ICT Assignment
Animation is the core element to any cartoon or 3D animation. Animation along the years has only been getting better and better as from for example the first toy story movie was a major success in 3D animation, but it all followed the same principal as any other which is doing it by key frames and its like an optical illusion for it requires several still images one after the other rapidly played through. Through the assessment I will be thoroughly taking you through what exactly animation is.
Animation before Walt Disney was very old fashion and yet still quite technical for example the phenakitstoscope is a set of two disks mounted on the same axis the first circle containing slots around the edge and the second having pictures drawn in a concentric circle how it would work is by whilst spinning the two circles together, if looked into by a mirror the images should successfully progress one after the other as if it was a moving picture. The success of the phenakitstoscope was short lived after 2 years for a man named William George Horner invented the zoetrope which had two improvements to it, one being it did not require a mirror anymore and two being more then one person could view it. Another similar invention known as the kinetoscope was similar to the phenakitstoscope for it still allowed people to see moving pictures , although the invention was not a success it inspired other inventors ad was considered a landmark in the history of film.
The animation of Walt Disney first kicked off with early animations such as Snow White and the Seven Dwarfs, The Gallopin' Gaucho, Plane Crazy. During this early stage of animation these animations were mute and had no sound this eventually changed when the animat...
... middle of paper ...
...ng better and better , with more featured films to come out with mixed CGI , it seems we will only get to see better , Walt Disney and Pixar Movies only doing better by the year. And yet to add many movies now day, you may not even realize that 3D animation has been done in the movie and it will all look only to real for you.
In conclusion to all this in the future I can see only improvement as technology itself is improving. Things such as virtual worlds will come into place soon enough, where the person will himself be able to control a 3D object wearing some possible device, the Nintendo Wii being an example.
Works Cited
en.wikipedia.org/wiki/Phenakistoscope
en.wikipedia.org/wiki/Kinetoscope
en.wikipedia.org/wiki/The_Walt_Disney_Company
en.wikipedia.org/wiki/Walt_Disney_Animation_Studios
en.wikipedia.org/wiki/Astro_Boy
en.wikipedia.org/wiki/Toy_Story
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
Maltin, Lenard. Of Mice and Magic: A History of American Animated Cartoons, Revised and Updated Edition. 3rd ed. Plume, 1987. Print.
...work. He had an effect on animation because he created new ways that animators could use in order to improve their animations.
He discovered new ways to animate films and make the quality better (2). The use of color in Disney’s movies also set a new precedent in technology. Many critics still consider his work a masterpiece (12). In today’s world, one of the most important cultural aspects to most countries is the accessibility to tv and movies (6). If people want to learn something, they can take to the television, and voila. Disney played a huge part in the task of broadening communication through his important strides in technology. Without tv, knowing what is going on in the world would be a lot harder, and without Disney’s important discoveries in animation, recreational tv would be less
I am going to show you how he made this possible. Walt impacted the movie industry by adding color and sound to cartoons. He created a whole new kind of animation. Reality to Cartoon, by doing this he added a live person to a cartoon. Filmmakers wanting to pursue cartooning may be interested in my paper.
He held leverage over the industry and was able to shape pop culture. The golden age of animation was a time when theatrical animation was at the pinnacle of its popularity. The thirties and forties “are considered the golden age of animation. The Walt Disney Studio dominated the industry during these decades” (“Animators” 5) and started the trend with the emergence of sound cartoons in 1928. His popularity with Mickey Mouse put him in the spotlight allowing him to be a leader in the
Walt Disney rose up from humble beginnings. His childhood was anything but stable as his family moved throughout the Midwest because of his father’s work. Although his strings of early letdowns made it seem like success would never come, Walt Disney became highly successful in animation. During the 1930’s, Disney became determined to create a feature length animated film. Although many told him he would not be able to produce an animated cartoon that would hold an audience beyond seven minutes long, he continued to try. “Only a few years later, in 1938, Snow White and the Seven Dwarfs was a major success.” (Source 1) Walt Disney created seven noticeably individual personalities, something that had never before been accomplished in animation. Following this film came a steady flow of animated features including Dumbo, Bambi, Cinderella, Sleeping Beauty, and 101 Dalmatians. But animation was not the only thing that helped Walt Disney become a big hit. He dreamed of having a park in which would not contain the menace of carnival freaks, barkers and thrill rides. He wished to have a park which would attract many different ages of children. Although Walt Disney died in 1966, his dream came true after his death. Five years later his Florida Park opened, and Walt Disney World became the uncompromised and unfet...
“Whenever someone hears the word ‘anime’ they immediately think of Japanese animation or in the very least Asian cartoons. Really, though the word ‘anime’ is derived form the word ‘animation’. And the definition of animation is the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.” (par. 1)
...w any other animation out of the water. On November 28th, 1928 Mickey Mouse debuted in his first animation as Steamboat Willie. Thus begins the start of one of the most revolutionary companies ever in the art of animated cartoon features. The Walt Disney Company would soon take it’s feet as Mickey Mouse features incorporated the first picture and sound films of it’s time. Walt’s journey through life led him to take on a new found love for animation where he wanted to better it so that all sorts of families could enjoy motion pictures. From his influences in the theatres as a child, to his new ideas on how to improve animation, Walt began shaping the way animated cartoons functioned. From 1928 to The Walt Disney Company’s current operation, the success of one mouse has put Walt Disney into the history books as one of the most prominent managerial leaders of our time.
In America one of the first popular achievements in animation was the Disney production of a short seven minute animation called Steamboat Willie in 1928, which was the first animated show to feature sound synced to the animation. The show also featured the soon to be famous Mickey Mouse, who would grow to be one of the most well known trademark figures of American animation. During the time of WWII many animated shows, which were now called cartoons, were shown in theaters as a kind of break from the troubles of the real world, which was now facing war and the Depression. The cartoons during the time were comic and featured a lot of slapstick comedy.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
The whole in Chapter 2 is a critical literature review. In this chapter, it discussed on the VR and types of VR. In addition, it also discussed on the AR area include components, display, issues, definition, differential VR and VR. This also covered that cognitive development theory, learning theory, and learing style. All reviews are followed with the implication for each topic to this study.
When walking through an art museum, there are rarely paintings of caricatures on display. Though some artists have developed avant guarde or impressionist styles, these are not considered cartoons for the simple fact that they never were displayed on the silver screen. Yet paintings of Disney characters sell for thousands at auction if they are authentic. Disney separates itself from other animation studios with their signature style and tedious techniques, like traditional artists. Since Disney has been making animated films for years, it has become a huge part of American culture. Many people even classify the older, hand-drawn films to be moving works of art. On the other hand, animated TV shows from Japan known as Anime, are not considered to be works of art. Often starting as a comic like sterilization known as manga, anime has captured the hearts of millions of viewers. Like any art form, there are a variety of styles to choose from; ranging from breathtaking to humorous. Like the renaissance painters or even Disney, Anime itself has shared many of the same traits. However, the world over dismisses it as a childish pastime, rather than the art form that it is. Both Anime and Art are a culmination of style, cultural representation, and emotional expression.
In the beginning of animation, animators created images using pen and paper. They were then arranged to give the illusion of movement and depth. This type of animation is called traditional or 2D animation. This style is a great option if the animator is working with characters and want the benefits of a hand drawn quality. However, with 2D animation the animator would need to start completely from a scratch piece of paper to change the camera angle for a scene. Also, truth is fewer and fewer animators can create drawings needed to make a beautiful 2D animation. Today, animators have turned more to 3D animation. 3D animations are created on a computer, with modeling programs to produce a much more realistic and complex animation experience. What helps in making a lifelike animation, is the simple fact that it can be viewed and lit from all angles. 3D animation also adds textures that can be placed into live scenes and elements. This style can work for any concept and offers flexible, customizable, and an overall fluid motion. A friend (a non-animator) of J.K. Riki was asked why he thought 3D compared to 2D was “more real”. He replied and said, “blurs the line between fantasy and reality” and “a child’s daydream – and all other ages – is theoretically 3D, so it’s like their fantasies come to life”. However, what an animator must know is to achieve beautiful movement within the animation, animators must apply the same principles that apply to 2D. Just because it 3D is done digitally, doesn’t mean it is done completely for the
Computer Graphics is the bond between humans and computers. Computer graphics is a large field that branches into almost all fields of computer science; however its roots are young. Computer graphics has massively grown over the past 40 years and is now our primary means of communication with computer applications. Do to technological limitations in the 1950s, computer graphics began as a small, specialized field. The Whirlwind project at the Massachusetts Institute of Technology is marked as the origin of computer graphics (Machover 14).