Video game developer Essays

  • Ubisolf, a multinational Video-Game Developer

    520 Words  | 2 Pages

    Ubisoft is a multinational video-game developer and it’s headquarter is in Montreuil, France. The Guillemot family founded Ubisoft in March of 1986. Yves Guillemot, the chairman and the CEO, soon after made deals with MicroProse, Sierra On-Line and Electronic Arts to start distributing their games in France. The first game that was developed internally by Ubisoft was released in 1989 by the name of Zombi. By the end of the decade Ubisoft expanded worldwide. Ubisoft spread over 19 countries with

  • Do Violent Video Games Cause Behavioral Problems?

    652 Words  | 2 Pages

    Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any

  • The Sexism Within The Gaming World

    2265 Words  | 5 Pages

    within the gaming industry and community, and sexism against women in games. Within the gaming industry, whether it is within the PC gaming industry network or the general gaming industry network, sexism exists. This is supported by the findings discussed within this case study. One such example is: “60% of women in the game industry have experienced sexism... Almost 77% of women and about 55% of men have female friends in the game industry that have experienced sexism.” (Allaway, 2014) Sexism also

  • Porter's Five Forces Applied to Electronic Arts

    1971 Words  | 4 Pages

    people play video game, pc game, massively multiplayer online game and mobile game, the game industry is increasing. Because of technology, the game industry can develop more game which have high quality, and develop more generation of console. According case 15, author talked about how game industry increases recently and what situations for game industry are. He also divided game industry for several segments, such as video game, pc game, massively multiplayer online game and mobile game. He also

  • The Next Generation of Storytelling

    1963 Words  | 4 Pages

    course of the years is the video games industry. Over the last few years, this industry has developed into one of the most complex branches in entertainment and has gained a great number of followers who support these products. Video games have evolved on such a large scope from all perspectives that they will have the possibility to match or even surpass the more traditional means of telling stories in the future, such as books or movies. One close look at video games from recent years and it is

  • Are Video Games Art: Art And Art

    1191 Words  | 3 Pages

    Video games have quickly risen to a sprawling media since their first conception nearly fifty years ago. As they grew, video games have become an incredible new medium for art and design. However, video game developers, especially large ones, have collected several core problems that misconceive the potential of games. Further, this problem represses this potential by suffocating this potential artistry merit with meaningless traditions and poor business practices. These observations have led to

  • Female Characters In Chrono Trigger's Video Game

    1690 Words  | 4 Pages

    though I found solace in the female video game characters of my childhood as these icons of Amazonian womanhood, with age I have come to realize that many of these female characters often rely on dated stereotypes. So much so, that many of these female characters become walking tropes, displaying only the most basic of female stereotypes: a love for shopping, makeup, and shoes. Anita Sarkesian, a feminist blogger who critiques anti-woman tropes in video games, created the name of this particular

  • My Experience: My Extracurricular Activities And Work Experience

    1028 Words  | 3 Pages

    a little kid I was interested in video games. I wouldn 't say I was ever addicted to them, although I do play video games quite frequently, but ever since I saw my friend pick up a GameCube controller I was interested in the way video games work. Video games fascinated me, I wanted to understand how they operated and how they were made. That curiosity holds to this day, I want to understand how the technical aspects work, how to code them, and about the games as an art form. That same drive and

  • The Importance Of Soccer

    988 Words  | 2 Pages

    would say, the game of soccer is more sophisticated than the average sport. This is the only sport where physicality is not the only factor that influences the game. Not only that, soccer is the only sport apart from the Olympics that makes the world put aside their difference and unit for a cause. Moreover it is among the few sports like running that does not discriminate based on financial status, because a ball is the only equipment used in this sport. There are many aspects of the game like physicality

  • Careers in Game Development

    637 Words  | 2 Pages

    Careers in Game Development To be a game developer, you must truly love games. You mustn't just like playing games, you must also like understanding games. You have to enjoy the concept of dissecting a game, breaking it down into smaller parts, and visualizing how the pieces fit back together. Game developers take on many jobs, but no job, is as important as the programmer. The programmer is the heart of the game. Without the programmer, there is no game (Gruber). Another job in

  • Career as a Concept Artist

    524 Words  | 2 Pages

    The employment outlook in my area for a Concept Artist in Video Game Development isn’t too promising. Nebraska isn’t the metropolis for technological employment like this, thus I would have to relocate to somewhere along the East or West Coasts, where jobs are more available than they are in the mid-west. This is due to the fact that a lot of the Game Publishing companies, such as Blizzard Entertainment, Monolith Games, a subdivision of Warner Bros. Entertainment, require an applicant to work on-site

  • The Creation Process of Video Games

    1583 Words  | 4 Pages

    The Creation Process of Video Games At this time, video games have made their way into the homes and hearts of many people since their meager beginnings as television novelties and arcade hits. But what goes into the process of creating a video game? Games, especially board games, don’t just happen. Their digital counterparts are not part of the exception either. There are painstaking processes and stages involved in creating and developing a game so that it is ready to be marketed to the public

  • The Last of Us

    633 Words  | 2 Pages

    is an award winning video game developed by Naughty Dog and produced by Sony Entertainment for the PlayStation3 (PS3). It features a blend of action-adventure, stealth, and survival horror genres, and is set in the post-pandemic ruins of the United States. Yet, while those elements make the game interesting and enjoyable to play, it is the story that motivates the player forward. Equal parts fiction and nonfiction, a bit of real world truth goes a long way in making this game significantly better

  • Competition and Innovation in the Video Gaming Industry

    943 Words  | 2 Pages

    and innovation. Video games have had high demand over the past decade. Many titles such Call Of Duty and Grand Theft Auto make billions of dollars in profits. (1) What began as a small market in the late 1970’s has grown drastically over the years. Technology has improved so much that a Game Boy Advance in the early 2000’s that was worth $150, now fails in comparison to free apps for our phones today. There are emulators for the IPhone that can play the Game Boy Advance games. (2) The structure

  • Comparative Procedural Rhetoric

    1545 Words  | 4 Pages

    Empty, Meaningless Video Games: Comparative Procedural Rhetoric Analysis The world has changed immensely in the way we teach, learn, and play. A lot of people in the world currently have a technological device, and those devices include computers, laptops, video game systems and cellular phones. These devices have changed the way we learn or have taught. Instead of going to a classroom and reading paper books we can take classes online and use eBooks. Our play has changed from being outside as much

  • Sexualization Of Women In Media Analysis

    2205 Words  | 5 Pages

    television, and advertisement. Video games aren’t the exception. The over sexualization of females in video games, even if it's not very popular, is still a subject that must be discussed. The Youtube video “Ms. Male Character - Tropes vs Women in Video Games” shows the impact that the way companies portray characters can have on society. When someone is playing a video game, they usually don’t stop every five seconds to analyze the characters in their favorite video game. The way the characters behave

  • The Effects Of Video Games On Women 's Experience Of Self Objectification

    1313 Words  | 3 Pages

    The issue of sexism in video games have been going on for a long time. Similarly, Fox talks about how “Research has indicated that many video games and virtual worlds are populated by hypersexualized and unrealistic representation of women.” This shows how women have been sexualized in media which represent women as self-objectified. Jess explain in his research that, “as a result of hypersexualization of women in videogames it would lead to increase in rape myth acceptance.” In one of jess experiment

  • Video Games and Ethical Responsibility

    3958 Words  | 8 Pages

    Video Games and Ethical Responsibility We are the first generation to grow up in a world full of computers. Everyone and their cousin has one. It is almost impossible to go on a vacation anymore without seeing a computer. Some hotels and cruise ships have public computers and even many planes have video game systems built into the back of every chair. With computers being so predominant in our daily lives, we must have some use for them. Many people use them for work and many for the internet

  • How Does Princess Peach Play In Video Games Lead To Sexism?

    1541 Words  | 4 Pages

    Since it began, the video game industry has been extremely dominated by men. Due to this, games are geared towards men in their young teens, early twenties. It was shown that video games where one can be someone they have a low chance of being in the real world are favored. Video games allowed men to be gang members, war heroes, soldiers, major sports stars and even aliens or elves. However, the overabundance of masculinity and testosterone led to sexism in games through the sexualization of women

  • Artificial Intelligence and Video Games

    1626 Words  | 4 Pages

    told that we can create these brains and apply them to many other video game antagonists, like the ghosts from Pac Man or even the opposing team in Madden? These “artificial brains” are a product of a technology called artificial intelligence (AI). AI in video games can be applied to nearly anything, such as a boss as big as a city to a bird soaring in the sky. They are used to create a sense of realism in what that item in the game would actually do in real life. AI uses many sets of complex algorithms