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The evolution of computers up to the year 1887
The evolution of computers up to the year 1887
History of video game development
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How the 1970’s Sparked the Video Game Industry Would it not be awesome if we could do the things one can only dream of doing? Imagine a world where you can be a running back in the NFL, a powerful sorcerer, and Batman, all in the same day. This world does exist and its the world of video games. Video games allow us to escape reality and the stress that comes with it. It is a world of infinite possibilities with something for everyone. You can slay huge aliens with your friends in a virtual reality, harvest the crops from you very own virtual farm, or even run your own country! In the world of video games, you can do whatever your heart desires! But video games have not always been this way and have not always been around. It has taken a lot of innovation, creativity, and technology to get to where we are today. Back in the day, gamers would use dials and keyboards to move simple two-dimensional shapes across a tiny pixelated screen. Since then, forty years later, friends and family are able to play together in ultra realistic virtual realities. Games are no longer only played by geeky teenage boys spending the day at an arcade. Video games are now for men, women, boys, and girls of all ages. According to a survey taken by 23 participants at McHenry County College on April 22 2014, 96% of them have played video games before, 61% play video games weekly, and 9 of the 16 women surveyed currently play video games. These results show that not only are video games extremely prevalent in modern day life, contrary to popular belief, a good portion of women play them as well. Many different types of personalities play video games as well. Video games are no longer an activity only desired by introverts. Not since the internet has allowe... ... middle of paper ... ...nsoles, gaming hardware, and the uses of video game that were conceived in the 1970s. These innovative concepts have allowed the video game industry to improve to where it is today. The design of the gaming consoles from the 1970s have lead to the sleek, lightweight, video game consoles of today that act as home entertainment systems. The way computer hardware was first used in video game consoles from the ‘70s has paved the way for the small, powerful components we have today that allow better graphics, more interaction, and more complex controllers. Video games have been used for health treatment, education, and training all around the world thanks to the branching out of its uses in the 1970s. These events in video game history has dramatically shaped the way our world is today. A world where we can be ordinary people by day and orc slaying sorcerers by night.
During the 1990’s the video games were constantly changing.this decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs),
An examination of videogames in popular culture is a complicated one. There is a large debate as to what is the very first video game. The supposed earliest known video game was created by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube in 1947. The game was a missile simulator similar to radar displays from World War II, and overlaid sheets of paper were used for targets since graphics were unknown at this time. On May 5, 1951, the NIMROD computer was presented in Britain. It used a panel of lights for its display and was used to play a game called “NIM”. Later, in 1952, Alexander S. Douglas made the first compu...
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
Video games have become a hot topic recently. There have been a lot of controversy over whether to play or not to play. The controversy is due to them being arguably more captivating than all other forms of entertainment. Video games narrate an epic tale like no other form of entertainment can. You can become immersed in video games, because of this they are both a highly entertaining escape from the real world and a complete waste of time.
Video games have now become a social event and people are starting to play in groups and pairs. Henry Jenkins stated that “sixty percent of frequent gamers play with friends, thirty five percent play with siblings, and twenty five percent play with spouses and parents “(Jenkins, 451). Video games have become a middle ground for people to come together and enjoy each others company. In our society today, video games have brought people together through the internet. Gaming community has developed on chat sites, YouTube, and even Facebook.
This journal article is entirely credible and written by two women who know what they’re talking about. This article discusses how video games form stereotypes about both genders and that they impact both gamers and non-gamers. Men are portrayed as aggressive and women are unsurprisingly portrayed as sex objects. A main issue with this is that video games are mostly played by the younger generation meaning these are the ideas being imbedded into the youth of the world. The...
Video Games have been around for over thirty years now. A lot have changed in the way programs work. When they first came out Video Games weren't that powerful because the hardware couldn't support it. Now the possibilities are almost endless. Games have changed so much. From Games like Asteroids that was made in 1979. With Asteroids being only a small program with some computations going on.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of a screen with a controller in hand.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Gaming has long been considered a male-dominated activity. There have been numerous scientific studies conducted to analyze the impact video games have on an individual and vice versa, however one of the most common discussions concerning the gaming community is sexism. With today’s growing audience and the popularity of smart phone gaming, it is a mystery as to why gaming has managed to keep its male-minded stereotypes. Most games reflect the sexist gender roles imposed upon gamers by society, however today’s response is a heated protest, some more dramatic than others. Most gamers are demanding more female protagonists, and developers are listening, but it’s a slow climb to equality in the world of pixels and fantasy. Let us discuss the surrounding influences of the video game community, some setbacks and remarkable breakthroughs in diversifying, and the ways gamers shape the games they play.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.
Society in the 1980s saw games as distraction and a waste of time. Arcade games in 1981 were regarded as a reason for cutting classes. Children and the youth were banned from playing arcade games during school hours and past ten in the evening on weekdays, and past midnight on weekends. Laws against children playing in arcades during the banned hours were implemented in order to prevent further disturbances in their studies (Kent 152). Games to the people in the 1980s were merely forms of entertainment that brought about many video game addicts. However, in the early 1980s video game consoles and personal computers were globally popular. This was because most of the machines that had enough power to...