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The history of video games essay
History of video game development
History of video game development
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Roger Ebert was a famous movie critic from the later twentieth century and early twenty-first century. According to www.thefamouspeople.com, Ebert started his career with Chicago Sun-Times Newspaper and worked there until death. In his time he was a writer, Ebert wrote the article, “Video Games Can Never Be Art,” in which he gives us the basic response to questions asked to him early on that video games are childish and simply cannot be considered art. While many may agree with Ebert, his argument is invalid. Video games, to me, should be considered art because they introduced me to the art of graphics at a young age, they are an artform in the eyes of the law, and have been displayed in an actual art museum in the United States. At a very …show more content…
young age, I was introduced to the world of video games. One game that had impacted me the most goes by the name of Mario Kart. At that time, I did not take into thought about how well thought out this game was. My parents thought it would just be a great idea to buy me a child-aimed game that had no purpose at all but to keep me occupied. This is what Roger Ebert believes is the sole purpose of video games and I realize that that statement is completely wrong. At the time his article, “Video Games Can Never Be Art,” was written, Ebert was an old man, up in his sixties who was strongly opinionated with the thought that video games do not count as art. Now, being a sixteen year old, I still enjoy Mario Kart and maybe even more than I did than when I was younger. When Roger said, “the only way I could experience joy or ecstasy from her games would be through profit participation,” about Kellee Santiago, a video game producer and enthusiast, he expressed that he himself does not like video games at all, which would greatly bias his opinion. As a renowned movie critic, Ebert, “is hopelessly handicapped because of (his) love of the cinema.” Being a lover of the movies, Roger Ebert has always valued movies above many other works of art, like video games. The main flaw in his point of view seems not to be bias, but that in which he never seems to define art in his article, “Video Games Can Never Be Art.” Being someone who can accurately define art, Christian Ketelsen, a philosophy and mathematics major, talks in his article, “Aristotle, Art, and Greek Tragedy,” about the contradictions of many renowned philosophers definitions of art. With Ketelsen giving credit to Palmer, he says that Aristotle and Plato shared a same thought. Christian writes, “This bears a relation to art because for both Plato and Aristotle art is an imitation of the actual world,” (Palmer, pp 447-452). As video games are imitations of the real world, they fit into some great philosophers views of what art is. Art to me seems like playing the videogame Mario Kart. While it is just another video game, the concept is like street racing with more imagination. In order to win you need to get in front of everyone else and by that means, you could use obstacles. For instance, a banana that would send your opponent in a spinning redirected path, slowing them down. My experiences seem to reflect those of John Michael Bell, a freelance writer from New Bedford, Massachusetts, as he writes the article, “Are Video Games The New Novels?” about several video games that give the player a new and realistic perspective other than real life. As Bell tells us how video games can be played to fit the player’s individual story, he explains, “Just as novels were once a new a form of storytelling that included a character’s inner life, narrative games have transformed author-controlled plots with player interaction.” Interviewed by Bell, Janet Murray reveals that “One of the most important features of video games is the ability to replay the same scenario with different choices or different parameters,” which is exactly what a novel is made to do: give the reader an opportunity to reread a book from different perspectives of different characters. As video games can be very similar to novels, which by many are considered a relevant artform, video games can be art. For many people, when someone’s piece is submitted into an art museum, it is a big deal because only so many art pieces are accepted.
Presented in an actual art exhibit, video games must have some artistic place in the world if they are put into the the renowned Smithsonian Art Museum in the United States. As a public coordinator for the Smithsonian American Art Museum, Laurel Fehrenbach interviews composer Austin Wintory in the article, “The Art of Video Games: The Music.” According to Wintory, who composed the video games Journey and flOw, “Scenes can be built around it (music) and it can add subtext through means only accessible to music.” By this, Austin tells us that much of a video game can revolve around the music and how it adds to the overall mood of the person playing the game. For instance, if the game being played is a creepy or eerie type, the kind of music that should be played should be lower noted strings with a dark sound to it. Getting to how easy it is to put a sound to a game in the twenty first century, music in the gaming industry has come a long way from what it was twenty years ago. Mentioned by Wintory, instead of the chopped sound of the 80s, today’s games can include very sophisticated composed works that require a professional musician, like orchestra pieces. The art in a video game is very important, even more than the music. One gaming company tells how ideas come together as art in a video game in the article, “The People Behind the Video …show more content…
Games: thatgamecompany,” by Georgina Goodlander, an Eye Level coordinator, as it depicts a very small game company with a big task: create an actual video game. Made up of 10 people, thatgamecompany was in the making of their newly released video game, Flower. For a video game to be made, there has to be inspiration or a draft of ideas to work off of. For Jenova Chen, his inspiration was his hometown. Chen thought that by conveying the place he grew up in in a video game, people would understand and respect the beauty of his hometown, Shanghai, China. Chen reveals, “That’s when I realized I’m a game designer. With a game, I could do that,” when he was telling Eye Witness about his ideas for a huge landscape game that turned out to be Flower. Chen also adds, “Then, there’s the wind. There’s the smell. Everything there was necessary to recapture that strong experience I had.” This was his inspiration for ThatGameCompany’s video game called Flower. Although a game might take years to develop, Goodlander says it doesn’t take an enormous amount of people to focus and work towards one goal by saying “Thatgamecompany, however, employs only twelve people and focuses entirely on one game at a time.” In the United States law system, the Supreme Court is the highest degree a case can be taken to.
The question if video games are art or not is put into the legal system and is summarized by Adam Liptak, a writer for The New York Times. He explains in his article, “Justices Reject Ban on Violent Video Games for Children,” how it is an individual families’ choice to decide what video games their children should play, not the government’s. Liptak, quoting the U.S. Justice, Antonin Scalia, informs us about the first amendment right the people have in the United States by including, “Depictions of violence, Justice Scalia added, have never been subject to government regulation. ‘Grimm’s Fairy Tales, for example, are grim indeed,’ he wrote, recounting the gory plots of ‘Snow White,’ ‘Cinderella’ and ‘Hansel and Gretel.’” Scalia, quoted in Liptak’s article tells, “No doubt a state possesses legitimate power to protect children from harm, but that does not include a free-floating power to restrict the ideas to which children may be exposed.” Since in America, the people are free to have rights, the government should not be able to tell it’s people what they can or cannot play related to video games unless it’s a threat to the country itself. Closely related to Liptak’s article, Seth Schiesel, a The New York Times author, composed, “Supreme Court Has Ruled; Now Games Have a Duty,” which gives us a legal view of the question if video games are an art form. Schiesel wrote, “It is now
the law of the United States that video games are a creative, intellectual, emotional form of expression and engagement, as fundamentally human as any other.” Schiesel thinks, “This decision reflects society in that video games have already become the most vibrant new form of media entertainment in decades.” Many would agree because of the extensive graphics and designing it takes to make one of these “works of art.” With all being said, the late Roger Ebert is proved wrong with thinking video games should never be considered art; a law is a law.
Imagine for a moment, a world of death. For 200 years your family has been sealed away with a thousand other people, to protect you from the dangers outside. Now your father has disappeared, and it’s up to you to find him. After a harrowing escape from your subterranean home, you walk through a tunnel to the outside world, past dead bodies, stretched out in front of the door, as if to say “don’t leave us out here to die!” As you walk through the gate to the outside, and as your eyes slowly adjust to the sun you have never seen, a wasteland emerges before you. The world is devastated, destroyed and annihilated. Broken twisted hunks of metal lie next to a sign on the side of the mountain saying “scenic overlook” on your right, the broken remains of the interstate bridge stand as a monument to a destroyed culture. Petrified trees are all that remains of the local fauna. Off in the distance, all that remains is destruction. While you may think of this stunning visualization of a wonderful novel, this is actually one of the opening scenes from Todd Howard and Bethesda Game Studios’ “Fallout 3.”
Do we have a moral and ethical obligation to regulate video games and movies? On Martin Luther King Day 2002, the new video game "Ethnic Cleansing" was released by Resistance Records a company owned by the "National Alliance", the largest and most active neo-Nazi organization in the United States. The objective of the game is to kill "sub-humans"-i.e. Blacks and Latinos and their "masters", the Jews. "Patterned after popular mainstream games such as 'Quake' and 'Doom', the game turns racially motivated violence into entertainm...
Tavinor’s article argues that video games should be categorized as art. He outlines competition as one of the reasons that people to object to including games as an art form. However, competing does not take away from the aesthetic value of the game, and like Tavenor stated, if someone were to submit a poem into a contest no one would think twice about considering that art. When does competition start? If someone makes a painting with an intent to make something prettier than their brother has, would that be considered art? I think that competition is not a factor. There are marvelous aesthetics in Spec Ops that I doubt anyone can not call art if they have seen the game. Art has a long history of breaking through molds and forcing people to see concepts differently. Spec Ops broke the mold of what I assumed war video games could be and made me see the complexity of war differently. It made me asks questions I never thought to produce before, which I think is one of the most valuable aspects of art. As The New Art of Video Games states, these works engage with their audiences differently by using a narrative and letting their decisions change the outcomes. It may be a unique form of art because of its roots in technology, but that is no reason to reject it. One question did stick with me as a result of playing this game. At the end, a soldier asked how we survived
Though most works of art have some underlying, deeper meaning attached to them, our first impression of their significance comes through our initial visual interpretation. When we first view a painting or a statue or other piece of art, we notice first the visual details – its size, its medium, its color, and its condition, for example – before we begin to ponder its greater significance. Indeed, these visual clues are just as important as any other interpretation or meaning of a work, for they allow us to understand just what that deeper meaning is. The expression on a statue’s face tells us the emotion and message that the artist is trying to convey. Its color, too, can provide clues: darker or lighter colors can play a role in how we judge a piece of art. The type of lines used in a piece can send different messages. A sculpture, for example, may have been carved with hard, rough lines or it may have been carved with smoother, more flowing lines that portray a kind of gentleness.
Royal Van horn showed in his 1999 article, ?Violence and Video Games,? a large stance on the issue is not one of influencing kids actions....
Most people see a violent video game being sold and do not think twice about it. The sale of violent video games in our current system is normal. In 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "Mature" rating recommended for persons aged 17 and older (Procon). In June 2011, the case of Brown v. Entertainment Merchants Association California attempted to enforce a statute that gives a punishment for selling violent video games to minors (Herard 515). Entertainment Merchants Association took this statute to court saying it violated rights given to the people under the first amendment. Both sides of the case had a well constructed argument. The Supreme Court had a final decision of seven to two. Even though the decision was not very close, both sides need to be looked at to understand how the decision came about.
There is an ongoing debate about whether video games are corrupting our society and our children. Video games are not corrupting our society and this can be proven by analyzing the facts. People claim that video games contain obscene content, cause mental and physical health problems, and lead to violence.
Rhys Southan’s essay “Is Art a Waste of Time?” is about art and if it can really help people who are suffering or is it just better to hand over your money. In Yo-Yo Ma’s essay “necessary Edges: Arts, Empathy, and Education” he focuses more on art being used as educational purposes to essentially create more innovative/empathetic people. Instead of focusing so much on STEM, the author states that we should incorporate art too. Although some people might say art does not play a role in making the world a better place. I believe it can by bringing awareness to different social issues. Also, if we incorporate art at a young age it can teach kids to be open minded and happier people.
Roger Ebert’s article “Video Games Can Never Be Art” was published in April 16, 2010 on Roger Eberts Journal. He sets the stage for his argument by describing a specific scenario where he was requested by one of his readers to watch a presentation by a producer and designer of video games on Ted Talk. Ebert contends that it is true games can be fun and rewarding to some extent but to no extent should they be compared to the work of arts because they do not evoke the emotional complexity that art has successfully done throughout the ages. Contrary to the opinion of designers and producers of video games, Ebert does not believe that video games will evolve just like speech has evolved from being used as a way to warn and later progressing as
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
We reluctantly obeyed her wishes, but would soon return to our gaming habits once our mother would ease on her restrictions as she was wont to after a period of time. It was this adversity to something I liked that turned my attention to the prejudice that video games faced. In the words of Marshall McLuhan, one of the earliest and most influential individuals in the field of media theory, “The student of media soon comes to expect the new media of any period whatever to be classed as pseudo by those who acquired the patterns of earlier media, whatever they may happen to be.”One important thing to keep in mind about video games is that they are the newest medium and that with that title video games are going to face a plethora of opposition, that is the nature of response to new media, it happened to film, it happened to theatrical plays, it even happened to books. Steven Johnson, author of Everything Bad is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter, argued against the consensus amongst the general population saying, “The most debased forms of mass
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
I always combine different elements of design and combine it to make a new game environment. Game design needs illustration, story boarding, environment design, character design, color and knowledge of composition because when all of these elements combine “boom” a piece of art is born. These things inspire me all the time and make me feel that I still have many things to learn before I label myself as game designer. Computer is the main medium by which I deliver and show my work, without computer it is almost impossible to make games. For example I always like post-apocalyptic games and when I was applying in Academy of Art University I made a game environment for my demo reel and that environment was inspired form game Fallout so, when there was no source from which I can make, this game just popped in my mind and helped me in making my environment and computer technology helped me in shaping it. I feel like video games at this point are intrinsically linked into our culture in a way that’s irrevocable, I think form here on video games root deeper and deeper into everything we are doing, until they are just part of our lives and source of inspiration for some of us that many of us don’t even notice. They affect my work a lot because they are my book they are my bible. I learn from in game mistake and fix them in my design in a way my influence is helping me in developing my work
I’ve been a short Italian plumber who goes through endless trials in the search and rescue of his love, I have been a Lady of Luminosity who with her light-based magic defends her city of Demacia against the hostile Noxian forces and their allies. I have even been Batman, where I struggled through psychedelic educing trials. It all means something; it is very real when the player becomes attached to a character as one does in a traditional written format. Roger Ebert would argue that these kinds of experiences aren’t real or don’t mean anything. In a published post done by him and the Chicago Sun-Times blog, he argues that “Video games can never be art”. Robert Ebert claims video games don’t fulfill his definition of art. Because video games have objectives and can be “won” it doesn’t align with the traditional forms of art, such as novels, or a play; “things you cannot win; only experience them.” Ebert also said “art grows better the more it improves or alters nature through a passage through what we might call the artist’s soul, or
enthusiasts, and art lover have all been discussing for some time now. There are many reasons why video games should be considered art. They could be considered art in the form of storytelling and visual/graphics. Another reasons video games should be considered a form of art is because of the imaginative level designs, creative art style, vivid colors and lighting effect to make some games colorful and playful while making other games look realistic and serious. The characters in video games are also an example of why video games should be considered a form of art, because the character can have a