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Essay about the history of animation
Research paper on history of animations
Essay about the history of animation
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Animation today has come a long way in a short series since its first appearance in France. There are different ways to animate shows or films but the two main developments are traditional animation and digital animation. Traditional animation is a technique where they draw by hand each frame. On the other hand, digital animation is another technique where each frame is done by the computer. Traditional animation was once popular because it was the only way of doing animation since it first started. Then computers were invented and after receiving upgrades, digital animation was first introduced. Some people prefer the traditional style of animation and others like the new version of digital animation. Today, animation done digitally
The techniques used by animators to bring characters to life have improved over the years. Sophie Curtis, a technology reporter at the Daily Telegraph, describes how animation has improved over the years. Curtis said, “Unlike traditional animation, which made its debut in 1906 and created the illusion of movement through frame-by-frame manipulation of drawings and illustrations, most animators today use computers to generate three-dimensional images.” Traditional animation was not realistic because of how the cartoon characters were not supposed to be realistic at first. Animators back then drew characters frame by frame but the movements did not run smoothly like today’s digital animation. Using the computers means that the three-dimensional images in digital animation are created on the computers making the characters movement look real. The technology used to do animation is improving quickly and it is opening new ways to do animation. A broadcast journalist named Alex Hudson from BBC News tells us that “traditional animation has made films and television series first...but now since technology has been improved many people started to like and move to the new.” Some people like the way the animators created the special effects in the films and in television series, making digital more likeable than
When animation movies started, the animators worked on the films in traditional style. Each frame was drawn by hand and the animators connected the frames to complete the animation. Even though animation has started with traditional, digital animation has been the one that makes more business. Tasha Robinson who is a movie reviewer at The Verge that said “after multiple films of digital animation, the box office has been filling up their marketing with enough profit to make even more.” Digital animation makes more money in the cinema than animation done traditionally. With the money that digital animation makes, they can make more movies because of its success and with that money they can make more films. Not only do companies have business with digital work, but they also offer programs for people who are interested in the career field. Since the animation industry is doing so well they rely more on computer technology to do better in their business. Tom Cox who is a 3D artist from the Animation Movies says “you won’t be surprised to hear that animation industries relies on computer technology.” Most companies require you to have the skill to do animation in the digital format, since that’s where they mostly get profit from to create a
Some of the special effect used in these films are animation. For example, the penguin scene in Mary Poppins. Another example of this is transitioning and flashbacks. An
Good character animation costs $110,000 - $150,000 per minute, multiply that by 20 and you realize the money involved.
In the 1980’s animation hit it peak with feature films, animated television, commercial that was paying very well, bands, and music videos. Stop motion animation was being the star in animation. Cable television shows would hire stop-motion animators to create their logo entirely with stop-motion animations, one network that did this was MTV. Also, some music videos would be completely done with stop-motion animation. Stop motion animation was almost used everywhere. Will Vinton created an animation studio that would produce the most iconic character today like the stop motion of Noid and the California Raisins made in clay for a commercial. These characters would become bigger than the brands they were to promote. “ Films such as Star Wars, Empire Strikes Back, Dragon Slayer, and Robocop would be filled with stop-motion visual effects to the point that the lines between reality and the imagined were so well blurred, many people thought it just couldn’t get any
The first animated movie produced by Pixar, a famous space ranger named Buzz Light-year said, “To infinity and beyond!” and that is exactly where Pixar has taken the animation industry. The success of Pixar is duly noted worldwide and they remain a leader in the animation industry. The company reeled in more than 100 awards and nominations for their work on animated films, commercials, and technical contributions to the animation industry. The trials and triumphs of this company have earned it its spot as one of the leading animation companies in the entertainment industry today. With all this success it is hard to think it was almost over before it ever began. Pixar’s history of trials and triumphs starts with a group of men and their ideas that would revolutionize the entertainment industry.
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
Animations is simulation of movement created by displaying a series of pictures, or frames. Cartoons on television is one example of animation. Animation on computers is one of the chief ingredients of multimedia presentations. There are many software applications that enable you to create animations that you can display on a computer monitor.
My grandfather has always talked about how much movies have changed in such a short amount of time. His favorite movie, E.T.: The Extra-Terrestrial, is an example of how editing and special effects have changed drastically since only 1982 and even from the early 1900s. Watching a movie from this year compared to a movie from the 1930s, the viewer would notice many differences ranging from effects, transitions and especially quality. When film started in the late 1800s, there was no digital technology to edit films. There have been many contributors in the film industry that have helped evolve film to its digital age of today. Edwin Porter was the first person in film history to create a narrative film. Lev Kuleshov created a technique gives films certain moods to it and can affect a person’s emotions just by the way images are juxtaposed and edited together. Danny Boyle is an example of a modern day director that developed a set of guidelines that a director should reciprocate while filming. Film editing has revolutionized and developed so much since the early 1900s to now because of important contributors throughout its history that developed new technology and techniques.
Technology is a central issue surrounding film making from the times of Charlie Chaplin's silent films to today's modern and computer-animated films such as George Lucas's Star Wars. In addition there have been a system of changes in computer, phone and video enhancement which has propelled vast amounts of information knowledge to the public at a rapid rate.
The Role of Computer Generated Imagery in the Film Industry Computer Generated Imagery is the special effects used in motion pictures to create a visual depiction of an illusion that can not be easily created in real life. Directors of major motion pictures have been using these technologies since the early days of the personal computer. Early on, when and special effects were in their beginning stages, it was difficult to make efficient and effective effects that are well accepted by the movie critics and the general public. An evolution of special effects and the introduction of computerized animation brought the standards for movie effects to a higher level. The development of new methods of Computer Generated Imagery for less money and more effective than in the past has allowed even fairly low budget movies to incorporate such technology.
Culkin, Nigel & Randle, Keith 2003, Facing the Digital Future: The Implications of Digital Technology for the Film Industry, University of Hertfordshire, Hertfordshire.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and
discussion, I will now explain why 2D animation is better than Flash Animation. Traditional animation expands and array.