Handheld game console Essays

  • Essay On Handheld Devices

    621 Words  | 2 Pages

    22.Introduction Our handheld devices become a mirror that we see our selves on it. We cannot stay two hours without using it. So, what do you have stored on your PDA or cell phone? Maybe some personal phone numbers and addresses? Business leads? Perhaps even a few PIN numbers and passwords? There's probably some pretty important information stored on them. Here's the next question: How would you feel if your phone was stolen or if your Pocket PC ended up in someone else's hands? Or what if a virus

  • Marketing Fictional Product

    2324 Words  | 5 Pages

    in 1995 the company has flourished into a 1 billion dollar a year company The Hyperdyne Lige' will take a new place in the arena of mobile gaming. The console will be offered in one model - the Lige' Lite for $199. At first the L.L. will only be available online at www.hyperdyne.com. The Lige' will be the first in a new category of handheld products designed to offer all the advantages of having a PC or laptop all in a device that can fit in your pocket; delivering both on entertainment and functionality

  • Will we see the Downfall of Nintendo?

    1405 Words  | 3 Pages

    to the video game industry in North America that took place in 1983. There was a flood of bad games that shrunk the games industry’s value from three billion dollars down to a few hundred million. The Atari 2600 system was pretty much the basic and most populated console in the states in the early 80s. Atari was mainly responsible for its lack of productions and marketing. Even the Commodore 64 and the ColecoVision had its share of failed productions along with many other brand consoles. Eventually

  • The Video Game Industry In The 1980's

    1284 Words  | 3 Pages

    In 1984 the video game industry was reeling from a market saturation crash. During the 1970’s and the beginning of the 1980’s the main form for video game entertainment was to go to a local arcade with a roll of quarters and wait your turn. The home gaming console was still getting off the ground with a handful of proprietary systems. Atari and Intellivision controlled 80% of the market, an estimated 2 billion dollar market(1). These home systems where building up market share but had a problem because

  • Nintendo Research Paper

    3619 Words  | 8 Pages

    gaming systems Introduction: Nintendo, one of most popular video game company's in the entire world. Known for its unique games, characters and systems, it is also the oldest video game company in the entire world. Originally founded in 1889 it produced and achieved great success in the card-game industry. During the 1960's however, Nintendo “ventured into numerous other business ventures before finally landing in the lucrative video-game industry, which is where it would eventually leave its mark.”(4)

  • Nintendo Research Paper

    1874 Words  | 4 Pages

    Daryl Cunningham April 18, 2018 Dr. Stinson BUS-430 When it comes to video game companies the one that has the most extended history to date is Nintendo. What started out as a small company it grew to the vision that people has seen today. Even though there are two companies that not only have console and games, nevertheless Nintendo were the ones that help put video games back on the market. This evidence appears by going through the overview, financial, use of technology, and SWOT/Porter Five

  • The Importance Of Computers In The Gaming Industry

    821 Words  | 2 Pages

    feature that attracts a certain group of gamers. Those who prefer social play and value convenience will choose a console, while the gamers who like better performance and graphics will continue to use their computers. Neither system is better, but it depends on the preferences of gamers. Half of gamers prefer to play video games on computers and the other half choose gaming consoles over their personal computers. Today, it is the biggest subject of dispute between all gamers. The gaming industry

  • Evolution of Video Games

    1668 Words  | 4 Pages

    1. INTRODUCTION: 1. a What is Video Game? Video game is an electronic game seeking human interaction through an engaging user interface that is being fetched by a video device. Traditionally the term video in video game is referred as a raster display device, but it now implies any type of display device [monitors, TV etc] that can produce two or three-dimensional images. 1. b How does it work? The electronic systems used to play video games are referred to as platforms. The most famous platforms

  • Nintendo Research Paper

    793 Words  | 2 Pages

    Why Nintendo is a Popular Company Nintendo is the oldest video game company, starting in 1889 as a trading card manufacturer and later making video games. Nintendo has managed to stay relevant in the video game industry for over 30 years and is still the most beloved game company out there. Nintendo has had a long history of video game development, even saving the video game market single-handedly. Nintendo started off in Japan when a man named Fusajiro Yamauchi created Hanafuda cards in 1889

  • Nintendo DS Analysis

    1178 Words  | 3 Pages

    study is the Nintendo DS. This product is one of Nintendo’s most recently released games consoles. I will explain what the Nintendo DS does. It is a handheld games console that consists of a book like structure. It has a small LCD screen on each side. One is a touch screen and the other is a viewing screen. The console also incorporates a microphone and has Wi-Fi capabilities. This allows the user to operate the game by using a small stylus on the touch screen, it can also listen to voice commands

  • The history of gaming

    1106 Words  | 3 Pages

    Video gaming, First started in the late 1940’s, games were nothing like they are today. Games have continued to evolve over time to set new standards in the industry, and provide top end systems for the consumer. From arcade cabinets to handheld to computers and smartphones, there are many different options for today's’ markets, and different reasons why gaming has changed. Here are a few. Video games, games operated by computer circuitry, are completely virtual. Besides from peripherals, they operate

  • Nintendo Fake Essay

    507 Words  | 2 Pages

    they were working on a new console that would change how people played video games, Nintendo would codename this new console The NX. This sparked multiple rumors of what the console looked like and created multiple conspiracies of what this friendly family company was trying to do with their company. Around October of 2016 Nintendo gave insight of what the NX is and it gave the actual name of the console: The Nintendo Switch. With this trailer people saw that the console was portable, had removable

  • The 90s Research Paper

    930 Words  | 2 Pages

    History of 90s Video Games & My Perspective Corey Bates Bachelor’s Degree Argosy University Abstract My purpose of this paper is to talk about one of the greatest and mostly everyone’s favorite generation of video games which is the 1990’s. It’s important that we look back at how gaming changed the world during a rebellious time it’s was the 90’s good guys were out bad guys were coming in. Sony, Nintendo & Sega were in a war trying to see who the better console is. The console wars made the 90’s great

  • The Video Gaming Culture in Japan

    1609 Words  | 4 Pages

    There are many gamers around the world, and one of the largest gaming populations is located in Japan. (Niizumi) Japan has been, and continues to be one of the largest developers and creators of both of video gaming consoles and video games around the world. (Niizumi) Japanese video games are beneficial to society and are an excellent source of employment to many in Japan. To understand how video gaming relates to Japanese culture we need to understand more about the country of Japan. We will explore

  • How the 1970’s Sparked the Video Game Industry

    2193 Words  | 5 Pages

    How the 1970’s Sparked the Video Game Industry Would it not be awesome if we could do the things one can only dream of doing? Imagine a world where you can be a running back in the NFL, a powerful sorcerer, and Batman, all in the same day. This world does exist and its the world of video games. Video games allow us to escape reality and the stress that comes with it. It is a world of infinite possibilities with something for everyone. You can slay huge aliens with your friends in a virtual reality

  • How Did Nintendo Get The Right For Tetris?

    600 Words  | 2 Pages

    to young boys, but also young girls too. They even wanted to sell their games and consoles to adults. The company wanted to combine the Game & Watch with the NES. This invention became known as the Game Boy. It was a handheld console that was widely received by everyone, especially adults. Around this time, the game “Tetris” appeared in the form of a coin-operated game. Nintendo and others raced to get the rights to this game so they could claim it for their own (David Sheff, 1999). Chapter 14: The

  • Sony Research Paper

    1559 Words  | 4 Pages

    conducting a series of interviews, my group found that Sony needs to focus more on marketing and creating easier, more general games for all ages. Through our interviews, we have realized that Sony’s Play Station console is more for the “gamer” type of person and therefore, limits our sales. Competitors such as the Nintendo Wii, is overall a family oriented type of game system. As shown in the interviews, many people did not know much about Play Station’s networking abilities, and it was found

  • Key Changes in the Video Game Industry

    1672 Words  | 4 Pages

    Key Changes in the Video Game Industry The first wave of home video games was launched nearly 30 years ago. By the early 1980s, this electronic entertainment medium had emerged as a cultural phenomenon, thanks to classics such as Asteroids, Centipede, Donkey Kong, and Pac-Man. The world of video games has, of course, changed drastically since then. For starters, Microsoft, Nintendo, and Sony are now the key players in the console industry, having replaced Atari, Coleco, and Mattel for those

  • Essay On Playstation

    1016 Words  | 3 Pages

    PlayStation brand on December 3rd 1994, when the first console was launched in Japan. As of January 2014, the brand consists of the four home consoles (PlayStation, PlayStation 2, PlayStation 3 and PlayStation 4), a gaming magazine, an online network (used with PS3 and PS4) and two handheld consoles - the PlayStation Portable and PlayStation Vita. The concept of the PlayStation was born after a failed venture between Nintendo and Sony to create a games console that used optical disc technology. After Nintendo

  • Pokemon Research Paper

    758 Words  | 2 Pages

    Pokemon is one of the best game franchises ever created. It has been around for several years. The first games launched in 1996 in Japan. However in America, it started in 1998. As of 2013, it has grossed over $4 trillion dollars worldwide, and then turned around and earned $2 billion dollars in 2014 alone. The franchise now spans video games, trading card games, animated television shows, movies, comic books, and toys. Pokémon is the second-most