Analysis Of Anime Graph

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LIP –SYNCHING : An important thing in our facial animation is the ability to produce accurate lip synching while controlling the emotional content of facial motion. Lip – Synching with correct articulation of two or more speech sound together which influence on other is a very long task. We propose a very unique graph structure called Anime Graph and a search base technique that produce high quality speech driven lip synching . The Anime Graph . Anime capture the phoneme object and contains the phoneme label , audio information and similar motion segment. Like viseme an anime have visible representation of phoneme. But viseme capture the single frame of facial pose and anime hold number of motion frames. These frames depend on sampling frequency (120fps or 60fps) and also the duration of phenome. To organize these sequences of phenome/anime …show more content…

. . , _G(s)K ], that similar to the key shapes which are selected from training data. These are made by using the predefined morph targets, andcalled as keymorphs. A one to one mapping allows the vector which applied directly to the key morphs to produce a pointed animation. For basic facial expression the set of keymorphs are created, in several retargeted animations all with a different facial expression, and say the same thing. ADDING HEAD MOTION: Head motion is one of the important part of the facial animation. Previously, animation start by the developing head motion first and after that fill other details like lip synchronizing and other expressions. In this report we use an approach to synthesize head motion which is consistent with the character desired motion. Head motion introduces different kind of challenges to facial speech animation. The coupling between phonemes and visemes is much stronger than in audio signal and head motion. But in this case there is no relation between head motion and other communications details. For a single expression, many different head motions are

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