“Most learning takes place in communities.” (2005). This could be informal communities, such as a conversation at a workplace, or it could be a more formal setting such as a distance education course. Regardless of the level of formality, humans learn from one another through communication in some fashion. The issue for educators, then is how best to channel this natural tendency for learning, and how to best utilize technology in the process. Therefore, computer-supported collaborative learning
is the most effective way to teach Mathematics. This essay will explicitly describe my philosophy, as well as explain and justify the specific teaching and learning strategies related to this philosophy, supported by the research and literature. Philosophy of Mathematics Education: Constructivist, Student-Centred Approach – When learning Mathematics through a constructivist approach, the students are able to build their own understandings of concepts and problems, actively constructing knowledge
3-12. Berge, Z. (1997). Computer conferencing and the on-line classroom. International Journal of Educational Telecommunications, 3(1), 3-21. Bohm, D. (1990). On Dialogue. Available: David Bohm Seminars, P.O. Box 1452, Ojai, California 93023. Brown, A. L. (1994). The advancement of learning. Educational Researcher, 23(8), 4-12. Brown, A.L., & Palincsar, A.S. (1989). Guided, cooperative learning and individual knowledge acquisition. In L.B. Resnick (Ed.), Knowing, learning, and instruction, Essays
objectives alone have never been enough to set learners up for future success. The reason is that the whole learning experience of any individual comprises of support from family, emotional stability, self-motivation, and past achievement. Even the best teaching methods fail to fully address the diverse challenges that teachers face in classroom settings. The emergence of digital learning has offered some unique opportunities for addressing some of these challenges. It provides students as well as
Introduction Desjardins’ Human-Computer-Human Interaction model (HCHI 2001, 2005) is an epistemological template for how a user, the technology that user is operating, and the processes of systems, are interdependent entities. In addition, certain competencies are needed for this relationship to function, along distinct dimensions (Desjardins, 2001, p.1). This HCHI model, as described by Desjardins, Lacasse and Bélair (2001), was an attempt to address specific competencies that were related to
The Definition and characteristics of ubiquitous learning There is a lot of talk about ubiquitous learning in educational side, definition and implementation from this management. The first thing that we should know what is “Ubiquitous” and “learning”. Word of ubiquitous is anywhere and anytime whereas learning means act or process of acquiring knowledge. So if we make two connections from these words, we will find that Ubiquitous learning is often simply defined as process to get skills anytime
Moloney and Oakley (2010) predict an annual increase of 20% over the next few years of participants in online education. In order to meet the needs of a changing student population, educators must be aware of the myriad of tools available to enhance learning. This paper presents the use of wikis in education and evaluates the wiki’s effectiveness according to Chickering and Gamson’s Seven Principles of Good Practice (as cited in Hoskins, 2010). Introduction to Wikis The wiki is a browser based editing
Interactive and digital technologies are now recognized as tools by which educators can bring unique resources into the classroom (Schutte, 1998; Wise, 2002) and engage students in dynamic, self-constructed learning (Branzburg, 2001). The use of technology as a tool that supports instruction and learning is transforming the traditional way of teaching; both digital and geographically located resources now offer an enriched content that was not available to earlier generations (Branzburg, 2001). As a result
in electronic communication process such as radio, television, desktop computers, laptops, electronic whiteboards, and electronic textbooks is also considered as electronic media. Education has become far more convenient as internet and social media had provided a vast opportunity to access as much knowledge as one can. From generation to generation, education remains as the essential part of a child life. To enhance the learning techniques and cognitive skills of a child electronic media play a vital
their own game through programming. Mcgann and Leavy (2015) purport that the use of creating a game as a structure for the teaching of programming is a particularly effective However Piaget’s work has been criticised as he suggests that the child’s learning can be advanced only when certain levels of development have been reached (Gray and Macblain, 2015). This would certainly be a difficult concept to marry with the idea of teaching a seemingly complicated concept as programming, nevertheless current
educational goals for schools should focus on creating appropriate learning environments that integrate technology as well as foster the needed skills to empower students. This paper describes the characteristics of teacher-centered classrooms and student-centered learning environment. In addition, this paper will explain the significance of teacher education for the effective implementation of technology as well as student-centered learning environment in K-12 classrooms. In the traditional teacher-centered
allows computer images to be displayed onto a board using a digital projector. The instructor can then manipulate the elements on the board by using his finger as a mouse, directly on the screen. Items can be dragged, clicked and copied and the lecturer can handwrite notes, which can be transformed into text and saved. They are a powerful tool in the classroom adding interactivity and collaboration, allowing the integration of media content into the lecture and supporting collaborative learning. Used
world cultural heritage is continually at risk because of natural and unnatural disasters. Thus, the development of a digital library of Malay manuscripts would provide significant insurance against the loss of these valuable materials for use in the learning community. According to Mohd Hilmi Md Rifin and A. N. Zainab, Many digital library initiatives focus on preserving various cultural heritages. Often, the initiatives comprise of various materials such as pictures, maps and paintings, and manuscripts
technology in all levels of learning. Educators believe that if this goal is properly implemented and supported, it may bring about a positive experience for both teachers and students (Ertmer & Leftwich, 2009; Simon, 2002). In their research, Cradler and Bridgforth (2005) concluded that technology applications can support higher-order thinking by engaging students in authentic, complex tasks within collaborative learning contexts. On average, students who used computer-based instruction scored at
SUMMARY - Students achieve much more than just knowledge in core subject areas by using technology for instruction and learning. - The integration of technology in education supplies students with 21st Century skills. “Communicate, collaborate, analyse, create, innovate, and solve problems”. - The technological evolution increase the difference between first and third world education systems. - Communication methods provides necessary skills, as a result academic achievement
in such a way that learning cannot be easily accessible without the involvement of ICTs, hence the need to fully integrate female lecturers who seem to lag behind in the use of ICTs in instruction passage (teaching-learning). Thus, the literatures relevant to the study were reviewed in the following order; 1. Meaning and Nature of ICT 2. Uses of ICT for Teaching and Learning 3. Female Lecturers’ use of ICT 4. Female Lecturers’ Competency in the use of
particular function. In this mission the following objectives from (Bulchand-Gidumal, 2009) summarize the help desk: • Unify mechanisms of technical assistance (telephone, mail, etc.) for users • Manage an integral and homogeneous system over all computer laboratories • Implement a telephone support line for solving issues • To define and make public timetables of IT staff and the responsibilities of IT staff in technical assistance To take these objectives one step further the help desk should
IPad in classroom With the progress and evolution of mankind, science being the adjacent part of mankind has also highly revolutionized and progressed. Nowadays, technology has covered the whole sphere of mankind and has emerged as an integral part of human life. Technology and science have facilitated the human beings at very high scale. In the present era, not only the elders, but students of tender age are also enjoying the fruits of science. A great invention of science iPad, was invented in
global system of interconnected computer networks that use the internet protocol suite to link several billon devices worldwide (Wikipedia). The internet is sometimes simply referred to as the ‘Net’ or the “online world”, is now the most ubiquitous or universal conveyor of electronic information (Gourley). The term internet essentially refers to the broadcasting, transfer, and reconstruction of digitally-coded data between two or more machines equipped with computer chips. For the today’s online users
Google an Innovative Company Innovation requires management processes, procedures and selecting ideas that drive growth for the company and the business (Davila, Epstein, & Shelton, 2013). Google uses empowerment as one of the main innovative techniques as a way to drive success. They recognize success comes in the form of different people with different ideas. Google’s business model uses strategic innovation exclusively as their approach to provide company growth and high performance results