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History of games
Rise of competitive video gaming
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Video games are commonly known as games that you play for fun or as a hobby, but what if this fun could turn into your profession. Most video games started out as arcade games played to reach the highest score. People played with a "fistful of quarters" each day to try and reach the top of the score board. A prime example of someone who is well known on the high score board is Billy Mitchell. In the documentary, King of Kong: A fistful of quarters, Billy stated, "There'll always be the argument that video games are meant to be played for fun. Believe me, some of it is a lot of fun. Video games are meant to be played from home, relaxing on a couch amongst friends. And they are, and that's fun. But competitive gaming, when you wanna attach your name to a world record, when you want your name written in history, you have to play the price." Videos games are no longer played solely for fun, but also turning into a new way to make money. There is a new, up and coming world that many people are not aware of, and that is the world of competitive gaming. Just like the National Football League (NFL) or National Basketball Association (NBA), there is a league for video games as well, called Major League of Gaming (MLG). Competitors play in tournaments all around the world to receive either prize money or the chance to be sponsored by several companies. One very famous player in the First Player Shooter games (FPS) Optic Nadeshot, who is sponsored by Redbull, was interviewed regarding his sponsor. He said that he plays video games for about eight to ten hours every single day. He also makes videos on YouTube and has live streams that people watch of him gaming. In some of his videos, there are even ads, which is another source of re... ... middle of paper ... ...ter this release, Call of Duty: Ghosts surpassed $1 billion dollars in sales within the first day alone. This was a huge success and surprise considering the older version of Call of Duty did not raise $1 billion dollars in sales until the 15th day after it's release. People suspect the growth of this competitive scene is due to the gambling aspect of gaming. In 1994, the Kiplinger Washington Letter stated, “Gambling will be the fastest growing industry of the Nineties.” This statement is very true and applies to competitive gaming as well. As soon as you enter the world of competitive gaming, it's nearly impossible to leave. The industry of competitive video gaming has been up and coming, but now it is at it's peek. The world around us is changing every day, similar to the world of competitive sports, but the world of competitive gaming is here to stay.
While video games can have a negative impact on those who use them what is often overlooked as Wright points out is their ability to help those who play them in ways that nothing else can. His comparisons and the way he relates video games to people will certainly make people reconsider their thoughts and feelings about video games. Wright wants his audience to consider the fact that video games are not completely bad and to not look down on those who play
He continues on and ask a critical question that was “How have video games impacted your life?” The people responded as it has had an impact on their artwork and one guy went as far as saying they create video games because he can’t stop himself and even though it’s not very profitable it’s okay because he loves what he do. Ron also gets people opinion on what’s the big deal with video games. The first went off the fact that when you have kids and you get home from work or something like that, you just want to relax and bond with your kids and how that means a lot to him. Another says that games just give you the chance to be somebody and express yourself. Next, he asks what are the negative impacts of gaming today. There was a teenage girl that was at the expo who gave her opinion on this concern with gaming as the comments that people make to others through games and on the internet, that are bad to say to others and make them want to do self-harm to themselves. Another great question that was asked was, “What are the pros and cons of video gaming?” Brad Bushman a
Video games have been around since 1958, and ever since then video games have developed more. With video games becoming a bigger industry, there have been more people purchasing and buying more and more video games. For examples, up to 2001, “roughly 79 percent of America's youth played video games, many of them for at least eight hours a week” (Layton). Furthermore, in 2008, “97% of 12-17 year olds in the US played video games” (“Video Games”). With a growing industry, there has been more competition between video game companies. The companies that make these video games try to make a huge profit by appealing to people’s likes. In 2008, “10 of the top 20 best-selling video games in the US contained violence” (“Video Games”)
(Attention Getter) Since 1972 with the creation of pong, video games have been one of the leading ways to spend free time around the world. (Link to Audience) With the creation of all sorts of different
The Determination of a Competitive Gamer I am not a fan of documentaries but the film The King of Kong: A Fistful of Quarters is the best documentary I have seen. King of Kong is a documentary that portrays the fight for power and thirst for victory in the gaming world. It opens the scene with a champion named Billy Mitchell, and a challenger by the name Steve Wiebe for a game called the Donkey Kong by Twin galaxies owned by Walter Day. Billy Mitchell is seen as an extrovert who boasts of his achievement while Steve Wiebe is seen as a modest, introvert who is obsessed in becoming the champion of the Donkey Kong game.
center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines. The two players who are on MVC2 are wearing both hooded jackets and baggy jeans with tennis shoes. It seems they were here for quite a while. Backpacks are off to the side of the machines or lying around randomly near them on the ground and some half eaten snacks can be seen on the tables nearby. A quick glance around allowed me to take in the surroundings. There are three pool table games in session occupied by two to four players per table. Three girls are having a drink to the table directly adjacent from my stool across the room. My location is near enough from the arcade machines to allow me to easily view the players and note all of what is going on and far enough to remain hidden and unsuspected of recording the scene. I am recording with my Nokia N95 with Carl Zeiss optics 5 mega pixel lens with creative sounds voice amp. I am wearing a zip up hooded jacket and some baggy cargo pants with a pair of vans allowing me to easily blend in as a normal spectator. Soon after, there are at least six to seven guys spectators for the four players. And also noted at ten minute intervals, the losers rotates out with one of the players lining up to be the new challenger of the victorious. The guys seem to be much louder and animate on the MVC2 ...
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Bell, Chris. "Video Games: The Sport of the Future?" The Telegraph. Telegraph Media Group, 26 June 2013. Web. 11 Dec. 2013.
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
In the past decade people have been buying more gaming platforms because the gaming industry has made the public interested on what could come next on their platforms. Online video games popularity has sharply risen over the past decade because of their wide variety of genres, online game broadcasting, and growth of available platforms. All of these tell the world about how Video games are becoming more popular than ever before. Online Video Games will increase in popularity in the years to come because they have the potential.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
In many ways this caused several to lose focus with regards to the direction of their business. The approach in 2015 has been to streamlined and get back to basis. Many high-profile mergers have taken place, while operating costs have been cut dramatically in order to push forward increased growth. Europe is experiencing the largest amount of growth in the field of online poker, as while 85 nations around the world offer up online poker, 40% of the world’s online gaming revenue comes from the continent. According to the latest report from the European Commission, the online gaming industry is now worth a staggering $14.7 billion with Europe. In fact, the resurgent in online poker player has helped contribute to the 15% growth within the EU betting sector. The United Kingdom is now the leading gambling market in the Europe, with many other countries slowly seeing their business turn around. It seems while the brick and mortar industry has struggled on European shores, the online casino gaming industry has managed to find its feet.
Taylor, T. L. Raising the Stakes: E-sports and the Professionalization of Computer Gaming. Cambridge, MA: MIT, 2012. Kindle AZW file.
During these past few decades, technology has advanced drastically, especially in the aspects of gaming. At one point in history video games could only be playable at home, but now with all these improvements in technology, games can be easily played on our mobile devices. Likewise, these advancements in gaming have created endless possibilities for people of all ages to participate in this activity. Consequently, video games have influenced society and have impacted us in various ways.
I’m the type of guy that would go out and buy a Call of Duty game, pop it open and gather all my friends and jump right into it. Call of Duty is one of the most popular games out and many people love to play. It is competitive, it has online play, and you can also create a clan or group to play against other people around the world online. Call of Duty dates back to 2003 and really wasn’t popular then because it’s all about killing your enemy. Many parents didn’t want their child to play the game. Growing up, I didn’t know much about video games, so I wasn’t really into them until I started playing Call of Duty. Not only does it have military based features, it also has zombies and/or aliens features as well.