1. INTRODUCTION Discover a universe of possibilities and explore the world like never before. Virtual Reality (VR) brings you to distant lands, places you in the middle of an Elvis Presley performance and brings you face to face with an inhabitant from a different universe. Unlike real reality, virtual reality simulates us with the use of computers and equipment, like headsets and gloves. Other than its usual known use for games and entertainment, it's long been used for training airline pilots and surgeons and for helping scientists to figure out complex problems such as the structure of protein molecules. While critics may think that virtual reality is still a far cry from actual reality, they may not know how close virtual reality …show more content…
DISCUSSION 2.1 Immersive Storytelling The basic goal of marketing is to tell a story that will create an emotion in order to influence an action. VR creates a unique connection between audiences and subjects in an emotional way. This connection often encourages viewers to seek more information and context about the issue in the aftermath of the experience. Google Zoo, Google Alphabet’s in-house research subsidiary which provides value for brands by helping them seek ways to use Google products and platforms, released a study about how audiences experience VR. The study includes how journalists and marketing creatives can relay messages to consumers through VR in the future, and how consumers will react to and process this new form of communication. The Google study revolves around the concept of “storyliving”, which essentially enables consumers to experience stories and brand messages through VR. Their study relieved consumer perceptions of what VR was ranging from a 360-degree video to fully immersive virtual reality with …show more content…
Product testing, as a marketing technique it can be used by marketers to give customers an experience of the real product. The VR comes in handy, in instances when some productions such as from law and architectural services that cannot be given in samples or portion like a pastry. Thanks to the VR, an almost leveled field in marketing has been achieved. For example, IKEA released an interactive VR kitchen experience that allows customers to virtually remodel their kitchen. They can view it from an adult or child’s height, and users can interact with the new kitchen as if they were standing in it. It’s also possible to change the colors and styles in the kitchen so that customers can see exactly what their remodel will look like before they
One of the key elements of marketing is the ability to predict consumer behavior. Marketers understand that consumers behave in predictable ways. In this regard, many businesses use physical design to influence the behavior of their potential consumers. It is important to note that this approach is not limited to physical stores. Online marketers also use the same principles in web design to influence the behavior of consumers. This paper explores how Sport Chek uses the physical design of its premises to influence the behavior of its customers. The goal of the paper is to identify how Sport Chek uses its internal and externa...
Visual images are very essential in employing the art of persuasion or when trying to an argument that could otherwise not be achieved through text alone. They can communicate sophisticated ideas that are hard to express in words. Images have the ability to appear candid while blending with modesty to look lifelike and natural. Through a combination of this ability and text, Samsung manages to inspire pathos among its audience. Samsung is a world-leading technology and electronics company headquartered in Seoul, Korea. Samsung is focused in manufacturing all types’ cutting-edge devices with a particular emphasis on smartphones. It is arguably, the leading smartphone manufacturer in the contemporary society. Cheil, a Chinese advertising company based in Beijing China prepared the Samsung Galaxy Xcover Snowfield advert and published it in October 2011. The advertisement is a creative play of the idea that the Samsung Xcover device is so high-tech, that it will be the ultimate guide to the user even in destinations that they have never visited. In their words, ‘Just like you have been there.’
We live in a world where simulation can be used for pretty much everything which can sometimes be considered a bad thing, but honestly it is a necessity for a lot of things because it is helpful. Computer simulations can help doctors train and learn to diagnose patients. Simulations are or can be used in so many things like education, science, entertainment, etc. and they are usually beneficial to us because they make us capable of doing more things that we could have never been able to without technology.
The information can also simply have an entertainment purpose, such as hands-free games or mobile augmented reality. There are many other classes of AR applications, such as medical visualization, entertainment, advertising, maintenance and repair, annotation, robot path planning, etc.
Virtual reality can be used as an educational tool to assist not only students but teachers as well. Another major benefit of virtual reality is its use in the healthcare field. It can be used to treat several medical conditions such as anxiety disorders, mental health issues such as phobias, and it can even be used as a pain reliever (Matheison, 2017).
“There are people who view virtual reality with little enthusiasm and dismiss it as ‘science fiction, seeing it as having no practical application in the real world.” The term virtual reality basically means ‘near reality’. Virtual reality is meant to be very close to what actual reality is like. The Truman Show is a very good example of how virtual reality can be harmful to oneself. Although just a movie, The Truman Show warns of the formation of false relationships, the loss of identity and the self-imposed entrapment that comes with virtual reality.
Virtual reality or VR has been around long enough that most have seen it or experienced it before. For VR to be truly effective and believable it must convince the user that they are the ones in control of whatever is going on, whether it be walking through a virtual city or behind the wheel of a sports car. If it were not believable that the participant is present in ...
The possibility for gaming in virtual reality would expand the possibility for games that could be made. New mmo’s (mass multiplayer online) could be made just like in the anime Sword Art Online. With virtual reality everything has the potential to look real and life like. The possibilities for companies to use virtual reality is as endless as their imagination. With a virtual reality full dive machine a person would be completely involved with the game. There will never be any distractions unless one would log out. Virtual reality full dive would be much better than just watching a screen. If someone could be experiencing everything first hand as if everything in that game was happening to them that would be a great experience for so many gamers. With a full dive machine one’s entire body would be completely involved. One wouldn’t feel any real pain in the real world so that someone’s physical body would not be affected. Another plus with the virtual reality is that everyone has the opportunity to build strong relationships with other players online. With virtual reality everyone will be more likely to make friends and be more social if they can see a physical body that they are talking to and not just a
environment “and whilst there, is able to manipulate objects or perform a series of actions” (Virtual Reality Society, 2017). “It’s a powerful sensation to watch something in 360 degrees, far more so than to watch it on a flat, framed screen” (Smith, 2017), says Dylan South, the creative director at VR Playhouse. South’s firm have worked with several artists including R&B singer, Dawn Richard, on creating 360-degree VR videos. “You’re more present and so things are more heightened”, thus making it “emotionally intense” (Smith, 2017).
One of these such problems is that it can cloud your judgement. This can cause people to confuse good and bad decisions with each other (Phipps). Another problem with this new advancement in technology is how it can confuse the morals of people. In certain games the objectives can include committing crimes, when rewarded for this it can confuse the gamers sense of wrong and right (Phipps). The last bad side of virtual reality has been around since the popularity of videogames.
Virtual reality is a very new interest of a lot of companies working with technology and gaming industry at it is found to be a gold mine for business that due to the technological explosion over the last century has found a large group of investors into that idea and used to show the public a new experience and an invention that has found a place in history, so love VR some hate it of course but then there are many things that are able to be done with this concept, the potential of it is priceless.
The term Virtual Reality (VR) is used by many different people with many meanings. There are some people to whom VR is a specific collection of technologies, that is a Head Mounted Display, Glove Input Device and Audio. Some other people stretch the term to include conventional books, movies or pure fantasy and imagination. However, for purposes of this research, we restrict VR to computer mediated systems. We would define Virtual Reality as a way for humans to visualize, manipulate and interact with computers and extremely complex data.
In the past the field of view was not that much and a user could not look more than 170 to 210 degree. But now the companies have focused on making the VR gears to be for a whole 360 degree experience. Star Wars game is also one of the best example in this regard as it makes you feel like you are the soldier who is in the game and you are in that battlefield.
Virtual reality is not just a fantasy world for entertainment but it has also been used by many professionals for information and research purposes. Engineers, Dentists, Doctors, Archaeologists and even the Military have used virtual reality for over thirty years.
Computer games have steadily become a form of mainstream entertainment ever since Pong was released back in 1958. Today, it is hard to find an electronics department in any store that doesn't carry some sort of computer game. "Big deal," you say, "Everyone knows about computer games. What does they have to do with physics?" Well, the technology for creating more powerful software is constantly advancing, and since games are a form of software, they too become more and more advanced. As games become more advanced, game developers aim to create games that offer a more realistic experience. The technology has advanced to such a stage that making the games look real is no problem, but making a truly immersive experience is something different. That's where physics comes in.