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Educational benefits of video games
A speech about video games
Educational benefits of video games
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Benefits of Video Games PREPARATION OUTLINE Purpose Statement: To persuade my audience that there are benefits for young generations to play video games. Thesis Statement: Many people believe that video games have more negative outcomes than positive. I disagree and here is why. Introduction: I will be explaining how certain categories are better than kids that do not play video games. Attention Getter: Have you ever thought about if video games are beneficial for kids and teenagers? Well new studies are proving there are benefits for kids that play video games daily. Overview of Main Points: I would like to present this speech in an attempt to persuade you to not think that video games have negative affects on our younger generations and to show you what benefits come with daily use …show more content…
compared to not playing video games. (Transition from intro to first main point) I am going to take you into the history of gaming to give an understanding where this all generated from. I. First main point written in complete sentence: The history of video games. A. Support for 1st main point. I am going to inform the audience how video games in the past took over children’s social lives. There was no online interaction with other players in the past. 1. Before the 21st century, online gaming did not exist. 2. This caused children to loose their abilities to interact with others and not be able to have much of a social life. B. Support for 1st main point: Basic gaming only could engage certain parts of the mind or motor skills. 1. According to Mary Bellis, “In 1962, Steve Russell invented Space War! Space war! Was the first game intended for computer use.” 2. Back then video gaming was beneficial but only to a certain point. (Transition): The history begins to explain video gaming but the gaming industry has revolutionized gaming. II. The generation of gaming in this day and age. A. Support for 2nd main point. The video game industry today has a huge selection and variety to appeal to anyone and everyone. 1. There are many genres to appeal anyone’s likings. (Give an image of different types of games) 2. Video games include brain games, reaction games, and mentally engaging games that keep the gamer thinking at all times. B. Support for 2nd main point. Games in this day and age help gamers stay engaged and frequently testing their abilities to be the best. 1. In the generation of gaming players are allowed too not only interact with friends they know but people all across the country and the world. This allows gamers to have a large amount of networking which only social media allows you to do that. 2. This gaming community allows players to learn how to lead, how to communicate, how to make quick-witted decisions to help their teams out and be the best. (Transition): Video games have changed within new generations and so has the advantages in youth’s growth. III. Third main point in complete sentence: These are the benefits of video game in today’s world. A.
Support for 3rd main point: Benefits of playing video games are: 1. Reaction times 2. Reading Skills 3. Memory 4. Awareness B. Support for 3rd main point. According to the American Psychological Association, “A 2013 meta-analysis found that playing shooter video games improved a player’s capacity to think about objects in three dimensions just as well as academic courses to enhance these same skills, according to the study. This enhanced thinking was not found with playing other types of video games, such as puzzles or role-playing games.” • Visual prop of chart showing improvement in cognitive thinking. (Transition): Gamers will benefit from daily engagement with video games but excess can have negative effects. Now there have been new games and more benefits for gamers, gamers should not be discourage to game. Conclusion: • Summary of main points of the speech: The next time you think video games have negative effects on gamers, rethink the facts. There are benefits that show better students for school by simply gaming. But excess gaming will result in negative effects. • Wrap up of the speech– So game on gamers and enhance your cognitive thinking through
gaming!
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
Lee, M., and Laura Finley. “Counterpoint: Video Games are Addictive and Promote Irresponsible Behavior.” Points of View Reference Center. 2011. EBSCO. Web. 22 Mar. 2011.
Perry, David. “Are Video Games Better Than Life?” TED. Monterey, California. Feb. 2006. Web. 16 Feb 2014. Keynote Speech.
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
(Attention Getter) Since 1972 with the creation of pong, video games have been one of the leading ways to spend free time around the world. (Link to Audience) With the creation of all sorts of different
Video games. They provide an escape from reality to explore worlds and realms beyond our own. However there is a lot of controversy surrounding wether or not video games are good for you, many people are under the impression that video games turn kids and adults alike into mindless zombies hellbent on violence but in this essay I aim to convince you that not only is this untrue but that video games are actually beneficial. I’d also like to mention that too much of anything is bad for your health,for example extremely high quantities of broccoli can be toxic.
I would like to address the negative and positive effects video games have on their players. I will also mention that due to both of these, they make video games multi-dimensional.
Video games have been around about 50 years and they contribute a big part of the U.S. economy. People interact with video games every day throughout different ways, such as cell phone devices, computers, consoles or whatever which has a screen on it. In fact, it has always affected people’s lives. However, not so many people understand the benefits of video games. With video games, people can not only relieve themselves from stress and suffering, but it also improves people’s social experiences while they are exchanging and absorbing knowledge with other people; more than that, people can learn many other things from video games which can help them to achieve great things in lives.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
This being said, it can be proven that advancements come with positive and negative effects. The video games of twenty-five years ago have evolved into something different and in some cases something dark. Research has shown in many cases that video games have negative effects such as: increased aggressive behavior, desensitization, and poor physical heath on adolescents. Many researches also think part of the problem arises because adolescents do not receive enough parental supervision with these games. After discussing these negative effects it will be obvious that more vigilance and regulations are warranted.
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.