The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives. Before this subject can be analyzed, there are a few key terms that must be defined. The first term is meta-analytic procedures which are the statistical methods used to analyze and combine results from previous, related literature (Study: Violent Video Game Play). Also, America’s Army is the official video game of the United States Army and is used as a training platform for soldiers (Suellentrop). Now that some …show more content…
Most gamers take their anger out on video games. There are more violent games now then there has ever been (Issitt) but, the murder rate is declining (Suellentrop). These video games also help people learn how to deal with these conflicts in a social manner through online game play. Gerhard Jones argues “Engaging in violent fantasies provides a way for children to express violent tendencies safely and learn to control the feelings of violence and frustration that are an essential part of emotional development,” (Issitt). Troubled children, such as those in school shootings, might be drawn to act out the violent tendencies they are experiencing which could help to prevent them from acting out violently in the real world (Issitt). However, videogames do not only allow players to control conflict, but they also allow players to meet new people and make new …show more content…
Video games can be educational because many games contain educational elements. Also, numerous games depict fantasy creations of historic events. Many educators create games that provide accurate historical information (Issitt). The great advantage of historical games is that they allow players to theorize about different results in history, for example, if Germany had won World War II (Issitt). Video games also provide a form of mental exercise (Suellentrop). Video games can help people think on a deeper level, while also allowing people to have fun with it.
Video games also have some good effects on the body. Hand-eye coordination is improved with video game playing (Suellentrop). Spatial Orientation skills are also improved when playing videogames (Issitt). Other Benefits of video games are improved vision contrast and improved visual recollection. Now that some benefits of video games have been named, it is time to address some arguments against video
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
Studies show that video games can in fact, be beneficial to you. Many times when you hear people talk about video games, it is usually talking about how they ruin people’s minds. While there is little evidence to back up those claims, on the other hand, there is also evidence defending it. Video games can have many social, educational, and/or cognitive benefits.
Attention Getter: Have you ever thought about if video games are beneficial for kids and teenagers? Well new studies are proving there are benefits for kids that play video games daily.
Some of the most controversial video games are also the ones with the greatest potential benefits. Fast-paced, “first person shooters” has been accused of being too violent, but the benefits gamers gain from playing them are astounding. It is only common sense that the only way to get good at something is to practice. Baseball players didn’t be...
The mass production and use of video games, they have been associated with warping the mind of the younger generations who play them. In preparation for writing this essay I did a google search of video games in news headlines one of the first things that came up was the headline about a fourteen year old boy who hung himself after playing Call of Duty. They go on in the subtitle to say that other mass murders were also avid players of Call of Duty, this is how the media uses video games as a fall man for not addressing that all of these people had mental disorders that were not being treated because their parents didn’t want to address their problems. The only side of the argument that is publicized is the harm video games can do never the positives, things like improved spatial cognitive development, team building skills, and increased problem solving can all be attributed to playing video games. Yet the proliferation of some of the negatives to playing video games being blown out of proportion by the media, degrades the usefulness of video games and halts further development for something that should be beneficial to us. The arguments against video games make the point that playing games that include violence increases the aggression is the person who plays them, or that playing video games can create an addiction. Video games need to be shown for both the good they can do, and have parents engaged enough to understand what their child should be using them for because the problems with video games have less to do with the video games and more to do about the people using them.
Did you know that 97% of kids in the U.S. Ages 12-17 play video games? Are video games good for you? The answer is no. Video games affect youths in negative ways. Imagine, the world without video games, kids would be outside way more often and there would be not as many obese people. Because of kids spending too much time on video games it can become addicting. Kids can go crazy because of getting mad at the game.
In fact, video games have many educational applications towards the real world situation. According to Marco Visscher, “Video games also reinforce self-confidence and teaching skills that cannot be experienced in traditional textbook”. Therefore that one of the applications of video games allows the user to learn skills that cannot be experienced via books. Because video games allow the players to experience events that textbook wouldn’t. From James Paul Gee’s, he explains how people who often say they are playing when working hard at learning are those professionals…” Those professionals can use pieces of knowledge from video games and apply them to the real world. They can find that video games amusing and at the same time working hard towards their goal. Video games can help the students learn, analyze and making connections (Visscher). This has proof that video games have multiple application that includes educating students to make connections from the virtual world to the real world. Also, video games can help improve students’ learning skills and allow them to better formulate hypotheses. While games can educate students, but it can also help relief them from their stress.
middle of paper ... ... The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance. Journal of Adolescence, 27. http://www.sciencedirect.com
Are Video Games Bad or Good? Whether video games are beneficial or harmful to our growing youth has been a long, exhausting debate. Video and online games have long been accused of negatively affecting children’s health not only physically, but mentally as well, including laziness, violent tendencies, social isolation, and obesity. However, recent research is proving otherwise.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
A video game is a specific type of software that runs on hardware, a computer or video game console, and today's video games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. Video games, especially those that contain violence, are becoming increasingly popular with college students. They are often considered a bellwether of Internet use, but the Internet is not the only technology they have incorporated into everyday life. They are also using other technologies like cell phones, mp3 players and other devices to entertain themselves wherever they may be but still, they are more interested on videogames that internet offers. With the increasing amount of time that students are spending on video games, one is left to wonder what effects video games have on the people who play them.
...nd David A. Walsh. “The Effects of Violent Video Game Habits on Adolescents Hostility, Aggressive Behavior, and School Performance.” Journal of Adolescents 27 (2004) 5-22. Web.
I've been playing, reading and studying videogames since the early 90's and have firsthand knowledge of the possitives and detraments that come along with this hobby. Videogames are a multi billion dollar industry even over taking movies as the most lucrative for of entertainment. So it's no wonder questions are being raised much like the same one's asked of movies when they first came out. Are games to violent, do they teach people how to use weapons, do they make youth complacent and unmotivated to finish studies for example. These questions though warrented have for the most part been proven wrong through vast amounts of studies. I believe that games are a possitive force for education, relaxation and just pure enjoyment and have little to no negative effects.
Vastag, Brian. “Does Video Game Violence Sow Aggression? Studies Probe Effects of Virtual Violence on Children”, JAMA, Chicago: April 2201. Vol. 291, Iss. 15; pg. 1822. Retrieved: 16 August 2004