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Digital art vs traditional art
Digital art vs traditional art
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From Mark Twain to Vincent van Gogh, each genre of art comes with its greatest master. There are many compelling arguments to why this specific artist, musician or writer is the best in their category. In modern days, we don’t have a Mozart, or a Hemingway or even an Andy Warhol. There are many good artists of their own kind and many more are emerging thanks to new technology and new forms of media art. However, many arguments are made as to why these forms of art aren’t considered true forms of art. A few years back and even today, many argue that digital paintings aren’t real art so it is not surprising when people don’t think of a video game as an art form, but it is. The world is at constant change and so is art. What is art? Art is …show more content…
I’ve been a short Italian plumber who goes through endless trials in the search and rescue of his love, I have been a Lady of Luminosity who with her light-based magic defends her city of Demacia against the hostile Noxian forces and their allies. I have even been Batman, where I struggled through psychedelic educing trials. It all means something; it is very real when the player becomes attached to a character as one does in a traditional written format. Roger Ebert would argue that these kinds of experiences aren’t real or don’t mean anything. In a published post done by him and the Chicago Sun-Times blog, he argues that “Video games can never be art”. Robert Ebert claims video games don’t fulfill his definition of art. Because video games have objectives and can be “won” it doesn’t align with the traditional forms of art, such as novels, or a play; “things you cannot win; only experience them.” Ebert also said “art grows better the more it improves or alters nature through a passage through what we might call the artist’s soul, or …show more content…
The Walking dead released a video game, who’s model is of a visual novel. In this game your character interacts with other characters as in most games. The main difference being that the way you interact, your actions, everything you do has a consequence and a different path to alternate endings can be taken. The story plot grew, and without any spoilers my heart was ripped out of my chest in the ending where I “won”. Art produces emotional power to its audience. Gamers are the audience and they can be inspired to feel frustration, rage, moral ambiguity, love, guilt and
Tavinor’s article argues that video games should be categorized as art. He outlines competition as one of the reasons that people to object to including games as an art form. However, competing does not take away from the aesthetic value of the game, and like Tavenor stated, if someone were to submit a poem into a contest no one would think twice about considering that art. When does competition start? If someone makes a painting with an intent to make something prettier than their brother has, would that be considered art? I think that competition is not a factor. There are marvelous aesthetics in Spec Ops that I doubt anyone can not call art if they have seen the game. Art has a long history of breaking through molds and forcing people to see concepts differently. Spec Ops broke the mold of what I assumed war video games could be and made me see the complexity of war differently. It made me asks questions I never thought to produce before, which I think is one of the most valuable aspects of art. As The New Art of Video Games states, these works engage with their audiences differently by using a narrative and letting their decisions change the outcomes. It may be a unique form of art because of its roots in technology, but that is no reason to reject it. One question did stick with me as a result of playing this game. At the end, a soldier asked how we survived
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Roger Ebert was a famous movie critic from the later twentieth century and early twenty-first century. According to www.thefamouspeople.com, Ebert started his career with Chicago Sun-Times Newspaper and worked there until death. In his time he was a writer, Ebert wrote the article, “Video Games Can Never Be Art,” in which he gives us the basic response to questions asked to him early on that video games are childish and simply cannot be considered art. While many may agree with Ebert, his argument is invalid. Video games, to me, should be considered art because they introduced me to the art of graphics at a young age, they are an artform in the eyes of the law, and have been displayed in an actual art museum in the United States.
My definition of art, while short, would be anything that is aesthetically pleasing to a person. But, who defines what art is, and what makes art work a form of expression? I think the cliché beauty is in the eye of the beholder, stands true when it comes to determination of what art is. With specific relations to video games, I believe that these creations are a form of art because of the amount of detail that is put forth to develop a world and an atmosphere to engross a person in. Take for example, Super Mario Galaxy, the colors to capture you attention, the music to drive you forward, and the concept to keep you coming back. All of these combined, make up one great game, and an overall multidimensional work of art. In the article “Why Video Games are Works of Art”, Kyle Chayka talks about what components make a game an artwork, but with every protagonist, there is always an antagonist saying “Oh, no it isn’t!”. On the opposite side, we have Rodger Ebert, and
Video games primarily are used for a time burner, something that will allow you to forget reality or let you relax as a reward. Many of the time people use video games to forget the real world and adventure on quest of amazing tales, or allow you to relax to a soothing game of 2Civilization Revolution as a reward of a hard day’s
Video games have quickly risen to a sprawling media since their first conception nearly fifty years ago. As they grew, video games have become an incredible new medium for art and design. However, video game developers, especially large ones, have collected several core problems that misconceive the potential of games. Further, this problem represses this potential by suffocating this potential artistry merit with meaningless traditions and poor business practices. These observations have led to the assertion that video games as a media are ineffective as an art form compared to other art mediums due to several problems stemming from the structure and values of the video game industry.
According to Webster’s Dictionary, art is “human expression of objects by painting, etc” (10). The words “human experience” adds meaning to art. Artists reveal their inner thoughts and feelings through their work. When we study a painting by Salvador Dali, the strange objects and the surrealist background portrays the eccentricity of the painter. Some ideas cannot be explained verbally. They can only be shown via a medium. We can get across what is in our minds or our hearts by a stroke of a brush, a drop of paint, a row of words, or something else. But to express ourselves, we do not need to limit what we call art.
Virtual art is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as fast as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities have been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. While there have been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art are just beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can achieve prominence and respect within the art world, many barriers of tradition must first be abolished.
In the article, “Video Games Can Never Be Art” by: Roger Ebert, Ebert declaims about a woman, Kellee Santiago, who believes that video games are art and have always been art, Ebert completely opposes her point of view, by saying video games are never going to be art. Santiago gave a TED talk on how video games are art, then Ebert points out that she contradicts herself by saying, “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets” (Ebert). This tells the audience that not one video game has been created to match the actual pieces of art. Ebert talks about how video games lack the fundamentals to be art, like the lack of being thought provoking. The
Having the ability to shape a student’s life is truly a gift; so many of my art teachers inspired me to follow my dreams. After hearing Taylor Mali’s poem, What Teachers Make, I knew that I wanted to be a teacher: I want to make a difference. Mali spoke with so much passion as he answered the age old question ‘what do teachers make.’ “I make parents see their children for who they are and who they can be,” this quote really moved me because I think in a lot of situations students’ talents are overlooked by their parents (Mali.) My art teachers always had their hand in the community creating sculptures for the local fire department or crocheting hats and baby booties. I feel good teaching shows students how to apply the knowledge they learned. I want to model what they learned so they can apply it to their everyday life. I attend to teach my students to be active members of society and be aware and respectful of others’ culture, and teach them how to apply the skills they learn in art in their everyday life.
Personally, my culture did not play a big role when I was in the midst
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.
The Creative Arts play a significant role in early childhood education as it provides children with a diverse range of skills to enhance their learning and development to meet the needs of succeeding in the 21st century. Educators can promote The Arts by adopting the Reggio Emilia approach to education, encouraging children to co-construct the curriculum to develop their skills in partnership with teachers, families and their cohorts. The focus of this essay is to emphasise the value of Creative Arts in early childhood education by providing a summary of the concepts and skills of the Creative Arts and the four strands; Dance, Drama, Music and Visual Arts. Then, ascertain how Creative Arts benefit children’s social development, language and
In the art community there is a lot of controversy in distinguishing what the difference between an artist and a designer. Designers are told they are not artist and they need to stop thinking they are artist. When dealing with art and design specific demographics and viewers interpret the messages of each subject in different ways. Art is said to be elucidated and design is said to be understood. Artists usually develop a work of art with the intention of bringing an emotion viewpoint, instinctive feeling, and or state of mind. When you look at an artist work it cannot be limited to just exhibiting one individual thought or just one individual meaning. That is a big difference when it comes to graphic design. Graphic design usually has a very specific goal and point to make. When dealing with graphic design there should not be any room or space for any mixed messages or multiple meanings. The audience of the design should immediately understand the design that the designer created. Art connects to people differently in so many ways. The only reason it connects to people in different ways is only because it is interpreted differently.
Visual arts play an important role in one’s life. Researches show that kids growing up in an aesthetic environment develop far better than kids growing up without it (Early Childhood Education Journal, Vol. 30, No.4, Summer 2003). Growing up in an artistic family, I am personally compelled to the visual arts. I want to create a program called the Sunday Youth Visual Art Program to create a better community environment that fosters the education of the arts. I find that Columbus, a mid-size city, has the perfect social environment for my program to thrive. Columbus is a school-centered city, and there are needs for the youth programs. Based on my assessment of the city, the goal of my program is to influence, inspire, and foster the growth of the youth in the Columbus community.