw parallels to his life and work as well as prove that there is reasoning and beauty in the way he is.
If any one has ever watched some of the really old animation such as Steamboat Willy done by Walt Disney Studios in the late 1920’s or some of the animations showing up on the Internet nowadays. They know that animation has come a long way and is still improving.
During 1998, Walt Disney Feature Animation produced the most interesting movie called “Mulan”. Mulan is an American animated film based on the Chinese legend of Hua Mulan, which was directed by Tony Bancroft, Barry Cook, and the story by Robert D. San Souci. First of all, in 1994, Tony and his co-workers went to China to explore more specific locations and story details. They also took a lot of photos at any important places to get the idea on how they would draw their picture motion attractively; for instance, at the Great Wall of China and the Emperor’s palace, which make all the pictures motion places in the film scenes are very similar and interesting. This movie was very well known because of it well organized, and every scene in the movie was so attractive and well made.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
The ability to superimpose real-time computer animation onto the real world is commonly known as augmented reality (AR). AR differs from virtual reality where it requires the real time markers for it to function. It allows merging of virtual information with the real environment to provide users with more immersive interaction with their surroundings. AR provides new experience of the real world that is unlike another computer animation that draws the users away from the real world and onto the screen (Hainich & Rolf, 2006).
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the