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Essay on the power of art
Essay on the power of art
Essay on the power of art
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Art is a powerful form of human expression. It is a construct of the imagination and skill that can invoke into the audience feelings the artist felt while creating the work; it can be beautiful or hideous while still carrying a powerful message. A painting of war can instill the sense of dread that the soldiers felt. The statue, The Thinker, can lead you to ponder the pondering of the statue. With the help of technology, films and photography have captured people the same way paintings and statues have. More recently video games have exploded in popularity and have left the simplicity of Pong in 1972, to something that is only limited by the imagination and talent of the designers. A game designer can express themselves through the creation of video games with narratives that reflect upon their own past. A game uses hundreds of thousands lines of code as paint and a powerful game engine as a canvas to create seemingly living, breathing worlds. Some games have as much written or voice-acted dialog as a movie or novel with stories to engage, morally challenge and absorb the player.
Game designers have many reasons to create a game; profit, entertainment, etc. However, it is those games that show the expression of the designer that speak to a person more than others. While you can go pick up the new “Call of Duty” or “Madden”, those games will not make you think and reflect, much like a painting of a dragon would not make you question what it means to be alive. Miguel Oliveria, a game designer said, “What’s blocking interactive media from being considered art is that most video games focus on primitive feelings of aggressiveness and competitiveness. Art is introspective. It makes you see the stuff that makes us human...
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...ancient colossi. That is the only narrative given in the game. It is as the game progresses after each colossus falls before the player really questions who the real antagonist in the game is and what he is killing. After the game ends, there is a sense of guilt, the player slew 16 ancient creatures for no apparent reason.
Video games while being relatively new to the world are a new form of art. Art is something that is created with imagination and skill that is beautiful or that expresses important ideas or feelings. They can express the feelings of the designer, like social justice issues or a reflection upon ones past, just like a painter to his painting. Be it through the use of gorgeous and imaginative environments or simplistic to complex storytelling, video games can be something that is created from the heart to captivate and mesmerize its audience.
Tavinor’s article argues that video games should be categorized as art. He outlines competition as one of the reasons that people to object to including games as an art form. However, competing does not take away from the aesthetic value of the game, and like Tavenor stated, if someone were to submit a poem into a contest no one would think twice about considering that art. When does competition start? If someone makes a painting with an intent to make something prettier than their brother has, would that be considered art? I think that competition is not a factor. There are marvelous aesthetics in Spec Ops that I doubt anyone can not call art if they have seen the game. Art has a long history of breaking through molds and forcing people to see concepts differently. Spec Ops broke the mold of what I assumed war video games could be and made me see the complexity of war differently. It made me asks questions I never thought to produce before, which I think is one of the most valuable aspects of art. As The New Art of Video Games states, these works engage with their audiences differently by using a narrative and letting their decisions change the outcomes. It may be a unique form of art because of its roots in technology, but that is no reason to reject it. One question did stick with me as a result of playing this game. At the end, a soldier asked how we survived
In pages 20-24 of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, I agree that there are many different video games. For me, I am a fan of single-player games with story modes because I can play by myself and go at a pace that suits me. However, I enjoy playing online multiplayer when I have friends I can play with because it is fun interacting with friends and doing stuff together. I play on a console or my computer, but I have played on my phone and a hand-held device. I have not played a board game or card game in a while, but I would play it if the opportunity presents itself. The video games genres I play are sports, action, and adventure. I agree with Jane McGonigal that video games share four defining traits,
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
The future is a mystery that human beings can’t figure out because of the mindset ideal of the future. A step closer to the future has been the revolution of technology. It has changed society individually and mentally for the reality of the future. However, technology has changed entertainment in the manner of video games. Development to create games has been phenomenal.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Roger Ebert’s article “Video Games Can Never Be Art” was published in April 16, 2010 on Roger Eberts Journal. He sets the stage for his argument by describing a specific scenario where he was requested by one of his readers to watch a presentation by a producer and designer of video games on Ted Talk. Ebert contends that it is true games can be fun and rewarding to some extent but to no extent should they be compared to the work of arts because they do not evoke the emotional complexity that art has successfully done throughout the ages. Contrary to the opinion of designers and producers of video games, Ebert does not believe that video games will evolve just like speech has evolved from being used as a way to warn and later progressing as
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
I always combine different elements of design and combine it to make a new game environment. Game design needs illustration, story boarding, environment design, character design, color and knowledge of composition because when all of these elements combine “boom” a piece of art is born. These things inspire me all the time and make me feel that I still have many things to learn before I label myself as game designer. Computer is the main medium by which I deliver and show my work, without computer it is almost impossible to make games. For example I always like post-apocalyptic games and when I was applying in Academy of Art University I made a game environment for my demo reel and that environment was inspired form game Fallout so, when there was no source from which I can make, this game just popped in my mind and helped me in making my environment and computer technology helped me in shaping it. I feel like video games at this point are intrinsically linked into our culture in a way that’s irrevocable, I think form here on video games root deeper and deeper into everything we are doing, until they are just part of our lives and source of inspiration for some of us that many of us don’t even notice. They affect my work a lot because they are my book they are my bible. I learn from in game mistake and fix them in my design in a way my influence is helping me in developing my work
According to Merriam-Webster, a video game can be defined as “an electronic game in which players control images on a television or computer screen.” In addition, video games will give other means of information and interactivity to players such as audio, which is almost universal. Traditionally, video games have been made for players to follow a predetermined path that the developers created, most commonly through traveling from one side of the screen to the other in 2D or by exploring an environment in 3D. As technology developed, video game makers were able to create more immersive experiences for players. The characters, environments, narrative arcs and overall production have evolved to compete with any other media. The major difference
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
When I was younger, I was always told video games were a “waste of my time,” a “distraction from responsibilities,” or even a “useless fad”. However as I’ve gone through my life as a high school student and now an undergraduate student at San Jose State University, I’ve noticed one thing- video games are here to stay. That being said, I’ve realized that some of the games the community has been playing have not only been directly connected to one’s critical thinking skills, but also have made the player use his/her mind to try new creative ways to achieve their in-game goals. Completing these in-game goals gives the player a sense of accomplishment and the confidence to go out on a limb and try these new strategies in completing their real
A video game is a specific type of software that runs on hardware, a computer or video game console, and today's video games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. Video games, especially those that contain violence, are becoming increasingly popular with college students. They are often considered a bellwether of Internet use, but the Internet is not the only technology they have incorporated into everyday life. They are also using other technologies like cell phones, mp3 players and other devices to entertain themselves wherever they may be but still, they are more interested on videogames that internet offers. With the increasing amount of time that students are spending on video games, one is left to wonder what effects video games have on the people who play them.
Introduction “Sugar and spice, and all things nice, that's what little girls are made of.” Way back to the Victorian times, this is what nursery rhymes have been telling their readers (Bury, n.d.). Women are not expected to be involved in activities and fields that are perceived to be masculine and one of which is the video games industry. The question “Why are there so few lady game creators?” was asked on Twitter by Luke Crane, a game developer. A lot of answers were provided by netizens and one of which was “Because conventions, where designers are celebrated, are unsafe places for me.
To conclude, video games occupy a noticeable part of today’s society. While it offers many social, academic and also professional benefits, the controversial drawbacks are certain.