Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Video games as an artform essay
Video games as an art form persuasive essay
Why video games are art
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Video games as an artform essay
Video Games Considered Art Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something new in art: the representation of the player, their agency, and their aesthetic experiences, within a fictional world – videogames seem to provide an active exploratory aesthetics” (Tavinor 3). Although some view video games as an inferior artistic medium, video games should be considered art because they visually represent art, they use creative media, and they are legally considered so. Video games deserve recognition as art because they visually represent it. By using beautiful forests in Drakes Fortune, the large realistic cityscapes in Grand Theft Auto: IV, and fluid movements in Heavenly Sword, gamers receive insight towards what video games offer as an artistic medium in the current generation. In the 2006 fantasy game The Elder Scrolls: Oblivion, players are given a fictional world to explore with a character they designed, named, and awarded attributes. This world, Cryodiil, is engrossing and presented with such freedom; it creates an engaging, emotional, and aesthetically rewarding exp... ... middle of paper ... ...as the ability to rival and be compared to recent or past famous paintings. When in regards to video games, consider them as art because they creatively represent art in a completely unique way that no other entertainment medium has the ability to. Works Cited Birmingham, John. "Video Games as a Genre of Creative Expression." Sydney Morning Herald - Business & World News Australia | Smh.com.au. 2 Apr. 2010. Web. 26 Oct. 2011. Funk, John. “Games Now Legally Considered an Art Form (in the USA)." The Escapist. 6 May 2011. Web. 20 Oct. 2011. Hall, Stefan. "Video Games as Collaborated Art." Phi Kappa Phi Forum 2008. Web. 20 Oct. 2011. Lamb, Robert. “Are Video Games Art?” Discovery News: Earth, Space, Tech, Animals, History, Adventure, Human, Autos. 25 Oct. 2010. Web. 20 Oct. 2011. Tavinor, Grant. The Art of Videogames. Malden, MA: Wiley-Blackwell, 2009. Print.
It is art fulfilling its role in society. It is art that brings the moral issues. It is art that makes us human.
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Presented in an actual art exhibit, video games must have some artistic place in the world if they are put into the the renowned Smithsonian Art Museum in the United States. As a public coordinator for the Smithsonian American Art Museum, Laurel Fehrenbach interviews composer Austin Wintory in the article, “The Art of Video Games: The Music.” According to Wintory, who composed the video games Journey and flOw, “Scenes can be built around it (music) and it can add subtext through means only accessible to music.” By this, Austin tells us that much of a video game can revolve around the music and how it adds to the overall mood of the person playing the game. For instance, if the game being played is a creepy or eerie type, the kind of music that should be played should be lower noted strings with a dark sound to it. Getting to how easy it is to put a sound to a game in the twenty first century, music in the gaming industry has come a long way from what it was twenty years ago. Mentioned by Wintory, instead of the chopped sound of the 80s, today’s games can include very sophisticated composed works that require a professional musician, like orchestra pieces. The art in a video game is very important, even more than the music. One gaming company tells how ideas come together as art in a video game in the article, “The People Behind the Video
Runge, Paul. “Video Games Represent the Most Powerful (and Potentially Dangerous) Era in Storytelling”. Huff Post Tech. 10/21/2013 31 January 2014
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Art by definition is “the expression or application of creative skill and imagination, producing works to be appreciated primarily for their beauty or emotional power,” (Hacker, 2011).
Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
I’ve been a short Italian plumber who goes through endless trials in the search and rescue of his love, I have been a Lady of Luminosity who with her light-based magic defends her city of Demacia against the hostile Noxian forces and their allies. I have even been Batman, where I struggled through psychedelic educing trials. It all means something; it is very real when the player becomes attached to a character as one does in a traditional written format. Roger Ebert would argue that these kinds of experiences aren’t real or don’t mean anything. In a published post done by him and the Chicago Sun-Times blog, he argues that “Video games can never be art”. Robert Ebert claims video games don’t fulfill his definition of art. Because video games have objectives and can be “won” it doesn’t align with the traditional forms of art, such as novels, or a play; “things you cannot win; only experience them.” Ebert also said “art grows better the more it improves or alters nature through a passage through what we might call the artist’s soul, or
Art can be defined in many ways by an individual. One can say that any creative output by a person is considered art. Others contend that art must conform to a societal standard and the basis of the creation should be understood by most intellectual people. For example, some contend that computer-generated images, such as fractals, are not art due to the large role played by a computer. E.O. Wilson states “the exclusive role of the arts is to intensify aesthetic and emotional response. Works of art communicate feeling directly from mind to mind, with no intent to explain why the impact occurs” (218). A simple definition may be that art is the physical expression of the ideals formed by the mind.
So to answer the question you need to think what is art? To me art is a form of representing a person’s ideas which can be in any form of media whether it be a painting, a film, or a song, a novel or a photograph. For it to be classed as art though it must provoke emotion or thought and show signs of creativity.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.