Final Fantasy XIII Essays

  • Final Fantasy 13: Breakthrough Video Game

    872 Words  | 2 Pages

    an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360®

  • Sophomore Year Experience

    1216 Words  | 3 Pages

    It was the most time I ever put into one piece of poetry. I wrote it after a character from the game Final Fantasy XIII. The letter was to the character’s sister explaining her feelings to her sister. The poem was really sad behind the sophisticated words, but I am still satisfied with the poem. Even today, I still have not written a poem that could beat this

  • Types of Gamers

    835 Words  | 2 Pages

    Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on

  • Review of Final Fantasy 13

    1408 Words  | 3 Pages

    the roles of the characters and controls their actions in order to further character development. RPGs generally have a strong story and character back story that fully immerses the player in the fictional world. Final Fantasy 13 or FF13 for short is the 13th installment in the Final Fantasy franchise and it that falls under this genre of gaming. A game of this genre and style should strive to have well developed visuals, a complete story, full character backstories that are interesting, a non-linear

  • Square Enix: Success in the Gaming Industry

    1498 Words  | 3 Pages

    develop and release on one of the most well known game series on the market. They released Final Fantasy in 1987 and it soon became the company's first hit. (GameFAQs, n.d.) The designer, Hironobu Sakaguchi, created a game that would revolutionize game play for years to come. The game drew inspiration from Enix's Dragon Quest and Nintendo's smash hit, The Legend of Zelda.(GameFAQs, n.d.) Final Fantasy would go on to produce nearly thirty-games. (GameFAQs, n.d.) The franchise is still growing

  • What Are Yoshitaka Amano's Major Accomplishments

    753 Words  | 2 Pages

    town outside of Shizuoka, Japan, underneath Mount Fuji. Amano was born on March 26th, 1952 and is currently still alive to this day. Amano had many major accomplishments, mainly from working in Character Design. He worked on every one of the Final Fantasy games up until today. Another major accomplishment, in my mind, was that he was technically the creator (co-wrote) the animated movie Angel's Egg. The movie was based off of his style of art, as well as him co-writing it. The movie Angel's Egg

  • Interactive Fiction: Computer Games

    1620 Words  | 4 Pages

    characters I had grown attached to. Not long after this I bought a copy of a computer game called Final Fantasy 7. It changed the way I viewed storytelling completely. In the first few moments of the game I was placed in control of a character where I made the decisions. I chose where to go, what to do, who to talk to, even what to SAY! For the first time, I was able to actually live out a fantasy that all readers indulge in - being IN the story! And what a story it was. The game experience was

  • Elements of The Lord of the Rings in Final Fantasy VIII

    1716 Words  | 4 Pages

    Elements of The Lord of the Rings in Final Fantasy VIII J.R.R. Tolkien's The Lord of the Rings trilogy is arguably the most influential work of fantasy literature in modern times. Its epic tale of good against evil and its surreal world of magical and unusual characters and places have captured and enchanted readers since its publication half a century ago. The story of the struggle to destroy the One Ring still influences numerous tales of adventure in literature, film, and role-playing

  • Great RPG

    609 Words  | 2 Pages

    ”Jonez (2013). Many of the best RPG’s have no voice acting when some of the best voice acting are in horrible RPG’s. One example of a great RPG is Final Fantasy VII. The game came out in the late 90’s. It was popular in both Japan and America. Engulfing players across multiple consoles and PC’s in an in-depth world filled with adventure and fun. Final Fantasy VII changed the way RPG’s are made and revolutionized RPG’s as a whole with its intense in depth story line and its multi-leveling. “FF7 is, without

  • Pillars Of Competition Essay

    808 Words  | 2 Pages

    In 2015, Obsidian Entertainment, an independent American video game developer, released a 3D in 2D role-playing game called Pillars of Eternity. The game was the spiritual successor of popular game titles Baldur’s Gate and Icewind Dale, which ran the mechanics of Dungeons and Dragons. Visit its universe and experience a gameplay filled with heavy lore and tactical combat. Kickstarter Crowdfunding Campaign Pillars of Eternity used the game engine Unity that applied both 2D and 3D effects. When the

  • Nintendo Research Paper

    1874 Words  | 4 Pages

    Daryl Cunningham April 18, 2018 Dr. Stinson BUS-430 When it comes to video game companies the one that has the most extended history to date is Nintendo. What started out as a small company it grew to the vision that people has seen today. Even though there are two companies that not only have console and games, nevertheless Nintendo were the ones that help put video games back on the market. This evidence appears by going through the overview, financial, use of technology, and SWOT/Porter Five

  • The Corpse Washer Analysis

    1828 Words  | 4 Pages

    zombie-like existence devoid of meaning, trapped between death and life having give himself over to death, or burying his branches with the dead (Antoon). Alongside elements of fantasy, the narration of The Corpse Washer is marked by critical motifs of death, life, art, and traditional culture which are brought together by Jawad’s final realization: “I had thought that life and death were two separate worlds with clearly marked boundaries. But now I know they are conjoined, sculpting each other … my father

  • Youth Exposure to Stereotypical Gender-Bias in Video Games

    1462 Words  | 3 Pages

    Playing video games has become an increasingly common activity for the youth world-wide; in contrast, this also results in a rise of concerns by the media and researchers about youth-engagement with video-games. This critical essay discusses some of the primary concerns of video-gaming, focusing primarily on youth engagement, from the age-group of 13-18, in relevance to the stereotypical gender-bias that exists within video-games. Many video games promote the passive role of women in our society

  • Comparing The Odyssey And The Epic Of Gilgamesh

    2214 Words  | 5 Pages

    Literature has the power to influence society in the time it is written and distributed, and can continue to influence other societies centuries later. For stories to endure the test of time they must be written down and preserved. The Epic of Gilgamesh is one of the oldest pieces of epic literature. It was recorded more than one thousand, five hundred years before Homer wrote The Odyssey and The Iliad. The Epic of Gilgamesh was recorded on clay tablets sometime between 2150 BCE and 1400 BCE, it

  • Henrik Ibsen: His Two Aesthetics

    1895 Words  | 4 Pages

    Henrik Ibsen was born in March of 1828 in the town of Skien, Norway. Ibsen spent most of his young life in poverty. At 16 years old, he moved to the town of Grimstad to apprentice for a future in pharmacy. Although Ibsen did not succeed in pharmacy school, his time spent in Grimstad still had importance because it was here that Ibsen discovered his knack for poetry. After spending several years in Grimstad learning and reading, Ibsen thought it time to head to Christiania. His intensions were

  • Tolkien's Lord of the Rings as a Catholic Epic

    3894 Words  | 8 Pages

    Tolkien's Lord of the Rings as a Catholic Epic It will be the contention of this paper that much of Tolkien's unique vision was directly shaped by recurring images in the Catholic culture which shaped JRRT, and which are not shared by non-Catholics generally. The expression of these images in Lord of the Rings will then concern us. To begin with, it must be remembered that Catholic culture and Catholic faith, while mutually supportive and symbiotic, are not the same thing. Mr. Walker Percy

  • The Show I Love Lucy

    4233 Words  | 9 Pages

    We are all here for a spell, get all the good laughs you can. –- Will Rogers Television’s rise in popularity throughout the fifties saw the emergence of the situation comedy, a style that captivated audiences by presenting a story with a beginning, a middle, and a happy end. One of the most popular of these shows, I Love Lucy, continues to appeal to both young and old some forty years later -- and counting. For most people, the answer to how I Love Lucy continually and effectively draws viewers