There is an ongoing debate about whether video games are corrupting our society and our children. Video games are not corrupting our society and this can be proven by analyzing the facts. People claim that video games contain obscene content, cause mental and physical health problems, and lead to violence. The first reason video games are an issue is that many video games made today possess content that many people would consider to be obscene. The term obscene covers violence, profanity, and sexual images (obviously). Such videogames are usually branded with the M (mature audiences only) rating on the front of the videogame cover. This means that only players seventeen or older should be playing such games. However, many children around the ages of twelve and under are acquiring these video games as gifts or are purchasing the games themselves. Therefore, it can be assumed that the parents are purchasing M-rated games for their children, and that stores are willingly selling these young children M-rated games. As Paul Keegan says, parents are not following these ratings and stores are not enforcing them, thus allowing young children to view content that is considered obscene (6). Thus, if parents understand and follow the various video game rating labels, and if stores enforce the videogame rating system, then young children will not be as easily able to view mature material. The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ... ... middle of paper ... ...thirty hours on end won't have an adverse effect on their mental and physical health. People allow themselves to act foolishly by blaming video games for much of the violence in the world when in truth they should be blaming themselves. Works Cited Costikyan, Greg. “The Problem of Video Game Violence is Exaggerated.” Video Games. Detroit: Greenhaven, 2003. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005. Espejo, Roman Ed. “Introduction to Video Games: At Issue.” Detroit: Greenhaven, 2003. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005. Javier, Rafael Art., William G. Herron, and Louis Primavera. “Violence and the Media: A Psychological Analysis.” International Journal of Instructional Media 25.4 (1998): 339. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005. Keegan, Paul. “Violence in Video Games and Other Media Can Cause School Shootings.” School Shootings. Detroit: Greenhaven, 2002. Opposing View Points Resource Center. Web. 5 Nov. 2005. Scott, Derek. “The Effect of Video Games on Feelings of Aggression.” The Journal of Psychology 129.2 (1995): 121-132. Opposing Viewpoints Resource Center. Web. 5 Nov. 2005.
In conclusion, meditation is an important practice that helps people to experience calm and real happiness in the midst of complex situations and issues. From my personal experience, meditation has transformed my old view of self as a failure and helped me develop a positive mental attitude that everything is achievable. Based on these results, I will continue with this practice in the future because it is a major means of personal therapy and self-evaluation. In essence, the process helps in realization of one’s full potential to handle all issues in life.
After the treatment and procedure is complete, patients leave with healthier, more beautiful teeth, giving them the confidence to ask someone out on a date or the confidence to smile on an important job interview. Dentistry is and has been for centuries, an important aspect of people’s ...
Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology,78, 772–790
In the book “Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,” the authors relay the general information concerning the history of violence in video games as well as the beginning of the issue of violence in video games (Anderson, Gentile, and Buckley 2007). They state that it was “during the 1990s that violent games truly
Jones was well within the guidelines for working in areas that may have been outside of her competence. While it is the preferred method that mental health specialists do not work outside of their realm of expertise, it is also recognized by the APA that many times that simply is not possible. As the article, Financial and Ethical Considerations for Professionals in Psychology by Hayley Treloar says, many small towns, such as the one Dr. Jones lives in, have limited resources and finding other professionals to step forward to help patients is difficult to find, and even more so, when the possibility arises that medical practices may not get paid. There is a great disservice to both the psychologist and patient when psychologists are forced to work outside of their competency level. Many psychologists who are overworked become burnt out and leave themselves open to the dangers of an oversight (Treloar. 2010). Section 3: Human Relations discusses working in multiple roles and causing harm to the client. Specifically, 3.05 Multiple Relationships notes that if the client is in jeopardy of harm then psychologists should take reasonable steps to resolve the issue while still being compliant to the Ethics Code (not abandonment). Dr. Jones was making every effort to avoid having multiple relationships with Mr. Albertson by referring him to other physicians for further medical treatment and searching for a guardian. To further confirm Dr. Jones is within her rights, author of Competencies in professional psychology. The American Psychologist, N.J. Kaslow reports that psychologists are under a rubric of intervention implementation and have effective skills that include general case-management abilities (Kaslow.
My desire to go to dental school began to develop in my mid-teens while working at Plainview Oral and Maxillofacial Associates(Plainview Oral). Not only was I fortunate enough to obtain a position there as a young teenager, but since starting over six years ago, I have been mentored by Dr. Bass, a recognized oral surgeon. Under his guidance, I developed a strong appreciation for the skills required to be a successful dentist, as well as the caring and patience needed to gain a patient’s trust.
Meditation has been practiced for thousands of years, so there are countless variations and definitions of the practice. Most forms of meditation offer relaxation -- primarily through a quieting of the mind -- and create a "pause" from the rapid pace of our lives to let our mind and body "catch up," re-balance, and re-center.
Have you ever played a video game? Did you enjoy it? There is a big controversy going on right now and it has to do with video games and how they affect us as people. Are video games bad? Do they cause humans to be more aggressive than we should be? Michele Zorrilla, the author of The Video Game Controversy: Aggression, Benefits, and Addiction explains, very unbiasedly, both sides of the argument. The article states how video games cause people to become more violent because of the types of games that they play. Most games that kids and young adults play nowadays are to kill the other player as many times as you can. Zorrilla also explains how video games can be beneficial to one’s life. Video games are controlling many
Video games are a rapidly growing industry. There are nearly two games sold for every household in America each year (Anders 271). The vast majority of these are sold to adults, but there is no national law that prohibits minors from buying violent video games. A few states have legislation pending that will prevent this, but the fact is that minors do have access to violent video games. There is a voluntary rating system implemented by the ESRB, where games are rated based on their content. The games that are rated Mature are not supposed to be sold to anyone under seventeen and Adults Only titles, but “some retailers do not impose such limitations” (Anders 271). The bottom line is that minors do have access to these violent games.
Jayson, Sharon. “Video Games Tied to Aggression.” USA Today (March 1, 2010). Web. 25 March 2011.
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Willoughby, T., Adachi, P. C., & Good, M. (2012). A longitudinal study of the association between violent video game play and aggression among adolescents. Developmental Psychology, 48(4), 1044-1057. doi:10.1037/a0026046
...ildren are old enough to play other video games rated for mature people. If kids stop playing violent video games then there will be less fights at schools and other places. If the kids continue playing the violent video games, then in the future the kids will be in a lot of fights and maybe go to prison.
Video games that include violence have become recognized by numerous people and have been linked to the violence that occurs in the real world. Some people believe this statement to be true, but others find a lack of evidence to support these accusations. Not only has video games affected our outlook on violence, but also affected the way children behave. Researchers believe that the increase in aggressive behavior in children has to do with the violent games they play. While some researchers have this ideology that is backed up with their research, others believe it does the opposite. Scientists have become aware that if gamers play action games, their cognitive skills improve. With having more than half of the American population playing video games, multiple movies have become based off video games as a way to attract this audience and increase the popularity of movie industries. Thus, society will continue to be influenced by video games because it has become part of our lifestyle and with the advancement in technology, the influence will only become
My fear of visiting a dentist started to lessen overtime as I grew older. However, I still used to experience some mild anxiety prior to each appointment to visit my dentist. During my early college years, as my old dentist had to leave the town for a period of time, I was referred to visit a young dentist who had just graduated from a dental school. My first visit to my new dentist, made a big difference in my overall view of dentists and dentistry. For the first time, I was seeing a young dentist on his late twenties with incredible friendliness and enthusiasm. During our first introduction, I no longer had any anxiety or nervousness. I started to feel really comfortable around my new dentist. During each visit, I started to learn something new about his pursue in becoming a dentist and interesting facts about dentistry.