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Essay about the history of animation
History of technology in animation
Essay about the history of animation
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Animation came into being at about the same time silent films did, and has been a part of the cinema ever since. At its most concrete definition, animation is a group of pictures, called frames, which are quickly cycled through in front of a camera to create the illusion of movement. However, animation is not just technical, it is emotional, and it tells stories through the graphic arts. It wisps us to faraway places, and enthralls us with stunning graphics and magnificent backdrops. In order to understand this medium, it is important to give some historical context, describing the origin of cartoons and how they developed into modern animation, and finally, where it could go in the future.
Animation arose in the early twentieth century from the artistic manipulation of comics, drawing inspiration from early silent films and the first black and white movies. In fact, the first recorded animated work was probably “FANTASMAGORIE,” the very first animated feature to be shown in a theater. A grainy set of images flashed before the audience, who would experience this medium for the very first time. Emil Cohl, a French cartoonist who combined film and comics for the first time, created it. In fact, many of the first great animators had backgrounds in comics. Another great animator, named Winsor McCay, could be considered the father of modern animation. McCay was also a comic book artist, and his work is some of the most beautiful and progressive of the time. He was the first to prove that both comics and animation were a viable field of work, and left a legacy that still inspires animators even to this day. The limitless possibilities for a character’s movement gave these first animators an advantage over live-action films, creating dy...
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...ren. This is probably because my generation grew up on animated works and learned to love them. This means, however, that animators have to produce better and better works, with easter eggs thrown in for the adults.
To conclude, I think it is important to elaborate on why animation is important for this generation and for future generations. Long ago, fantasy lived in the stories and songs of people, and was passed on to the public orally; those same stories, songs, and poems provided an escape from the beige color of life. Similarly, animation serves as a venue by which those stories and songs are reimagined. It provides the same things that stories did: characters to laugh with, cry with, and grow with. Animation is the same as the stories of old. This means that animation provides an escape from reality, a refuge in fantasy that we can identify with and cherish.
The Stories Behind Lotte Reiniger’s The Adventures of Prince Achmed The word “animation” defines as the technique of photographic successive drawings to create an illusion of movement, bringing a sense of life and vigor. Animation is usually associated with a sequence of drawings, bringing fluidity and character to a sketch. The same is said to miniature models, by the use of stop-motion; but what about cutouts?
My initial idea for this paper was to focus on the technical aspects of the film—the hybrid of animation and live action. I first saw this technique used in The Three Caballeros (Ferguson & Young, 1944) and was going to research this film, but the amount of literature on t...
Available technologies during the time of the creation also influence how the picture looks and is represented, but not necessarily how the story is told. This right balance and blend of accepted traditions and drifts from the princess archetype, utilization of technology, and focus on audience creates a perfect potion, making the Disney Animated Studios a jugunate in children’s animation for years to come. Works Cited Disney’s Tangled. Disney Enterprises, Inc., 2010.
es indeed, animation is fun for children, but it also expresses important ideas for people of all ages. In some ways, ‘Shrek’ is your classic fairy tale for example, it has a hero, a beautiful Princess, and a dastardly villain. But unlike the traditional fairy tales, the hero is an ugly, ill-tempered ogre, the Princess is not all she appears to be, and the villain has some obvious shortcomings. The award-winning animated film, ‘Shrek’, is directed by Andrew Adamson and Vicky Jenson, the viewers learn that being a good person is more important than just being good-looking. It also shows that true friends help each other in difficult situations and that women can be equally as strong characters as men. These ideas are portrayed through characters such as Shrek, Princess Fiona and Donkey. The directors use camera angles and dialogue to express their ideas.
The standard Disney story from the mid 1930s to the beginning of the 1940s is one of the pursuit and somewhat linear progression towards realism. Many theorists used the term ‘hyperrealism’ to describe what appeared to be Disney’s “attempt to represent reality in a medium predicated on artificiality” during the Disney-Formalist period (Disney Formalism, Pallant, 40). Indeed, as the animation and technology employed by the company became more advanced, productions relied less on gag-based humor and metamorphosis and more on realistic animation to develop character and narrative. Many critics of this evolution viewed them as “a move away from animation’s main province, as well as a kind of non-artistry produced from simply duplicating live
Bliss, John, Art that Moves: Animation Around the World. Chicago, Illinois: Heinemann Raintree, 2011. Print
Before speaking in full detail of the personal fondness that was acquired and progressed thought the series and the graphic details of it, it is important to address the technology that has made the motion picture possible. Computer Generated Imagery is defined as the “application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, commercials, and simulators”. In simpler terms computer generated imagery is used in different works of art to create another world through the click of a mouse. Computer generated Imagery is commonly referred to as CGI when using three dimensional computer graphics to create special effects in films and television. Anyone from a professio...
The films of Disney’s classic and modern princesses are a well-known part of the American animation industry. Put against each other, the movies display clear similarities and differences. It is important to examine these similarities and differences to be aware of what children nowadays, and in the future,
The animators transport the audience into magical lands that spark the imagination in both children and adults. Through these fantastic worlds we are given a view into modern issues such as human’s negative impact on the environment, or the destructiveness of war. We are also shown simpler stories such as one of a girl transitioning from a world of innocence into adulthood, or a story of the great imagination of young children. The audience can watch one movie and observe the value of nature, or they can watch another movie and get a history lesson on the effects of WWll on Japan. Studio Ghibli is very versatile.
If any one has ever watched some of the really old animation such as Steamboat Willy done by Walt Disney Studios in the late 1920’s or some of the animations showing up on the Internet nowadays. They know that animation has come a long way and is still improving.
The first thing that must be addressed is the reality that animation is on par with film. It is quite literally art. The amount of effort, talent, and imagination that goes into the story is nothing short of amazing. Although animation is often reduced to just programing for kids, when put side by side, the only difference between Gone With The Wind and The Lion King is that one is animated. Both are images, but one is photographed and the other is drawn. To what I stated earlier, someone’s preference may differ from another person, but each would consider it an art.
Animations are a series of drawings, computer graphics, or photographs of objects, like puppets and models, which are different from each to create a variety of entertainment for the audiences. Animations are what brings excitement and mystery, hooking the audience in through interest. It is a form of some sort of “magic” where things that aren’t real but from the imagination comes to life in front of people who live these mundane, ordinary lives, adding color to the eyes and mind. The creators of such amazing arts and creation are animators.
Animation is a visual technique that creates the illusion of motion, rather than recording motion through live action. The technique is used mainly for motion pictures. Animation can be created by illustrators, filmmakers, video makers, and computer specialists. Animation is most popular in creating cartoon movies. Advertisers also employ animation to develop commercials for television. In addition, producers of instructional films may use animation to help explain a difficult idea or one that could not be shown in live action. Animation can also be combined with live action in a movie. Many animators continue to make many drawings by hand. Since the mid-1980's, however, computer assistance combined with hand-drawn animation has become standard in many movie studios. These methods created such feature-length animated films as The Lion King (1994) and The Prince of Egypt (1998).
In this chapter, it has shown a brief history of animation and how it started in the early days of animation. It also discussed about 2D in brief and 3D. Also the techniques applied in making of animation since early ages with the evolution of 2D to 3D animation.
Animation, like any other creative art, requires a successful animator to be: patient, talented, disciplined, and willing to work hard. Among the term animation are subcategories such as: character and effects. Character animation is the hardest, in that is requires the most skill. The animator must have a critical eye for every detail that goes into the final project. Character animation can also be broken up into its own subcategories such as: 2D, 3D, traditional, stop motion, and motion graphics. However, 2D and 3D are the most commonly pursued. Regardless if the project is generated by hand or by computer, the overall goal of the animator is to entertain. The animator must have both a clear concept of how to entertain the audience, and