Women are generally over sexualized in media. This has been happening for awhile in media such as: movies, television, and advertisement. Video games aren’t the exception. The over sexualization of females in video games, even if it's not very popular, is still a subject that must be discussed. The Youtube video “Ms. Male Character - Tropes vs Women in Video Games” shows the impact that the way companies portray characters can have on society. When someone is playing a video game, they usually don’t stop every five seconds to analyze the characters in their favorite video game. The way the characters behave and dress can go unnoticed. In this essay I will be looking at the sexualization of female characters. Also, the reasons for the sexualization …show more content…
Over the years, video games have gain a bigger place in society. Mass media (television, movies, newspaper, etc) play an important role shaping society, mostly with younger generations. Before video games reached popularity, television was the biggest source of influence in mass media.Video games are now considered part of mass media, therefore the way characters are made (physical appearance) affect the body perceptions that the youth has (Kondrat, 2015). The problem with video games (and mass media in general) is that it gives the youth a wrong idea of what is expected from them. When a little girl sees a female character with big breasts, they think that they need one as well to be accepted in society. Having sexualized female characters gives young girls a wrong idea, and puts pressure on them to meet these beauty standards (big breasts and buttocks, flat stomach, clear skin, etc). As said in Kondrat’s paper: “heavy television female viewers were affected by the provided female image so much that they felt forced to meet it and by doing so they were ready to reduce their larger breasts or in case of the smaller breast to have augmentation surgery” (2015). If television can have this effect on its viewers, this could lead to think that video games could have the same effect. Its obvious that video games do not have the same influence on the population as television or cinema does, but the video game industry is gaining more popularity and more influence as time goes. So it is fair to say that video games in some way have an influence on the population. It is possible that one day, the video game industry will be as big and as influential as the television
Even though I found solace in the female video game characters of my childhood as these icons of Amazonian womanhood, with age I have come to realize that many of these female characters often rely on dated stereotypes. So much so, that many of these female characters become walking tropes, displaying only the most basic of female stereotypes: a love for shopping, makeup, and shoes. Anita Sarkesian, a feminist blogger who critiques anti-woman tropes in video games, created the name of this particular trope, the 'Ms. Male ' character. The 'Ms. Male ' character is defined as a female character with little-to-no personality or defining traits outside of traditionallly regressive “female” characteristics. This allows a game designer to take
Often in videogames female roles are over sexualized and over dramatized within the limited supportive roles that they play, often playing the role of the sidekick. When their the protagonist they’re reduced to nothing but sex icons to appeal to men. Often scantily dressed and a bust size within the D cup and up range. Characters like Lara Croft of the Tomb Raider Series debutting in 1996 and Bayonetta in her own series called Bayonetta which released in 2010. Yet even though they are far apart in terms of release they both feature a lead female role whom dresses in an obscene manner. Why is this? The simple truth is that sex sells, games with female characters with mini skirts and tight shirts generally manage to sell decently well. This causes an issue in the min...
Carmen Tieu is a student who wrote an article showing her support for violent video games benefitting girls. Tieu grabs your attention by describing what a usual Saturday night for her is like, playing a first-person-shooter game. Continuing her article, she states that violent games help girls to be freed from certain “girly” stereotypes. She claims girls who play ‘FPS’ games will gain confidence around guys by beating them at their own game. Tieu also argues that playing these violent games help women to bond with males on different grounds.
This journal article is entirely credible and written by two women who know what they’re talking about. This article discusses how video games form stereotypes about both genders and that they impact both gamers and non-gamers. Men are portrayed as aggressive and women are unsurprisingly portrayed as sex objects. A main issue with this is that video games are mostly played by the younger generation meaning these are the ideas being imbedded into the youth of the world. The...
Have you ever noticed walking into a large shopping complex and seeing children as young as 6 years old wearing midriff bearing t-shirts and short skirts? And wondered to yourself why the younger generation of today portray themselves like that and why their parents allow it. It all goes back to the strong impact that sexualization portrayed in media and marketing has on everybody in today’s society especially young children from toddlers to late teens, both girls and boys. They see it everywhere from movies/television shows, magazines, clothing, computer games, toys, the music industry and of course the internet.
One thousand years go by and an abundant amount of people still view women in a stereotypical type of way. On the opposing view, if women did not overstretch the slightest of things, this wouldn’t be such an enormous issue. Women may be overreacting to what the media has to say about them. It is not affecting everybody but a vast majority of successful women from continuing to moving forward said Marianne Schnall. Important to realize, women are capable of doing jobs men can do. Such jobs as being an engineer, physician, mechanic, lawyer and even top notch business women! Up to the present time there is an ongoing public debate on women suffering from double standards. If it makes a female feel threatened or belittled than it may be sexist. A very interesting article this came to be because the writer had numerous accountants to keep her argument steady. A worthy writer brings up present time activities, statistics, and people being affected by the scenario and provides the reader some closure. With a devastatingly crucial issue such as women being shunned by the media, it’s not okay to have the ideas of other people in your work. In the article, “Controversial Hillary Cover of Time Illuminates Sexism in the Media” by Marianne Schnall, implies that the media is negatively affecting the chances of women becoming successful with all the sexism it is portraying. Marianne Schnall is a published writer and professional interviewer with many influential credentials that she in not afraid to use.
A common trend in the entertainment industry today is the objectification of women in society. Sexualizing women are seen in media such as; movies, advertisement, television show and music video, where their main focus is providing the audience with an image of women as sexual objects rather than a human. This is detrimental to society since the media is producing social stereotypes for both genders, which can further result in corrupted social habits. Objectification in media are more focused on females than male, these false images of women leave individuals with the wrong idea of the opposite sex. As media continuously use sexual contents regarding women, the audience starts underestimating women. Specifically movies, it allows media to shape the culture’s idea of romance, sex and what seems
Within the gaming industry, whether it is within the PC gaming industry network or the general gaming industry network, sexism exists. This is supported by the findings discussed within this case study. One such example is: “60% of women in the game industry have experienced sexism... Almost 77% of women and about 55% of men have female friends in the game industry that have experienced sexism.” (Allaway, 2014)
Video game industry have been representing female character as sexually objectified or shown as a victim who is in desperate need of help through male protagonist, this portrayal has negative effect on the mind of our generation and the gender roles they identify with.
The gaming industry seems to be the most biased video industry. Women characters are developed to sexually appeal, fail and be helped. Even the strongest women have to be ‘sexy’ which is one of the strengths of a woman in a game as by the pop culture. Women are completely understood badly. The women who wanted to change the norm of gaming and sexism were met with sexist males that to them, sexy women are a great feature in gaming.
Game developers continue to depict women as sexy
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Socialization of people has been occurring through family, public education and peer groups. However in recent years, the mass-media has become the biggest contributor to the socialization process, especially in the ‘gender’ sector. The mass-media culture, as influential as it has become, plays the most significant role in the reproduction process of gender role stereotypes and patriarchal values. It is true that a family model of nowadays is based rather on equality than on patriarchal values and women have more rights and possibilities on the labor market. However, mass-media still reflect, maintain, or even ‘create’ gender stereotypes in order to promote themselves.
Portrayal of Women in the Media Gender is the psychological characteristics and social categories that are created by human culture. Gender is the concept that humans express their gender when they interact with one another. Messages about how a male or female is supposed to act come from many different places. Schools, parents, and friends can influence a person.
Both mediums of mass entertainment, movies and video games, can severely impact the audience that is engaged in them. Video games require much more involvement of the player because the player of the game controls the avatars every move. Many games such as Call of Duty, Assassins Creed, or Grand Theft Auto involve extreme violence, in which the player is killing other players to achieve objectives or points. From a narrative role, videogames offer many different options in terms of gameplay and the overall outcome at the end of the game. According to Darren Franich, “Videogames have become more “filmlike,” with more realistic characters and complex plotting,” (Franich, 2011). Video games affect the younger generation immensely, which is important to recognize because the younger generations are the ones causing the most problems within society. There are kids as young a ten years old playing violent video games for excessive hours, daily. According to a recen...