Videogames Are My Life Guns blazing, roaring sounds of an engine, monsters waging war against men, aliens striking fear into people’s hearts, and a day dragons rule the world. I deal with all of these thing daily; playing as a hero or a monster it’s just I love to do these things. I always have loved playing videogames pretty much my entire life. I’ve always thought it would have been cool to actually get to make my own and I still think it is. This is my story about how me and a good friend have decided to all work on a videogame together and how I’ve decided I want to do it for the rest of my life. It was my sophomore year during the second semester when all my friends and I got together to make the videogame. We all got together really easily because we were all pretty much friends so we really came together easily. We were all gamers that played a lot of games and the thought of being a videogame designers have probably crossed all of you minds at one point in time. On the videogame it was just me working on it by myself but then one of my friends named Dylan came along and we were just talking having fun like normal and we really talked about everything then I brought up the videogame I was making. “Hey Dylan I’m working on a videogame and I want to know what you think about it”, is what I told him …show more content…
hoping he would look at it because he’s a good friend of mine and also I wanted to know what he really thought as a video gamer. “Yeah of course man like I’ll look at”, he replied. I should honestly realized that as soon as I brought it up he would look at it because yeah he’s a good friend but also he is my writing partner for the book were making. “Nice thanks I really need another perspective on this and other ideas would be cool to man”, I told him thankful that he was going to look at it and that he was excited about seeing it.
So I started to pull it up on my computer why I talked about some of it to him and we were talking about what videogames are missing and what would be a cool idea for one. Dylan and me go back over some of my work and were talking about it the whole time and he really got into it the same I do so we exchanged ideas back in forth then I decided that I should ask him if he wants to also be my partner on this since we both are really into this. He said yes to being my
partner.
he just asked you. “Will you do it for me then?” and you gave in to
“You know what we are going to do? We are going to play board games and it is going to be just as fun as if we were at the beach.”
Video games have evolved tremendously since they were released in the early 50’s. The 2D ping pong has evolved into 3D virtual realities that immerse us into another world. There are different genres of games, but the one we’re going to focus on is the action genre. These games are known for their violent content and graphic nature. These games promote harming other individuals to beat the game. Violent video games influence people to behave violently, desensitizes people to violence and makes them see the world as a violent place, and it causes people to act aggressively when interacting with others.
When one hears the word video games what is normally thought of? “Donkey Kong” possibly, or maybe the newer games like “Call of Duty” (COD) or “Halo” and “Grand Theft Auto” (GTA). Either way video games have gone though many advancements over the years. Since back in the 80’s when arcade games and games like “Donkey Kong” were around games could only go linearly up and down or left and right. For insistence in “Super Mario” the character could not move backwards only forwards and up and down (jumping). Now when looking back to those old, classic games they seem cheap, glossy and even not appealing to the new gamers of the current generation. This is because of the new development in games, such as, “Lara Croft Tomb Raider” where the graphics, sounds, vibrations from the controller makes the game so realistic. It’s almost as if those playing are in the game and are experiencing what ever it is the main character is going through. These games however fun and realistic they are, seem have a bad side affect to the youth. Games like GTA can affect the upbringing of young children who play even though they are not yet at a development stage to handle the level of violence in the game. There have been cases where children have reenacted the games, and many children who play start to think that the violence is okay.
"Today, in the United States, 91% of children between the ages of 2 and 17 play videogames, and a nationally representative study of U.S. teenagers found that up to 99% of boys and 94% of girls play these games" (Granic, Label and Engels 1). Video games have become virtually ubiquitous, belonging to almost every single modern day family. The market’s popularity, as well as its disapproval, has increased dramatically ever since they were invented. Many critics have been arguing for the past couple decades or so that these electronic games have destroyed the lives of children by making them sedentary and obese. However, recent studies support that video games are not harming children, but in fact are providing them with several benefits that they can incorporate in their everyday lives. Improvements have been found in cognition, social behaviors, emotional well-being, and many other areas that are necessary for a child’s growth and success. All children should use video games as an essential tool to make their worlds easier and more understandable.
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Then my friend Sami said, "Hey guys you wanna know what I did this weekend?"
loads of ideas each of us and so that we decided to put them together
seriously see myself with by next year, but he is a good kisser" she laughed while telling me.
Since the creation of video games, there has been a debate on wether violent video are useful or damaging to adolescents. Some of the concerns with the violent videos that it will bring more aggression to developing teenagers or will it set back their cognitive development. The trouble with this debate is that most information on video games containing violence gains a harsh reputation. One issue when it comes to judging this debate is that all children react differently to video games. There is research suggesting that particular parents will show concern about other children playing video game but show a more down to earth attitude towards their own (Taking Sides, Clashing Views in Adolescence, 2013, pg. 116). Can video games be used for power of good? Or even helpful?
Since the last decade, video game – in the public eye - have been considered as a negative impact to our society. Government officials, news reporters, and parents alike have all pointed the finger at video games and their developers for — in one way or another — poisoning the minds of their children. However, recent studies have shown that video game is actually not a bad influence to our kids, and on the contrary, it could be the tool to develop their skills.
Can playing violent video games have detrimental effects on teens? According to an article by M. Lee and Laura Finley entitled “Video Games Are Addictive and Promote Irresponsible Behavior” the authors’ claim, “Research shows disturbing links between exposure to violent video games and desensitization to violence in the real world "(Lee M. and Laura Finley). In other words the article confirms that video game violence can have negative social and emotional effects on adolescents. It can be asserted that playing video games has benefits, such as improved hand and eye coordination, and encouraging prompt decision making. However, the negative effects of violent video game playing far outweigh
Are video games really as bad as some think? Some people find video games to be the cause of violence and delays in learning. Other people think that gaming is actually beneficial to one 's mental health and it can even help those who suffer from depression. Videogames, fun and educational tools of the electronic ages, have been the source of scrutiny for many years. Students who have gone into their schools with intent to or successfully injuring or murdering others, have more often than not, been linked to videogames. Some games can raise the level of aggression during the game play, and can make the player impulsive. Do these effects last past the game playing? There is no conclusive data on that. The thing not many put into perspective
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.