Broadcasted competitive gaming has been around since the beginning of arcade games when people were competing for the highest score on shows like Starcade back in 1982(Bell). However, in the past couple of years the competitive gaming world has exploded in growth with more games, more tournaments, more players, and bigger cash prizes. During this most recent November there were eight major tournaments for a multitude of games including League of Legends, Call of Duty, and Counter Strike: Global Offensive and some less competitive games such as Battlefield 4, FIFA 14, and Street Fighter. With over a five million people watching these tournaments it is clearly visible that there is a passionate and large group of people that want this competitive gaming scene to expand. With all the activity going on in only a month and with smaller tournaments running all the time it is clear to see that competitive gaming or more formally called eSports has become in such a small time. However, the important question is whether or not eSports should be considered an actual sport like Football, Soccer, or Basketball. According to a ruling by the Olympic Committee, League of Legends already is, and will be taking a place in the 2016 Olympics in Rio de Janeiro with other games being considered for the 2020 Olympics. Although there are those out that would like to dispute this ruling and say that eSports don’t meet the requirements of a traditional sport. A big argument has been conceived from the committee decision, but not all the arguments being used is valid and then there are those that. On the side that is for eSports to be considered among the tier of sports that is broadcast on televisions throughout the world. Nick Allen, Riot Games manager ... ... middle of paper ... ...same as a conventional sport. Still, the arguments used by both sides are well thought out and have a clear statement of why each one is right, with the exception of the neutral group who’s argument was invalidated by their grouping of youth. Works Cited Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013. Jack. "Main Menu." Play4Real. N.p., 13 July 2013. Web. 13 Dec. 2013. Vloet, Katie. "High-energy Video Games Shouldn't Replace Real Sports." High-energy Video Games Shouldn't Replace Real Sports. UMHS Public Relations, 2008. Web. 13 Dec. 2013. Whitford, Steve. "Gaming Is NOT a Sport." Do Gaming. N.p., 11 Jan. 2011. Web. 13 Dec. 2013 Wilhelm, Alex. "Working To Mature Its Esports Business, MLG Delivered 262% More Video To Its Fans In 2013." TechCrunch. N.p., 12 Dec. 2013. Web. 13 Dec. 2013.
Ø Greater Baltimore Committee (1997, February) GBC report on gaming: executive summary. Retrieved April 14, 2004, from http://www.gbc.org/reports/gaming/html
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Perry, David. “Are Video Games Better Than Life?” TED. Monterey, California. Feb. 2006. Web. 16 Feb 2014. Keynote Speech.
The competitions that people most enjoy watching, such as football and boxing, have long been
(Attention Getter) Since 1972 with the creation of pong, video games have been one of the leading ways to spend free time around the world. (Link to Audience) With the creation of all sorts of different
As an avid gamer I have been intrigued with professional esports for better part of 4 years and it would always grind my gears when people said it didn’t take any skill or effort like a sport. However in reality it takes just as much skill or effort, if not more to compete in esports. As esports becomes more predominant in our culture and around the world I believe it deserves the recognition and respect that any other sport would receive. Did you know that some colleges have made esports teams and given out scholarships to students for them? In 2014, Robert Morris University in Chicago became the first U.S. college to make video gaming a varsity sport, even offering scholarship prizes(choices.scholastic.com). I will be explaining how the definition of a sport applies directly to esports, how it includes strategy, technique and opponents, all of the elements of a sport, and then how the rapidly booming industry is pulling millions of viewers and money each year. They even feature games with ESPN-style analysis with commentators and giant touchscreen game-review boards. To start off I will be going into the background and history of esports.
Sports video games, video games that replicate a real life sport, have been around ever since the first video game console was released . Magnovox Odyssey, one of the first video game consoles, consisted of a table tennis game. Atari’s Pong, another sports video game, one of the very first video games was also a replica of table tennis (Suellentrop 7). As the video games have become more realistic and more popular amongst sports fans, they have created a vast impact on the video gaming industry. FIFA, a soccer video game by EA sports, captured 10% of the 351 million video game playing soccer fans around the world (Consalvo vii). Today, sports are a popular hobby for many people, but
We should develop games that people want to spend time on that are also educational, increasing the attention span of people, visual acuity, and multitasking abilities of all generations. The author very effectively portrays her message of by connecting with her audience charismatically, visually, personally, and logically. In the age of technology we must come to terms with the changing hobbies and daily activities around us. Rather than passing them off as bad campaigning for them to be cut back, censored, we should be focusing on the good that is already done by video games and how we could continue to improve
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
Someone is sitting on a stage with people clapping and people cheering, but they didn’t sing or dance, they did magic while playing a video-game. This is competitive gaming. People can see and know that gaming is fun. They are playing a sport. Some disagree with this, but many other people believe it is. The players must go to the gym for fast reactions and stamina and must be very mentally focused, and just agree to stick with the trends as well. Video gaming should be a sport.
Sports started more for entertainment, however, its growth has transformed it into one of the biggest industries in the world fighting to be the most powerful and profitable (Pederson 2011). There has been the advocacy for women’s opportunity, the extension of marketing recruitments, and the redefinition of international sports giving poorer countries the chance to host global events due to their economic growth in recent years (Pederson
Video games are a sport; they have the potential to rival if not dominate traditional sports in viewership alone on a professional level, and they challenge their players to the same extent as conventional sports. E-sports exist and are defined as such; the competitive play of video games as a commercial spectator sport. Yet despite this fact, many still foolishly believe it to be a farce, a sham, or even a mockery of so called actual sports like baseball, football, and soccer. These vacuous individuals are often, but not always, of the older generations often dismissing e-sports as the fatuous creation of the youth, but they are attached to their ancient ways of thinking, shackled by tradition. The definition of sport is an activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment. Although not quite as old as the great American pastime known as baseball, video games should still fall within the purview of this definition.
Videos games are no longer played solely for fun, but also turning into a new way to make money. There is a new, up and coming world that many people are not aware of, and that is the world of competitive gaming.
Gaming houses are no doubt the stadium that is necessary for cyber athletes to improve and is a clear reflection of why Esports has the ability to integrate itself into athlete culture. In the process of Esports growing as a whole, official organizations have recognized the potential of making Esports a legitimate sport. Works Cited Bellis, Mary. A. The “Computer and Video Game History”.