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Importance of community in education
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As John Carroll and Ann Bishop state “Most learning takes place in communities.” (2005). This could be informal communities, such as a conversation at a workplace, or it could be a more formal setting such as a distance education course. Regardless of the level of formality, humans learn from one another through communication in some fashion. The issue for educators, then is how best to channel this natural tendency for learning, and how to best utilize technology in the process. Therefore, computer-supported collaborative learning (CSCL) focuses on employing the benefits of collaborative learning via networked computers (Computer-supported Collaborative Learning, 2007). The end-goal is to make use of the power of technology based on reliable and ubiquitous computing environments to facilitate and support learning in communities (Carroll, et. al., 2005).
Pamela Jennings defines computer-supported collaborative learning best when she calls it, “social interfaces or ‘discourse wranglers’ whose function it is to facilitate discourse and support the intersubjective contextualization of ideas, assumptions and beliefs among its users” (2004). This type of tool can be anything from a blog, to a PDA, to a web-enabled television. The progress which technology has made adds fuel to a constructivist fire by providing a foundation for collaboration which simply could not have existed even five years ago. In fact, communications have progressed and smart handheld devices have emerged so quickly that having the computer’s “support” is almost arguable.
The purpose of CSCL is to support collaborative learning through the use of technology, especially courses which utilize the Internet. Such classes are a natural fit for carefully fadi...
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..., & Bishop, A. P. (2005). Special section on learning in communities. The Journal of Community Informatics, 1(2), 116–133. Retrieved January 4, 2008 from http://ci-journal.net/index.php/ciej/article/view/335/243.
Computer-supported Collaborative Learning. (2007). Wikipedia. Retrieved January 4, 2008 from http://en.wikipedia.org/wiki/Computer_Supported_Collaborative_Learning.
Fischer, G., Rohde, M. & Wulf, V. (2007) Community-based learning: The core competency of residential, research-based universities. ijcscl 2 (1), pp. 9-40. Retrieved January 3, 2008 from http://www.springerlink.com/content/x7m1270830277315/fulltext.pdf.
Jennings, P. (2004). Reflections on interdisciplinary team development for the design of a platform for computer supported collaborative play. Digital Creativity; Dec2004, Vol. 15 Issue 4, p209-222. Retrieved January 4, 2007 from EBSCOHost.
Technology is a must in today’s digital world. People communicate and interact with friends, family, and colleagues through technology. Community colleges and universities offer online learning. Schools incorporate
Community college is the next step for higher education. Sara E. Keene explains the path she took to achieve the american dream in Keene’s article “Higher education and ‘The American Dream,’”. Keene quickly becomes disappointed with community colleges because instead of helping break down down social classes, ethnicity, and other social barriers and opportunities they are encouraging them. Keene wants all students to be equally challenged to reach their full potential. Just like her professors Ted Hamilton and Paula Clarke challenged her to reach their full potential. Keene believes that remedial courses do not help challenge students to become successful. I agree that all students should
Community is like a Venn diagram. It is all about relations between a finite group of people or things. People have their own circles and, sometimes, these circles overlap one another. These interceptions are interests, common attitudes and goals that we share together. These interceptions bond us together as a community, as a Venn diagram. A good community needs good communication where people speak and listen to each other openly and honestly. It needs ti...
Desjardins’ Human-Computer-Human Interaction model (HCHI 2001, 2005) is an epistemological template for how a user, the technology that user is operating, and the processes of systems, are interdependent entities. In addition, certain competencies are needed for this relationship to function, along distinct dimensions (Desjardins, 2001, p.1). This HCHI model, as described by Desjardins, Lacasse and Bélair (2001), was an attempt to address specific competencies that were related to the use of information and communication technology (ICT) in an educational setting (pg. 1). Desjardins’ work with the HCHI has been further applied in the prototyping of collaborative online learning environments and as such the model may prove useful when analyzing current web-based applications for usability, reliability, and relevance. This is done by taking the application in question and observing which features fall in line with the four tenets of the HCHI: the technical order, the epistemological order, the informational order, and the social order. For this paper, I intend to apply the HCHI model to critically analyze the web-based mind-mapping tool, Popplet, using the perspectives and theoretical constructs discussed in EDUC 5101 Learning with Technology course. As a tool I frequently use, I am curious if Popplet holds up well to the HCHI paradigm and if Popplet, a collaborative online learning environment, displays interdependence between the user, the technology itself, and the processes of systems. Please note that Popplet does have a tablet version of its application. I will not be focusing on the iOS/Android versions, as it would add certain considerations to this paper that are beyond its present scope.
Tinto, V. (2000). What have we learned about the impact of learning communities on students?
Construct-Fred has several positive aspects in terms of market and industry. Because of the growing popularity of open source education, course builders need to ensure that their students learn effectively, so that their courses do not become obsolete because of poor teaching methods. Having an effective course structure and using appropriate teaching tools (as Construct-Fred recommends) will ensure that people who create e-courses will maintain the highest teaching standards and therefore acquire the most clients. Because it helps individuals to adapt to a contemporary educational trend (i.e. online education and lifelong learning), Construct-Fred serves a durable market industry.
Parada, H., Barnoff, L., Moffatt, K., & Homan, M. S. (2011). Promoting Community Change: Making it Happen in the Real World. Toronto, Ontario, Canada: Nelson Education. Retrieved January 31, 2014
Argues that we must do more to ensure that computers are fully integrated into all our schools. Suggestion that there is no limit to the possibilities of computers; Topic of distance learning; Ways that the Internet can make schools more effective; Call for schools to develop innovative budgeting to acquire the funds for te...
The crippling effects of isolation in university students make it essential for colleges to provide Living Learning Communities in order for the students to prosper. The goal of Living Learning Communities is to provide a social environment for college students who share an interest, value, or characteristic. Some types of Living Learning Communities include Women in Science and Engineering, LGBTQA+, the Fine Arts Community, and ROTC. While some people believe that Living Learning Communities limit the variety of viewpoints a student will receive, they actually establish an invaluable support system for college students.
Community, Learning and Development (CLD) has played a unique contribution to contemporary society. CLD has been around for a long time however only recently became a recognised integral profession. With societal and political issues influencing CLD policy and planning, ensuring they support all walks of life, with effective community engagement and high participation. There are several different ways in which to define a community; a community can be defined geographically – when people live in a certain area, it can also be defined as a territorial community where people share common interests and this shared interest is understood geographically. Despite people living in the same area, however, doesn’t mean they communicate with one another,
During the ITEC 7445 Multimedia and Web Design course, I created a WebQuest that demonstrates my ability to develop, model and facilitate the use of online and blended learning. The Multimedia Design Project artifact is a blended learning project that includes face-to-face instruction as well as web-based online learning. In my ITEC 7460 Professional Learning & Technology Innovation course, I was able to develop, model, and facilitate a professional development in which I was able to train teachers on how to implement Socrative.
Abstract: Recently, there has been a rush to create web-based instructional courses. The approach that is being taken to create web-based courses is to create websites that will function as the central distributors of information and materials. Based on the format and content of the course, the student is to go through lesson by lesson to complete courses. In this paper, I address some of the problems inherent in this approach, especially with respect to 18-22 year-old undergraduate education.
The learning environment connects the classroom to the community through a democratic approach. This community based learning brings the world into the classroom so students can implement social change and challenge social inequalities. The curriculum focuses on student experience and taking social action on real problems such as hunger, violence, and discrimination. It is important to instruct students to explore in group settings so they can work together to analyze and develop theories that can help each other and make a real different in the world. As a future educator, it is important to not only to teach my students the issues in our world, but how we can work together to find
As time goes by, advances in technology will provide more and more avenues for learning by way of the computer. The Internet has opened the doors of the world and unleashed limitless possibilities in research and education. It may be only a matter of time when the classroom is brought online to all children and attending a school classroom outside the home is a thing of the past. Looking back over the last 20 years, I never would have imagined that computers would come this far and impact our lives so much. Just imagine where they will be 20 years from now.
students prefer technology because they believe that it makes learning more interesting and fun. They especially like laptops and tablets. Subjects that students deem challenging or boring can become more interesting with virtual lessons, through a video, or when using a tablet. Technology occupies an important place within students’ lives. When they are not in school, just about everything that they do is connected in some way to technology. By integrating technology into the classroom, teachers are changing the way they used to teach (lectures six hours a day) and providing students with the tools that will take them into the 21st century. One of the characteristics of the modern classroom is collaboration and technology helps to empower it. With classroom technology students can collaborate with other students and their teachers in and outside of the classroom quickly and easily.