Video gaming, First started in the late 1940’s, games were nothing like they are today. Games have continued to evolve over time to set new standards in the industry, and provide top end systems for the consumer. From arcade cabinets to handheld to computers and smartphones, there are many different options for today's’ markets, and different reasons why gaming has changed. Here are a few. Video games, games operated by computer circuitry, are completely virtual. Besides from peripherals, they operate in a world of their own. Starting in a computer lab at MIT, bored students created a new type of game. In 1962, they developed Spacewar! which is the earliest known digital video game. Since there was no such thing as a video game, they had started a new revolution of modern gaming as we know it today. Then, in 1966, a man by the name of Ralph Baer designed circuitry to display and control moving dots on a TV screen; he was known as the father of video gaming. Baer also helped create the first commercial console, the Magnavox Odyssey, which led to the creation of color graphics in 1981 by IBM (6). Video games can run on many different platforms today, ranging from the PC, to arcade cabinets, consoles, home TV sets, handheld/mobile, and even server based (1). But before we explore the future, we must look into the past to see how the industry started. In the beginning, nobody had ever dreamed of a game that ran on electricity. The concept of video gaming was something never heard of in that time, until the first commercially available home console came along. Created by Ralph H. Baer, the father of video games, the Magnavox Odyssey could connect to TV’s, play ping pong, tennis, handball, volleyball, chase games, and ever shooter games... ... middle of paper ... ...and chat with people from around the world. Systems will be connected together, allowing the user to continue playing from any device they’re on, whether on a console, PC, or even smartphone. Games will be widely available through online stores, like Steam, providing a nearly seamless player experience. From the virtual world back to the physical one, game controllers will be more tactile, producing a more realistic experience. Devices like the Kinect, and double handed controllers will be used nearly everywhere. Although these ideas seem like the future, there’s already an accessory providing a more virtual experience. Called the Oculus rift, it offers motion tracking, full immersion VR like gaming for a reasonable price. Although it seems clear, nobody really knows what the next x-factor will be (7). Like the internet in the 1990’s, what comes next is a mystery!
During the 1990’s the video games were constantly changing.this decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs),
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
Kent, S. (2001). The Ultimate History of Video Games. New York City, New York: Three Rivers Press.
Video Games have been around for over thirty years now. A lot have changed in the way programs work. When they first came out Video Games weren't that powerful because the hardware couldn't support it. Now the possibilities are almost endless. Games have changed so much. From Games like Asteroids that was made in 1979. With Asteroids being only a small program with some computations going on.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
center with the pool tables and a line of arcades in front of me. At least nine to twelve players are gathered around 2 gaming arcade machines in front of me. The two main popular ones that are of interest would be the Street Fighter 3rd Strike and the Marvel vs Capcom 2 machines. The gamers are heavily immerse in watching the players and cheering them on. I am observing four players playing on two separate machines. The two players who are on MVC2 are wearing both hooded jackets and baggy jeans with tennis shoes. It seems they were here for quite a while. Backpacks are off to the side of the machines or lying around randomly near them on the ground and some half eaten snacks can be seen on the tables nearby. A quick glance around allowed me to take in the surroundings. There are three pool table games in session occupied by two to four players per table. Three girls are having a drink to the table directly adjacent from my stool across the room. My location is near enough from the arcade machines to allow me to easily view the players and note all of what is going on and far enough to remain hidden and unsuspected of recording the scene. I am recording with my Nokia N95 with Carl Zeiss optics 5 mega pixel lens with creative sounds voice amp. I am wearing a zip up hooded jacket and some baggy cargo pants with a pair of vans allowing me to easily blend in as a normal spectator. Soon after, there are at least six to seven guys spectators for the four players. And also noted at ten minute intervals, the losers rotates out with one of the players lining up to be the new challenger of the victorious. The guys seem to be much louder and animate on the MVC2 ...
Video games, specifically home consoles, came to the US on October 18th 1985. The NES. Most games around that time were all bright and cheerful looking games such as Mario, Kirby, Legend Of Zelda, and Pokemon a few years later on the Gameboy. But as other game developers appeared, new types of games were made. The shooter genre and fighting genre of games came mostly on the Xbox and PS systems with a couple exceptions being on a Nintendo console(Doom, Goldeneye, Smash bros). Now shooter games
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
From the ancient Greeks avoiding thoughts of famine 2,400 years ago, to arcade cabinets in the 80’s, games have been a massive influence on modern culture and has had a significant impact on the interaction between human beings in every scientific, emotional, and physical aspects. Herodotus, The Father of Games 2,400 years ago, Lydia was in a nationwide famine. Panic and crime filled the streets in fear of what the next decade might bring. According to Jane McGonigal at the 2010 TED Talk convention in Long Beach, Florida, Herodotus, a Greek historian, was called upon by the King to solve this chaos. Herodotus responded in a rather unexpected way: dice games.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
"What to Expect in the Future." What to Expect in the Future for Virtual Reality Games. N.p., n.d. Web. 02 Mar. 2014. .
There is no denying the fact that VR is the future. If you see industry trends, the rate at which VR is becoming mainstream is staggering as almost 75% of the biggest corporations are now investing in this technology. They see the potential and the interest the people have and are constantly working on improving the current virtual reality systems.