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What are some technology issues in early childhood education
Impact of using computers in early childhood education
Impact of using computers in early childhood education
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A critical analysis of the effectiveness of Lesson Plan C.
The lesson plan in question appears to be an effective form of planning for teaching computing in the primary classroom. In the first instance, because the planning uses the construct of creating a game, which in the first instance encourages active engagement (Mcgann and Leavy, 2015) and in the second instance presents opportunities for problematizing (Mcgann and Leavy, 2015). Additionally due to the frequent opportunities for collaboration. Lesson plan C is based around the concept that children will create their own game through programming. Mcgann and Leavy (2015) purport that the use of creating a game as a structure for the teaching of programming is a particularly effective
However Piaget’s work has been criticised as he suggests that the child’s learning can be advanced only when certain levels of development have been reached (Gray and Macblain, 2015). This would certainly be a difficult concept to marry with the idea of teaching a seemingly complicated concept as programming, nevertheless current thinking suggests that children can learn concepts that may have appeared far too complex previously. Accordingly the practising educator might be well advised to employ this concept of teaching programming in order to fulfil the Teachers’ standard four, “plan and teach well-structured lessons” (Department for Education (DfE), 2011).
Additionally, lesson plan C would be a useful tool due to the opportunities for collaboration that it provides. Mcgann and Leavy (2015) propose that collaboration is a useful feature of lesson planning when teaching programming. They present a case study of three girls who work together problematizing to design multiplayer games with the program Scratch. This study demonstrates that with a more knowledgeable peer pupils can achieve objectives that were previously out of reach. Williams and Easingdon (2007) further eschew the value of collaborative work when using
Dweck also promotes that a lesson can be something that can something creative that its only purpose is to develop a growth mindset in students. These creative methods can be something so simple as playing a video and followed by class discussion to group discussion about their own thoughts/meanings or a simple game of “Memory” in order to engage students to learn in a fun
In my Teaching Professions with Field Experience class, we were to create two lesson plans throughout the semester; one that involved the use of technology and the other without. The rules that went along with the lesson plans were as follows: the speaker is supposed to act out the lesson that they have prepared and their classmates were supposed to act accordingly to what grade level the lesson pertained to. Lastly, during the presentations, the students were to write three good qualities the speaker or the presentation had. In addition, they had to write one wish which was something a student thinks would make the lesson better. For the first project lesson I constructed, I incorporated the use of technology to discuss the identification and use of monochromatic colors for the sixth grade level.
Piaget’s theory is consistent and has contributed to how we think about education. The theory supports the child’s need to explore and to practice trial and error in the process of learning (Mooney, 2000, p. 62). Piaget’s theory is weakened by his lack of rigorous scientific research methods and the lack of diversity by using his own children as test subjects. Piaget’s instructions for his tests were complicated and limited the possible outcomes (Lourenco & Machado, 1996,
I believe observations were very accurate, but from my experience as a teacher, what she indicated is becoming the norm. She mentions that students who came in for extra credit were very enthusiastic, but the following year when students were required to participate, the enthusiasm had waned, to the point that some students did not participate. I will bite my tongue, in regards to students not participating in ‘fun’ educational programs. Teachers and faculty spend countless hours in developing material to engage students, and the best courtesy that some of these students can offer is apathy. I will get off my soapbox now…Whew! To conclude, the paper’s primary aim is to help library instruction, but its use would work for most any discipline. Again, to recant, the author and I included believe that integrating games into instruction can have positive outcome sometimes strong outcomes. The current thought is if one says game and education, one will probably think of digital game. In addition, the thrust of the argument is a game can simplistic and non-digital to be an effective tool for
Methods and approaches to teaching have been greatly influenced by the research of Jean Piaget and Lev Vygotsky. Both have contributed to the field of education by offering explanations for children's cognitive learning styles and abilities. While Piaget and Vygotsky may differ on how they view cognitive development in children, both offer educators good suggestions on how to teach certain material in a developmentally appropriate manner.
Piaget’s theory is developed from the idea that the child constructs their knowledge individually whereas Vygotsky argued that children develop tools of learning by communicating with more knowledgeable others (O. Lourenco 2012). Piaget suggested that children develop through a series of four stages in their thinking – the sensorimotor, preoperational, concrete operational and formal operational stages each of which causes broad changes in the child’s intelligence structure and their logic (reference). These four structures are mental operations which are applied to anything in the child’s world these mental operations are referred to as schemas which grow and change from one stage to the next (book). Vygotsky had very different idea on this subject although they both agreed that the child is the active constructor of their own knowledge
Piaget theorised that children’s thinking goes through changes at each of four stages (sensory, motor, concrete operations and formal operations) of development until they can think and reason as an adult. The stages represent qualitatively different ways of thinking, are universal, and children go through each stage in the same order. According to Piaget each stage must be completed before they can move into the next one and involving increasing levels of organisation and increasingly logical underlying structures. Piaget stated that the ‘lower stages never disappear; they become inte... ...
The ideal of interactive, highly-engaging training and education is ancient. A Chinese proverb says: "Tell me, and I'll forget. Show me, and I may remember. Involve me, and I'll understand." However, the gap continues to grow between antiquated, passive training methods and a workforce that lives an ever more interactive, multimedia, user-controlled lifestyle. With game-based learning tools to bridge that gap comes the promise of vastly more productive and engaged students and workers—ones who embrace learning.
Raschke, D., and Bronsons, J. “Creative educators at work: All children including those with disabilities can play traditional classroom games.” Inclusion philosophy benefits (1999): 67-78
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
One hundred years ago, Jean Piaget (1896-1980) was a young man developing new insights about learning. He was one of a handful of constructivist-minded writers and educational theorists of the time. Learning theories open educators up to new ideas. They are necessary to expand our knowledge of how learning works. Piaget’s work is a well-tested and educators around the world should be aware of Piaget’s Theory of Cognitive development in particular because it will improve the quality of their teaching. Once a teacher knows this theory, they can plan lessons appropriate to their students’ cognitive ability and build upon students’ earlier knowledge in a constructivist way.
Piaget’s Cognitive theory represents concepts that children learn from interactions within the world around them. He believed that children think and reason at different stages in their development. His stages of cognitive development outline the importance of the process rather the final product. The main concept of this theory reflects the view th...
Four years ago, teachers were slowly introduced to the world of computers. Most teachers were apprehensive, afraid that with an incorrect click, the computer would “explode”. How would the students learn if the teachers were unable to set an example? Here, traditional values had to be set aside, and learning about the new technology had to be embraced by both the students and teachers.
The first explanation for the efficiency of teacher training in using technology in classrooms to students lies on the effective influence of computer science on students’ motivation and improvement. It is said that in the last century, despite the rapid invasion of technology into human life and a huge of money spent on instructional technology in schools, there is no significant improvement in education has been witnessed (Zhao and Frank, 2003, p. 807-840). However, researchers have uncovered the myths of such phenomenon and asserted that technology, on the other hand, has a great impact on students and teacher performance in schools worldwide. As Mundy et al. (2012) points out thanks to the introduction of technology in the classroom, never have before students’ skills as wel...
In the process of completing this coursework, I have realised that every teacher should be all-rounded and equipped with adequate skills of educating others as well as self-learning. As a future educator, we need make sure that our knowledge is always up-to-date and applicable in the process of teaching and learning from time to time. With these skills, we will be able to improvise and improve the lesson and therefore boost the competency of pupils in the process of learning. In the process of planning a lesson, I have changed my perception on lesson planning from the student’s desk to the teacher’s desk. I have taken the responsibility as a teacher to plan a whole 60-minutes lesson with my group members. This coursework has given me an opportunity