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Video games and child development essay
Video games and the negative effects they have on children
Video games effect on children
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In this day and age it seems as if America's youth is becoming more violent. Concern for those aspects in our society which influence violent acts has become an issue since the tragedy at Columbine High School on April 20, 1999. Many feel one aspect of today's society affecting our nation's youth in a negative manner is video games. Is this form of entertainment really a factor in teen violence? I think not. Video games are not to blame for increased teen violence. According to the article, "Video Games and Children," by Bernard Cesarone, ever since the 1970?s, parents have been placing their children in front of televisions and allowed them to waste away the hours playing video games (31). As technology and a national surge in violent entertainment grows, so does the onset of violent video games. A major concern about violent video games comes from the innocence of a child. The media easily influences children and teenagers. Kids dream of becoming professional athletes from watching their favorite sports stars on TV. Ad agencies strengthen this desire with ads containing slogans such as, ?like Mike, if I could be like Mike,? referring of course to Michael Jordan. Yet there is no concern that they could get seriously hurt from having the dream to be an athlete. In fact, most youth are encouraged to go out and play, and practice to get what they want. For some reason, though, video games are approached differently. This is not a real life situation, but Joshua Quittner, author of ?Are Video Games really so Bad?? states the idea of one?s child controlling an electronic character whose objective is to steal cars and kill police officers is socially dangerous. Studies have shown that kids do not actually have illusions of doing these things (52). Kids do know that killing is bad. We all have morals implanted genetically; they just need to be strengthened through parental guidance. Many kids do, however, act out scenes from movies and fights on TV. Is it therefore safe to say that because two teenagers go into the backyard and begin to kickbox after watching a kickboxing movie or begin to backyard wrestle after watching ?Raw is War? that they are so easily influenced by video games? Royal Van horn showed in his 1999 article, ?Violence and Video Games,? a large stance on the issue is not one of influencing kids actions.... ... middle of paper ... ...iety if we have a generation of youths that are quick problem solvers and have increased hand-eye coordination in this computer age. In conclusion, if you feel that video games are a problem for you or your children remember these rules given in an inset to Quittner's article by Claudia Wallis titled, "Learning to Love Zelda": 1. Know what you are playing, if necessary rent the game before you purchase it. 2. A new game is like a fever; it must run its course. 3. Set strict game play time limits. 4. Parents: if you can bear it, play with your children. 5. Begin to worry if the video game fever doesn't break. (54) Works Cited Cesarone, Bernard. Video Games and Children. Emergency Librarian 22.3: 31-32 Enders, Deborah. "Video Violence: Where does the Buck Stop?" Amusement Business 107.22 (20 Mar. 1995): 27-28 Quittner, Joshua, and Maryanne Murray Buechner, et al. ?Are Video Games Really so Bad?? Time South Pacific 19 (10 May 1999): 50-55 Schroeder, Ken. ?Halving Fun.? Education Digest 63.1: 73-74 Van Horn, Royal. ?Violence and Video Games.? Phi Delta Kappan 81.2: 173-174 Wallis, Claudia. ?Learning to Love Zelda? Time South Pacific 19 (10 May 1999): 55
...While there are violent games out there, children could, with the help of their parents, play cleaner games such as The Legend of Zelda or any game in the Mario series, and in the end, be benefited from it. Whether their stress is relieved, their brains stronger, or their connections with their families made unbreakable, video games can truly be a good thing for kids.
Do you think kids get more and more violent after playing video games? I think that kids do get more violent and learn more negative things from video games. Such as when kids play games like Grand Theft Auto 5 and Call of Duty they want to shot and kill people. Games like Call of Duty and Grand Theft Auto are rated M for a reason. An M rated game means mature, so you have to be 17 or older to purchase. Young 13 year olds should not be playing these games and getting so much negativity out of the game. So I think video games do cause kids and teens to do violent things.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
video games often warp their sense of reality. The kids think that if they shoot a person in a game and nothing really happens then nothing will really happen if they shoot a person in real life. When video games first became popular, people may not have seen this as much of a problem because games were not very realistic. With the advancement of technology, however, video games are becoming more and more realistic. If video games become more realistic, children will forget what is real and what is simulated; a child seeing somebody violently murder another human being in a video game will have the same effects as seeing somebody murder another human being in real life. Witnessing these brutal acts of violence either will traumatize or desensitize them to violence. However, this is contradictory to the “Play is labile” theory (Schroeder 4), which will be discussed, in further detail.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
Due to the availability of news and media in today’s technologically advanced society, many people are aware of the violent acts that are committed every day all throughout the world. In addition, the technological advances of today’s society have continued to fuel one of the most successful industries of the present day: the video game industry. Many people have been eager to blame the video game industry for the violent acts that are committed throughout the world because the video game industry has continued to target an audience that seemingly craves an increasing amount of violence, and they criticize the video game industry for its complete lack of restrictions on the sale of violent video games to teenagers. However, although some experts believe that playing violent video games may perpetuate a violent disposition in a teenager, it has been demonstrated that
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
If parents allow their kids to play violent video games, then they will be more influenced to think that hurting people is okay. Kids should not have to express their anger through these kinds of games, because if they do, they could end up making more poor decisions later on in life. I think kids should not play these games unless you want your child to be suspended from school for beating up another kid or worse, in prison for slaughtering several people. It’s a bad road to go down. Clearly, I do not want your kids to grow up thinking that violence is okay. I want your kids to make the right decisions rather than making the wrong
middle of paper ... ... Educate your child about violence and video games Set time limits on gaming Encourage your child to do other things besides playing video games. REFERENCES Lieberman, Joe (1997) "Video Game Report Card, 1997" http://www.senate.gov/member/ct/lieberman/releases/r112597a.html. Cesarone, Bernard "Video Games and Children" http://www.kidsource.com/kidsource/content2/video.games.html Zarozinski, Michael "Video Game Violence 2001" http://www.louderthanabomb.com/vg_voilence.htm "Fact Sheets: Effects of Video Game Play on Children" http://www.mediafamily.org/research/fact/effect.shtml Children Now "Children and the Media 2001" http://www.childrennow.org/media/video-games/2001/#violence The "Violence in Video Games" http://www.gamezero.com/team-0/articles/features/violence_92/ The "Video Game Violence" http://www.mediascope.org/pubs/ibriefs/vgv.htm Walsh, David A. Video Game Violence: What Does the Research Say? 1998.
In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The biggest problem with these video games is that they are becoming too violent. In today’s society, children often brag about the new video game they bought, and the number of people they have managed to kill while playing these games. Video games have become realistic, causing them to intrigue a larger amount of children. Many of these violent video games encourage killing and fighting of enemies, or strangers in the game. Each year a new game system, and hundreds of video games are released, and millions of kids go out and buy them and spend hours playing. Video games have a large effect on school performance and time spent with family. Children would prefer to play their games than sit down and talk with their parents (Saleem, 2012).
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to