Blender 3D, usually known as just Blender, is described by the Blender homepage, Blender.org, as a “free open source 3D content creation suite, available for all major operating systems.” What this basically means is that Blender is a free program that allows someone to create things in a virtual three-dimensional space on almost any computer. This means that someone using Blender can create anything they want, a car, a sword, a house, or even a toothpick, that only exists on the computer it is created on, and any that it is copied to, absolutely free. Even though Blender is a free program, it is very powerful and has been said to be on par with similar proprietary programs. This means that Blender 3D is a great replacement for proprietary 3D software.
Blender 3D started as in-house software for a Dutch animation studio called NeoGeo. Its creation started with the decision that the NeoGeo’s current 3D tool set had to be rewritten from scratch. Therefore, in 1995, NeoGeo’s co-founder Ton Roosendaal, who was in charge of internal software development, began work on what would become known as the 3D program Blender. In 1998, because Ton wanted to develop Blender further, he founded a new company called Not a Number (NaN) to assist with Blenders development and marketing. NaN was able to acquire investors and had the goal of creating a free tool for the creation of online content that was 3D and interactive, as well as versions of the software that were commercial for publishing. Unfortunately, sales for were disappointing and with a difficult economic climate investors pulled their funding. (Blender.org - History)
Fortunately that was not the end, consumers and the user community still greatly supported Blender. Because of this fee...
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How has something that has been for quite some time, suddenly become so popular? The recent fascination of 3D printing started at the 21st century, when 3D printer prices dramatically dropped from a few thousand dollars, to just a few hundred, and led to the majority of the new and advancing businesses to invest in them. Describ...
Product testing, as a marketing technique it can be used by marketers to give customers an experience of the real product. The VR comes in handy, in instances when some productions such as from law and architectural services that cannot be given in samples or portion like a pastry. Thanks to the VR, an almost leveled field in marketing has been achieved. For example, IKEA released an interactive VR kitchen experience that allows customers to virtually remodel their kitchen. They can view it from an adult or child’s height, and users can interact with the new kitchen as if they were standing in it. It’s also possible to change the colors and styles in the kitchen so that customers can see exactly what their remodel will look like before they
The process starts with a concept or idea.(Mashable) The first stage of 3D printing is planning out this concept with either computer aided design or animation modeling software. There are tons of programs out there today with these capabilities. Google SketchUp for example is known for being easy to use.(3ders) Using some easy tools that can be learned quickly, edges and faces can come together to make very intricate models. It can even be used with Google Earth. All those models of the world in that software are made in what is basically the same process digitally. Blender is the free 3D creation program that exists for the needs of major operating systems.(3ders) It is a high end software containing features that are much more capable than Google SketchUp. Tinkercad is a newer way of creating designs for 3D printers and works slightly faster than the others.(3ders) Containing only three simple tools, it’s effectiveness for creating models is among the best..
Firstly, in 1987, Thomas and John Knowll created Photoshop (“Adobe Photoshop”). After discovering that his laptop was unable to show grayscale images, Thomas Knowll started working to find a solution (History of Photoshop: Journey from Photoshop 1.0 to Photoshop CS5). John and Thomas's original creation was named "Display" as it was a full image editing program, however it later developed into what was called "Image-Pro" and finally into “Photoshop” (History of Photoshop: Journey from Photoshop 1.0 to Photoshop CS5). The Knowll brothers were originally turned down by numerous companies after presenting their idea of Photoshop (History of Photoshop: Journey from Photoshop 1.0 to Photoshop CS5). Finally in 1990 after selling the rights of Photoshop to Adobe; the first version of Photoshop 1.0 was released (History of Photoshop: Journey from Photoshop 1.0 to Photoshop CS5). Ever since the establishment of Photoshop, it has become a widely spread used tool in many job fields such as architecture and advertising (“Adobe Photoshop”). Photoshop cr...
The main goal of the paper is to provide a brief outline about the features and applications of 3-DAnimation.In order to make the entities look natural we go in for three-dimensional animation to bring in reality.3-DAnimation provides many features using which one can give out excellent animations. We can make use of this animation to impose the human movements and difficult facial expressions into computer images with the assurance of higher degree of realism. All the above can be brought into existence by using the various models supported by 3-DAnimation. More sophisticated computer animation can move the camera and/or the objects in more interesting ways, e.g. along computed curved paths, and can even use the laws of Physics to determine the behavior of objects.
In order to analyze its pros and cons, we need to know the technology first. As one of the advertisement states, “3D Printing: Make anything you want” . Of course, with the current maturity of this technology, this line exaggerates its effects, yet it certainly has a point. 3D printing is “a mechanical process whereby solid objects are created by ‘printing’ successive layers of material to replicate a shape modeled in a computer. ” To put it more vividly, the printing process of a 3D printer is like to make a melaleuca cake with various materials. And “the materials”, as the inventor of this technology Charles W. Hull once wrote, “include polymers, metals, ceramics, composites, food, probably other things, too” . So, imagine these materials can be melted like cream and stretched as thin as the hairline. The printer uses these lines to draw the outline of the object based on the inputted or scanned blueprint firstly and then overlaps the lines upon the previous frame just like decorating the cake with
Making models for animating is like playing with clay on the computer. The ways things can be manipulated are so versatile, and complex. There have been people who make photorealistic models, and sometimes even add a background to make what looks like photographs on the screen, but its all digital. 3D animation is used in the most expansive ways. It is used for kid shows and movies, video games for a variety of formats and age groups, and even in movies with CGI. Although it is the fastest evolving due to the huge competition in the field, it has important aspects many don’t know of. In Dell Milton’s(N.D) interview with Giovanni Nakpil, Nakpil states that“Not overdoing something in a 3D scene is definitely important. When putting a lense flare for example, do not place one on your scene just for the sake of having it there. Have it there only if its truly essential to the image. I once saw a space scene that had at least five different lense flares going off on different angles (which is fairly impossible in the real world). Also, some make the mistake of bombarding their images with lights, just to make sure that every detail on the scene is accounted for. Looking at compositions by some of the artists at the 3D Artists gallery, you'll find that what makes their compositions so successful is that they are not afraid to hide parts of their images in the shadows. Having a dramatic play between light and shadow is
From what is discussed about 3D in this project, that is why I try to come up with the creation of 3D animation story which will conveyed a positive moral value so that the end user might get the information and objectives of this project. Based on the techniques and concept that have been studied, it will be applied in this 3D developing the project in creating a short 3D animation story tittle (,,,,).
Being one of the new up and coming technologies of today, we hear about virtual reality all over but sometimes don’t even know what the term really means. Virtual reality is “a technology that allows the user to go beyond the computer screen and enter a three-dimensional, computer-generated world (Virtual Reality Resources).” In other words, virtual reality is the users interacting with the computer and actually becoming a part of what is happening in the imaginary world, bringing it to life. It is actually a simulation of some aspect of the real world that is basically interactive (Tate).
The demand for the manual animation technique known as “in-betweening,” where an artist draws hundreds of images to produce the idea of motion, takes countless hours and requires the dedication of an artist’s full time. With the aid of computers, images are generated at face paces and movement can be altered with the click of a mouse. Thus, those hired to do such jobs have the opportunity to better the product with far less time and frustration.
. "Animators." WISCareers. Board of Regents of the University of Wisconsin System, n.d. Web. 26 Feb 2014. .
As I have been using some of the graphics software program such as Adobe Illustrator and Photoshop CS6 their lots of innovation and creation to play around and I have used...