The Creation Process of Video Games
At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public and so it also appeals to a certain fanbase or so it appeals to the masses. There is also the level of immersion and engagement that has to take priority within a game so that the player feels invested enough within the game to continue playing it after a certain period of time. The stages that take place within the creation cycle of a game can vary, but they usually follow three main phases. These phases are the Pre-production, production, then testing phases.
The first stage that is introduced in the cycle of video game production is the pre-production stage. This stage is basically putting all the skeletal and frame work down so that in later stages, everything runs as smoothly as possible without having to go back an infinitesimal amount of times to change an unplanned part of the game. As with any large stage in a creation cycle, there are sub-stages within that larger stage to go by. The first is the brainstorming/planning stage. This stage is when the creator asks the questions of “what am I going to make a game about?” and “what kind of team am I going to need for this game?” This stage helps flesh out any ideas that may be moving around in the creator’s head. According to the PBS “Video Game Revolution” interactive guide. “Eve...
... middle of paper ...
...well. The process of making a video game, in all of its steps, is a fantastic and interesting journey, from start to finish.
Works Cited
Marchant, Dan. "Computer Game Development (an overview)." Obscure: Biz Dev Support for creative developers. Obscure. Web. 29 Mar 2014. .
"Requirements Engineering and the Creative Process in the Video Game Industry." Requirements Engineering and the Creative Process in the Video Game Industry. Pomona College Computer Science, n.d. Web. 31 Mar 2014. .
"The Video Game Revolution." PBS. PBS. Web. 31 Mar 2014.
John Walker III. Personal Interview. 2 08 2013. <811 MORROW ROAD
Forest Park, GA 30297> <(770) 319-1384>
Jenkins, Henry. "Reality Bytes: Eight Myths About Video Games Debunked." PBS. KCTS Television. Web. 5 Sept. 2015. .
In the videogame industry there are many terms and processes. The latest term in class discussion was player agency and interaction. Now, from a general perspective the two terms seem similar but have different meanings in the field. In the following paragraphs allow me to explain what these terms mean and how they relate to the videogame industry.
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
“The objective of video games are to entertain people by surprising them with new experience” (Shigeru Miyamoto).Video games have been a leisure activity for many people around the world but for some people it has become a way of life. Video games help us escape everyday life and bring us to a land of imagination. That is why many people play video games because it is a great way to relieve stress. Video games have many benefits than just being fun. Not only are video games shown to have positive effects on the individual if used in the right manner, but it also helps to connect people with common interest; bring a sense of community. It is also a resourceful way to find a career path. The components
There is a lot of lines of code in video games. There are teams of people who work on games now.
Movies and video games are often paired together. This allows for companies to achieve the biggest cash flow that they can hope to achieve, while still providing their fans with plenty of fodder for personal and group enjoyment. Yet, when they are released, video games are often deprived of their full glory because of their dependence on the movie and its success. Video games are a widely enjoyed pastime all over the world, whether they are on consoles, the computer, or even on a mobile device. Plenty of times, individuals play for the story and immersion, but countless themed games rely on their movie or television show counterparts to do the real work.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Guns blazing, roaring sounds of an engine, monsters waging war against men, aliens striking fear into people’s hearts, and a day dragons rule the world. I deal with all of these thing daily; playing as a hero or a monster it’s just I love to do these things. I always have loved playing videogames pretty much my entire life. I’ve always thought it would have been cool to actually get to make my own and I still think it is. This is my story about how me and a good friend have decided to all work on a videogame together and how I’ve decided I want to do it for the rest of my life.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Video game design and development works in several different ways. Most of which happen all at once. Each game designer is tasked with a different part of the game. Some create the plot and characters of the story. Others work the layout, gameplay, level design and scoring of the game. Then, there’s the art portion of the game. These artists work on the concept art, the 3D modeling and the overall look of the game. Finally, there’s the programming side of the development. This focuses around
The process revolves around these levels that make it orderly to every individual involved in filming. The process has the following stages: Idea and Development. Normally, finding the idea of the film whyhat one wants to create is the core of the entire filmmaking process. ; an idea must be born to make a film. The idea mostly comes from inspiration, and this does not only apply to the filmmakers but also to other artists.
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
Thorn Al, 2011. Game Engine Design and Implementation. Sudbury, Massachusetts. Jonas & Burlett Learning, DDC
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.