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Aggression and biological factors
Nature nurtures aggression
Aggression and biological factors
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The different levels of aggression in a certain situation is based on the person maturity in my case. Certain individuals will be more mature in a situation and in other situations that may break them to a point of no return may act out in a way that may even be new to them. For example, A person may threaten to do something to the certain individual, but say that person was to threaten someone they love, maybe his/her mother, that person would probably be filled up with rage at the thought of that person hurting his/her mother. The state of your environment can affect the way you handle your aggression. Negative arousal is a way of getting into one’s mind. Once in the mind it uses probably the worst possible thought you have of the situation and because of that it will give a likely chance of an aggressive action. …show more content…
Meaning it is part of our nature due to the activities we do daily. The book used certain examples to explain these cues by saying “hunters displayed a more pronounced “weapons effect”” (93). Meaning their reacted way faster to aggressive words due to their instincts in hunting. By doing these types of research they found out that the situational cue is based on a person’s past behavioral experience. Then while reading this passage if they were talking about hunters imagine what how the kid’s aggression cues will be developed. You see how kids today at a young age play more violent games such as Assassins Creed, Call of Duty, or even Grand Theft Auto all contribute to showing aggression one way or another. Kids growing up in that state of mind will be more prone to having aggressive
All around the globe, people have attempted to find an organic, genetic basis for aggressive behavior. Several hormones and neurotransmitters, such as testosterone and seretonin, have been implicated in the "aggression quest", as well as specific localities of the human brain. My paper will serve to suggest that although many findings have shown impressive results regarding possible biological causes of violent behavior, we still do not have sufficient means to understand the neuroanatomical or biochemical basis of aggression.
Stress-management. Humans usually react on impulse without giving a thought of what they are about to do or what they are about to say. If we give enough time to think if our actions or words would hurt others, then our violent behaviors will be reduced. One strategy that really works well is by keeping silent when you're at the peak of your emotion. When you are angry, frustrated, depressed, or hurt, it is much better to keep silent for a while. If you are already able to think clearly, that's the time that you ought to confront the person
Tio Hardiman, the creator of the Violence Interrupters Program, said, “You can give them a history lesson. Your daddy was violent, your granddaddy was violent, and your great granddaddy was violent. And now your brothers are messed up because you misled them” (James et al., 2012). He is describing how violence is a learned behavior from your family and close peers. Hardiman goes on to tell a little about his own family’s history with violence. When he was fourteen, a man tried to hurt him in the streets, but his stepfather killed the man right in front of him, and he recalls feelings good about it. This family taught him violence was okay through their own
One of the most researched topics in the history of psychology is aggression. One goal of social scientists has been to define aggression. Some believe that aggression is biologically preprogrammed, others look toward situational factors and this study suggests that aggression is learned. This study was conducted by Albert Bandura and his associates in 1961 at Stanford University. The researchers proposed that the children be exposed to adult models with either aggressive or nonaggressive ways, they would then be tested without the models present to determine if they would imitate that aggression they observed in the adult.
What the author means is that children use a different form of action to get across their feelings. While both Sauer’s cause and effect approach to adolescent gaming and Granic’s physiological approach and their conclusions about the effects on children have led me to observe a new approach to understanding the complexity of the minds of the young players. However, what are the causes of violent video gaming and do they truly result in a negative or positive effect upon the youth? In Sauer’s article “Violent Video Games: The Effects of Narrative Context and Reward Structure on In-Game and Postgame Aggression,” James, a graduate of psychology, goes in detail to why children choose violent or less violent games.
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Lefkowitz, Monroe M. 1977. Growing Up to be Violent: A Longitudinal Study of the Development of Aggression. New York: Pergamon.
Throughout history, mankind’s tendency has been to turn quicker to the sword rather than to a peaceful discussion. War follows civilizations. Some used it to their advantage, like the Romans, Aztecs or other ancient empires, to conquer new lands and people thus gaining greater power. However, the latter part of this world’s history, has been spent attempting to decrease violence. The League of Nations was created following World War I to prevent anymore wars of that destruction. Obviously the League of Nations failed leading to the start of World War II. With the end of the war in 1945, the United Nations arose to keep world peace and have thus somewhat kept to that. So, why then, has the world seemed to have fallen into greater disarray and
In general they are positive toward other people. Aggressive people, on the other hand, are hostile and even violent towards others. They are often not concerned with other people's rights and may freely violate them. They are usually more narcissistic than assertive people. Assertive people are more concerned with reaching meaningful goals while aggressive people are more concerned with hostility towards
Thesis Statement: Unsupervised children who watch violence on television exhibit violence in their everyday lives and develop into aggressive adults.
A high school student cried as she recounted being tormented in middle school by her classmates. For some reason she was targeted as a “dog,” and day after day she had to walk the halls with kids barking at her. How did it stop? The girl said she stopped it. But how? She picked out another girl, someone worse off than herself, and started to call her dog. Then the others forgot about her. Then they barked at the other girl instead. Girls may be made of sugar and spice and everything nice, but on the inside, they are just plain mean. “Girls tease, insult, threaten, gossip maliciously, and play cruel games with their friends’ feelings and set up exclusive cliques and hierarchies in high schools.” (Omaha World Herald, 10A).
noticing an increase in the aggression of their children as well. This brought about the assumption that the violence in video games has a large impact on the way children behave.
Sutton, D., Wilson, M., Van Kessel, K., & Vanderpyl, J. (2013). Optimizing arousal to manage aggression: A pilot study of sensory modulation.International Journal Of Mental Health Nursing, 22(6), 500. doi:10.1111/inm.12010
Aggression and violence by players and fans has become permeated in almost every type of sport. We as a society has become increasingly accepting and even demanding of this deviant behavior. Media’s role in the acceptance of aggression and violence by competitors and spectators is the question. Newspapers devote entire sections to cover sporting events for fans. Television’s sports commentators contribute dramatic, opinionate commentaries to pre-game, game and post-game sporting events. Whether we like to admit it or not, the media has aided in the development of the public’s belief systems.
The concerns of parents are that theses types of games are going to change their child’s life in a bad way. These ideas are true through tedious experiments that prove that violent games produce violent children. The games that cause the most fear are ones that give the players the opportunity to select their own weapon and decide what violent adventures they long to experience. A well known fact is that repetition increases the learning process. For example, when students are studying for a test they will incorporate the use of flashcards. Using the flashcards exposes the child to the information repeatedly until it is memorized. While playing these games, the player learns the patterns of games through repetition. By doing this they are unconsciously learning to act in the same way as the game. In March of 2014, the Center for Study of Violence at Iowa State participated in a study where they followed over 3,000 children over a three year period who played video games. Since the experiment was carried out over a long period of time, it was easy to spot out the effect of the games on the test subjects. The report discovered that the boys who played the hostile games had an increased amount of recorded aggressive behaviors, and although the girls in the experiment played less violent games than the boys, they still displayed violent behaviors (Gentile, 2014). The