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Sexism in the gaming community
Sexism in video games essay
Sexism in video games essay
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Since it began, the video game industry has been extremely dominated by men. Due to this, games are geared towards men in their young teens, early twenties. It was shown that video games where one can be someone they have a low chance of being in the real world are favored. Video games allowed men to be gang members, war heroes, soldiers, major sports stars and even aliens or elves. However, the overabundance of masculinity and testosterone led to sexism in games through the sexualization of women as well as male dominance in almost every aspect. Assuming that sex sells and the largest consumers of video games are men, video games as a result have become more misogynistic and sexist in games ranging from Legend of Zelda to Grand Theft Auto. …show more content…
Only in one of the games, Super Mario 2, is Princess Peach a character that can be played (Arteta, 2016). This trope promotes the idea that women are frail, weak and cannot protect themselves. While this is the same concept in most children’s bedtime stories, this teaches young girls the idea that they are helpless and weak, making the idea carry on into younger generations. This trope or idea also brands women as objects that are seen as rewards for male character’s task accomplishments. Even in games where women aren’t seen as the damsel, they are still extremely sexualized which, in turn, objectifies them. One series of games in particular is the Grand Theft Auto series. In the video game, the player is free to do anything they could desire, like kill pedestrians, steal cars and exploit women for sex. The game even features strips clubs and sex workers on street corners. This promotes the thought that women are simply sex objects, their only purpose being serving and satisfying men which in turn demeans and degrades women. The violence against sex workers in video games is an accurate portrayal of the violence sex workers experience in …show more content…
Though there are a few games which feature women as the main playable character such as Silent Hill, Lara Croft and Tomb Raider, these games are extremely overshadowed by games featuring male main characters. Even though games may have female characters, they can still be sexist. Lara Croft, for example, has a disproportionate body with large breasts, a small waist, large hips and is wearing shorts, a cropped tank and gun holsters. Not only is she a strong character, but she’s beautiful too, making her ideal to be marketed toward young men. This shows that in order for games to include female characters, they must have features similar to that of Jessica
... never concretely relates to video games it is only normally assumed. many believe that video games only impact male players through these violent outburst yet a lot of research suggest that the misconceptions regarding video games such as decrease in academics, increased aggression, and a decrease in respect for women is often situation based and rare at that. it has been shown however the video games increase an individual's spatial performance. As is said in the article Gender Disparity in Video Game Usage: A Third-Person Perception-Based Explanation,
This is because it is common for males to freely express their own fantasy that they lack in reality. In addition, they play video games to be their ideal self. If they were to play a female character, it would lean more towards the fact that it depicts what they want their dream girlfriend to look like. In Video Games and Gender by Michelle Zorrilla, video games have long been known as a male-dominated media. There would mostly be male characters than there are female characters because female characters are usually depicted as the subordinate character.
And after many researches, it been found that men are more addicted to video games, because most of games reflects their actions and behavior, and the type of games they play are usually contains violence and, action. And the male characters are always represented as a muscled and tough men. Unlike females they are less addicted to video games, because when they found most of games contains violence, and their naturality is usually calm and soft, they stayed away, so they turned to adventure, and puzzle games. But what made arguments is the representation of females, they were often shown as a sex object, and that because game designers tend to please male players, more than females because their percentage is higher. Games industries are willing to change the representation of each character from different gender in next the generation of games. but will it be more successful than the way genders are being represented now
Video game playing has become an increasingly popular interest for many people. Every video game is unique in its own way and how it is shaped to the audience at hand. With all the video game playing, this gives rise to possible concerns as to how the media portrays such aspects in a game. One debate about video games that is an increasingly popular subject to talk about is how gender is portrayed in video games for both men and women. In many video games, women are shown as having a passive role, while men hold a more dominant role. In the video game Tomb Raider, Lara Croft is a character this is being talked about because she is the main character and is a female. Previous video games have created the media representation that females are
Media is a powerful agent in entertaining children. It also influences and teaches the youth of society the suitable and appropriate gender roles that they inevitably try to make sense of. The power of media is very influential especially in the minds of the youth. Disney movies target the youth and plant certain ideas and concepts about social culture into the vulnerable minds of children. Media uses gender to its advantage, just like Disney productions. Humorous caricatures reveal some harsh realities about the portrayal of Disney Princesses in many movies made by the Walt Disney Company. Disney mixes innocence with the ultimate form of fantasy to capture an audience. Predominantly, Disney helps highlight the gender roles by showing the audience simply what they want to see. In the attempt to stick to the norm and portray stereotypical female characters, Disney created Princesses. Presented as damsels in distress and inferior beings to men, Disney Princesses give children an inaccurate portrayal of gender roles at a young age. Through Disney’s social success and intriguing films, such as The Little Mermaid, Snow White, Aladdin, Sleeping Beauty, Cinderella, and Beauty and the Beast, Disney Princess movies portray stereotypical representation of gender roles through the denigration of the female image, targeting and ruining the perception of youth today.
This journal article is entirely credible and written by two women who know what they’re talking about. This article discusses how video games form stereotypes about both genders and that they impact both gamers and non-gamers. Men are portrayed as aggressive and women are unsurprisingly portrayed as sex objects. A main issue with this is that video games are mostly played by the younger generation meaning these are the ideas being imbedded into the youth of the world. The...
Ever since I was little I remember playing games where I would fight the bad guy and win the girl in the end. This never seem to affect me or make me wonder what small effect it had on my thought process. In games such as Zelda, call of duty, assassin creed, gears of war, Mario, and even halo you play as a white heterosexual male. The idea of playing this way never seemed to phase me as a young child. As I grew up and became more aware of the difference of people and the need for other as well as myself a need to be able to connect and find one 's self in different place such as games, movies, and TV shows. I became aware of the one sided views that video games seem to have. Then I realized that it was seen as acceptable to only have the one sided displayed due to the lack of speaking out on the need for change.
First, how are most women portrayed in literature? When reading stories of literature with women in it, women are placed in two different categories or types as discuss in Helen O'Hara Connell’s paper Reading Gender Bias in the High School Canon Novels. The first, Connell points out is the most obvious, “silly little girls in frilly dresses” such as Alice from the Alice's Adventures in Wonderland and every Disney princess. Connell also goes on to state, if women are not typed as this “silly little girl in a frilly dress” stereotype, they are androgynous or tomboyish, which one can see portrayed by characters such as Madeline from Madeline (Connell 1994). Even more, a girl can be both a “silly little girl in frilly a dress” and a tomboy at
Many video games portray women as objectified beings, purely used for sex appeal and to attract the larger male gamer population. We also see men idealised in a similar way as well – the males in video games are portrayed as muscly, brawny men. However, we rarely see a scantily clad man in a game, but there is a vast abundance of games which feature women wearing ‘sexy armour’, or a noticeable lack of substantial amount of clothing. This isn’t female-friendly as these games are made for men, causing women to feel alienated and uncomfortable.
In conclusion, the video games that contain sexual themes becomes more graphically portrayed. And the video games that use Damsel and Distress plot reduce women to a state of victimhood. The way female characters’ dress in the videogame reinforced gender-role stereotypes. As most of those games show female character wearing revealing clothes, which reduce their identity to mere sex objects. However, developer put emphasis on the masculinity and physical power in male character. They way those games portray female and male character it reinforces gender-role stereotype. This can negatively affect the identity and the perception of the person playing those games,
Gaming has long been considered a male-dominated activity. There have been numerous scientific studies conducted to analyze the impact video games have on an individual and vice versa, however one of the most common discussions concerning the gaming community is sexism. With today’s growing audience and the popularity of smart phone gaming, it is a mystery as to why gaming has managed to keep its male-minded stereotypes. Most games reflect the sexist gender roles imposed upon gamers by society, however today’s response is a heated protest, some more dramatic than others. Most gamers are demanding more female protagonists, and developers are listening, but it’s a slow climb to equality in the world of pixels and fantasy. Let us discuss the surrounding influences of the video game community, some setbacks and remarkable breakthroughs in diversifying, and the ways gamers shape the games they play.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Two separate gender roles would be created and maintained as the images of Hero and Princess. Subjectivities would be socially constructed subject positions through global discourses within particular situations (Karen, 2012). Even so, gender stereotypes could be pervasive and persistent in children’s play (Blaise, 2005; Boldt, 2002).The gendered
In society today, there is pressure from all sides to conform to a certain ideal of beauty. People are overwhelmed with the different types of images and media forms that are telling people how to act and what to look like. Media is one of the most powerful tools at our disposal. It has the power to educate, affect social change, and much more, but if taken incorrectly people will take drastic lengths to change something about themselves. There have been many attempts to empower women through different types of media, but many have failed miserably. Over the last couple of years, Disney has struggled greatly with the representation of women throughout Princess movies because young girls are hounded with images of princesses,
Let’s start with pinked-down games. These are games that play into the Easy-Bake Oven ideal of what girls want. Generally they are very simplistic tasks such as decorating or dress-up games with a stereotypical theme of pink, there is also a pretty high chance of flowers or ponies. For example, Cake Mania has the player control a girl trying to save her floundering business, a bakery. Right off the bat the game has the player start making cakes by choosing different shapes, a circle, square, triangle, and star. The customers start out being male as well. So what’s wrong with this style of game? By itself, there are logical reasons for the art style. Simple controls allow young children to play the game well. The cutesy art style is simple and non-suggestive. There’s nothing wrong with a woman running a cake bakery. All in all, the game works. But step back a bit and try and find a game designed for girls that doesn’t fit this formula. I took a look at www.girlgames.com, one of the very first search results from Google on the subject, and guess what? Almost every game listed on the site, which is easily more than one hundred mind you, is in this same style. There’s dress up games, baking games, wedding planners, pet shop simulators, dollhouse, and more that are all pinked-down games. None of them have much substance as far as story goes. The