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History of game development
History of game development
History of game development
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Introduction
A game engine is a platform prepared for development of a particular game. In other words, game engine is a set of tools used to develop games.
A brief history
In the olden days, arcade games were very popular. However, these games are developed as a one-off kind meaning that if someone were to create another game, that person wouldn’t be able to use the same tools due to the fact that the games are developed right there and then. This was because memory at that time was not sufficient to create game items separately and combine them into one.
As people start to emphasize on graphics as a crucial element in games, graphic engines or better known as renderers, start to emerge. The most popular one in the early days was Reality Lab which was acquired by Microsoft soon after its birth. It was not until the mid-1990s that other engines start to become as important as the graphics engine. Soon, companies start to compile these various engines and the term ‘game engine’ was coined, thanks to the popularity of the Quake engine which was used to develop the then-popular Quake game. The Unreal engine further revolutionizes the development of games. It separated graphics, physics and game content, allowing games to be developed in a more manageable manner. As game engines continued to evolve, further subcategories such as scripting, artwork, level design and AI design were added.
Game engines had first-person shooter games to be thankful of because most of the current cutting-edge game engines are based on first-shooter games such as the Source engine (Counter Strike and Half-life) and CryTek Engine (Crysis 1 and 2).
Game Engine Functions
Typical game engines have around 10 functions to develop a game. They are r...
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...awareness of AIs will also increase. Hence, AI engine has to be able to develop and simulate all entered values by the user and present it using various techniques as stated. Kynapse, an AI game engine acquired by Autodesk is one of the most commonly used in games such as Mafia II, Crackdown, Alone in the Dark 5 and Fable II.
Conclusion
Game engines are getting more and more sophisticated as parts of its development structure are separated, divided and developed on its own. As IT games continue to remain popular among youths and young adults, so does game engines. It should be no surprise that many current IT applications are adopted from gaming technologies.
References
Gregory J., 2009. Game Engine Architecture. Boca Raton, Florida. A. K. Peters.
Thorn Al, 2011. Game Engine Design and Implementation. Sudbury, Massachusetts. Jonas & Burlett Learning, DDC
During the 1990’s the video games were constantly changing.this decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs),
Ubisoft developed several game engines specifically for their games. The first game engine developed by Ubisoft was the Jade engine used for the video game Beyond Good and Evil in 2003 and continued to be used until 2010. Next one is their most advanced game engine called Anvil. It was developed for the Assassin’s Creed franchise but it was also used for the Prince of Persia games. The Dunia engine was specifically modified version of Crytek’s CryEngine for the Far Cry franchise. It was first put to use in 2008 in the Far Cry 2 game. Later on for Far Cry 3 a little more advanced engine, called Dunia 2, was developed to better use the capabilities of their game. Lyn engine is used by portable and regular consoles for its ability to maximize console graphical capabilities. And there are a couple of engines that Ubisoft is using for their games that were developed by a different company. The very famous Unreal engine and the Vision engine 8. And for their latest game South Park: The Stick of Truth the used a heavily modified version of Dungeon Siege 3 engine to display the two dimensional graphics.
...nsoles, gaming hardware, and the uses of video game that were conceived in the 1970s. These innovative concepts have allowed the video game industry to improve to where it is today. The design of the gaming consoles from the 1970s have lead to the sleek, lightweight, video game consoles of today that act as home entertainment systems. The way computer hardware was first used in video game consoles from the ‘70s has paved the way for the small, powerful components we have today that allow better graphics, more interaction, and more complex controllers. Video games have been used for health treatment, education, and training all around the world thanks to the branching out of its uses in the 1970s. These events in video game history has dramatically shaped the way our world is today. A world where we can be ordinary people by day and orc slaying sorcerers by night.
During the early 1980s, Atari was the number one video game company in America. Atari had prophesized that they would turn an extreme profit during the time between 1980 and 1985. When Steven Spielberg came to Atari in July of 1982 asking to make a game version of his famous movie E.T., Atari promised him millions of dollars in royalties—even if the game failed—and that they could make the game by September of that year—an impossible deadline. At Christmas, 1982, E.T. The Game released. By the end of 1983, Atari had lost over $500 million and Warner Bros. sold Atari that year—leaving many thinking it was due to E.T.’s commercial failure. It’s rumored that E.T. The Game was so horrible that Atari took all the returned copies of the game and dumped them in a landfill in the New Mexico desert. Obviously, cause for a mass game “burial”. (Kent, 2001)
Ever experienced a video game with stunning in-game graphics that some games give only in their major event cut scenes? Ever played a game with an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360® and Playstation® 3 consoles.
The result is a new breed of fresh and exciting game genres that people in the early 1980s could only dream about. Video games is a huge industry and it is estimated that 70% of U.S homes will own a Video game system by the year 2005 (Cassandra, 2002). The idea of making a video game first appeared in 1949 when a young engineer named Ralph Baer was given an assignment to build the absolute, best of all televisions. He wanted to go beyond his original assignment and incorporate some kind of game into the set but it would take another 20 years for his idea to become a reality.
The future is a mystery that human beings can’t figure out because of the mindset ideal of the future. A step closer to the future has been the revolution of technology. It has changed society individually and mentally for the reality of the future. However, technology has changed entertainment in the manner of video games. Development to create games has been phenomenal.
Video Games have been around for over thirty years now. A lot have changed in the way programs work. When they first came out Video Games weren't that powerful because the hardware couldn't support it. Now the possibilities are almost endless. Games have changed so much. From Games like Asteroids that was made in 1979. With Asteroids being only a small program with some computations going on.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
Alphabet Games changed strategy to overcome competitors in the market. Also the technology influence changes in strategic management. A latest technology which Alphabet games quickly realized the need for more than good looks to make great video games. Graphics must be compelling and engaging and fun. Video games have become more like life, the company has adopted the concept of the game worlds and must react in a realistic manner. This led to the development of the player created content. To help in improving the market ability and increase the number of customers. As new technologies are as a rule always acquainted with the business sector, pace is vital for staying focused and new markets must be spearheaded
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Since its emerge as a genre of science fiction in the 1980s steampunk has transformed into a sub-culture with developing fan communities all around the world. Its distinctive features based on Victorian fashions, recreation of this fashion with modern tools and equipment, and solving modern day’s problems with steam powered, bronze coated unrealistic machinery. (Ferguson 66). Although the elements that created steampunk were mainly based on fashion, Rebecca Onion expanded this idea by claiming most steampunk works based on aestheticism, and a relationship of visuality between retro-Victorian style and contemporary technology (Onion 138). This relationship between style and technology helped creating a unique connection for popular entertainment of today and became intriguing for the generations of modern age. As one of the most popular ways of entertainment, video games were the most suitable choose for answering public demands and steampunk games started to be published by game developers. The children of the modern age showed their interests almost immediately and steampunk themed video games became one of the most loved genre for video game enthusiasts.
In 1978, Roy Trubshaw at the Universe of Essex in England created a program he called a “multi-user Dungeon” (Reid, 1994). This game was...
Owning a gaming computer is one of the best investments a person can make in their life. Having a gaming computer can greatly influence one’s entertainment ranges and personal hobbies. Every gamer or anyone who occasionally games should have a gaming computer instead of a gaming console. A gaming console only provides people with basic programs and simple user interface while a gaming computer can be used for any needs one need. A gaming computer is one’s own cable box but better. Having a gaming computer you can have it fully customized to fit whatever theme you would like it to fit, can run many programs and other applications faster than a console, and can be loaded with a plethora of multiple useful programs one can use.
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.