The movie GTFO was produces and directed by Shannon Sun-Higginson. She is a producer, director and editor from New York. She has worked for many other movies like Zero Point Zero production, No reservations and SXSW 2015. The film stance is that there is an unfair representation of women in the gaming world. The movie stance shows that women as parts of gamers, developers or characters in the game feel pressure and systematic and direct harassment from the male counterparts. The documentary battles the belief that gamers and game developers are men. The audience is the community or the society that is stereotypical and sexists. It wishes to create awareness that would eventually advocate for fair treatment of women in the gaming world. The …show more content…
The respondents narrate how it has been an ordeal attempting to question the gaming industry. Two of the women remember how they received death threats and risked their career. The male respondents agree but associate it with the culture saying that what is happening in the game is not any different from what is happening in life. The movie shows us the typical representation of female characters dressed to sexually appeal as in exposing most of their sexual parts, and generally being ‘women’ in their behaviors. I agree with the stance of the film. The gaming industry seems to be the most biased video industry. Women characters are developed to sexually appeal, fail and be helped. Even the strongest women have to be ‘sexy’ which is one of the strengths of a woman in a game as by the pop culture. Women are completely understood badly. The women who wanted to change the norm of gaming and sexism were met with sexist males that to them, sexy women are a great feature in gaming. Therefore, we get to understand the use of women not much as characters or but more as features of a game. Game developer in extension is largely seen as males. Males seem to the normal human characters, and therefore tend to ignore and brush off female game
In his documentary Classified X, Martin Van Peebles describes three areas where African-Americans could be receive some sanctuary from the racism that pervaded almost all Hollywood films. These three places were: the Hollywood version of an all-Black film, the church, and entertainment. Black culture and music is prominent in mainstream society, but the people behind this culture don’t always receive recognition and respect for their creations. Mainstream White pop culture excitedly consumes and appropriates Black culture, but disrespects the source.
The movie Shock Doctrine revolves around the concept of the same name. The film begins by discussing psychological research on the effects of shock therapy. It is evident that a person under extreme stress and anxiety commonly experienced during a crisis functions and performs inadequately. It is noted that the studies are conducted by a man by the name of Milton Friedman, from the University of Chicago; the studies took place in the past, and some of the subjects are still recovering in the aftermath. From this research, interrogation techniques were learned and the concept of the shock doctrine was formed. Essentially through causing a crisis, the population of a country can be shocked into complying with accepting laws that favors the United States and capitalism. This theory coexists with Friedman’s belief in that government regulation is bad, and through a crisis a country would better itself with deregulation. The video uses Chile as an example and shows how America allowed a crisis to occur in Chile, through coups, interrogations and subterfuge. In the end a new government is formed that allows capitalism. Unfortunately afterwards violence and riots occur, as the rich gain most of the wealth and poverty rises. In addition to Chile, Argentina, Russia and even Iraq underwent the shock doctrine. Almost in every account, poverty rises and violence ends up erupting. The movie ends by showing how the US was in the process of the shock doctrine, and still is but the population has taken notice. Protests such as Occupy Wall Street are some of the initiatives necessary to bring awareness to the problems of class inequalities in order to prevent capitalism from benefitting the rich and increasing the wealth gap among the classes.
What is gender? The answer to that is not so simple. “Gender is what culture makes out of the ‘raw material’ of biological sex,” (Unger and Crawford, 1995). Also, there is a difference between what is gender identity and what is a gender role; a difference which seems to be even more difficult to differentiate between than the words “gender” and “sex”. Media and other parts of our culture seem to believe they know the difference, yet up until a certain period in time, the same stereotypical characters were portrayed and used as role models for others in most media. Women characters being the helpless victims, while the strong men would come to save them (including television shows such as Miami Vice or Three’s Company). Today there is a whole slew of shows and movies, which are redefining and re-categorizing the stereotypical language in relation to gender. One such television series is Buffy, The Vampire Slayer (starring Sarah Michelle Gellar). And although it may seem like a typical teen-angst show, and the main character is a “whiny, rich” girl who fights demons , many people believed it would be exactly like the film (of the same name) which came out five years before the television show first aired in 1997. The film (starring Kristy Swanson) was trite and “airy”, and yet the television series proved those non-believers wrong. In a stereotypical world within the culture that the show represents, Buffy is doing a man’s “job”. She is fighting creatures double her size, and killing them. She is aggressive, outgoing, and determined. Words which are not “normally” used to describe women (without, of course, the word “bitch” trailing right behind them). In other cultures, women being the more aggressive and “take-charge” kind of person is the “norm”, but because we are living in a society, a culture, where even with the whole women’s suffrage being long passed, many people would still like to see women behave as dainty, quiet, and passive characters. Buffy, The Vampire Slayer has taken the issue of “normal gender roles and behavior” and switched them around, allowing the women to be more aggressive, having most of the power and ability, while the men take on the more passive role, watching from the “sidelines”, or at least simply trying to help. Although, at times, the stereotypical views of how a...
Led by Laura Mulvey, feminist film critics have discussed the difficulty presented to female spectators by the controlling male gaze and narrative generally found in mainstream film, creating for female spectators a position that forces them into limited choices: "bisexual" identification with active male characters; identification with the passive, often victimized, female characters; or on occasion, identification with a "masculinized" active female character, who is generally punished for her unhealthy behavior. Before discussing recent improvements, it is important to note that a group of Classic Hollywood films regularly offered female spectators positive, female characters who were active in controlling narrative, gazing and desiring: the screwball comedy.
Such conventions of hetronormative gender representation can be seen in all areas of the mass media today, such as advertising and film. The representation of both male and female bodies within the medium of video games reflects understandings of gender and sexuality, and it is important that we as players are made aware of these representations and what they signify. I argue that Grand Theft Auto IV, through its framing of both female and male bodies, promotes hetronormative hierarchal distinctions between feminity and masculinity, by encouraging players to adopt and act out a hypermasculine role, and by
Mainstream movies are about men’s lives, and the few movies about women’s lives, at their core, still also revolve around men (Newsom, 2011). These female leads often have male love interests, looking to get married or get pregnant. Strong independent female leads are still exist for the male view, as they are hypersexualized, or the “fighting fuck toy,” (Newsom, 2011). This depiction has created a culture where women are insecure and waiting for a knight on a horse to come rescue and provide for her as well as the acceptance of women
Often in videogames female roles are over sexualized and over dramatized within the limited supportive roles that they play, often playing the role of the sidekick. When their the protagonist they’re reduced to nothing but sex icons to appeal to men. Often scantily dressed and a bust size within the D cup and up range. Characters like Lara Croft of the Tomb Raider Series debutting in 1996 and Bayonetta in her own series called Bayonetta which released in 2010. Yet even though they are far apart in terms of release they both feature a lead female role whom dresses in an obscene manner. Why is this? The simple truth is that sex sells, games with female characters with mini skirts and tight shirts generally manage to sell decently well. This causes an issue in the min...
It is no secret that there is an obvious difference of how women are portrayed in the media versus men. This movie discussed female characters never having lead roles and stated that when they did it ended in the women depending on, loving, or having to have a man. One young high school girl said, “Women never play the protagonist. The girls are
The Three Here’s for Cooking The romantic comedy, Today’s Special, expressed the worries of Indian parents becoming at ease. Also, expressed the struggles a parent faces in search of a better life, the passion and dedication going unnoticed in the work field, and the connection between friends, a lover, and family. However, the film centered its attention more on the development of Samir’s “cold” cooking within the Indian food, with the help of Akbar. In addition, the main actors in the film looked the part and associated with the main idea of the culture of an Indian family. For instance, Samir’s appearance showed he had drifted away from his family’s culture and developed a professional understanding and love for the cooking industry.
In multiple instances throughout the film, female characters violate gender norms by acting as both warriors and leaders because they are adapting typically masculine traits. In the film, women are the majority of the labor force at iron town. The men are merely there to do the labor that needs the most physical power. “Americans oversimplify Japanese women as demure, submissive, and oppressed” (Kyu Hyun, 2002, 38). This quote shows that the stereotype of women in Japanese culture had been just like the western perspective where they were below men. This quote also shows that Princess Mononoke reverses the gender role from being submissive to being above men. Another quote that supports that women were not submissive says that “the young unmarried women in Japan have become a powerful group, demographically and economically” (Kyu Hyun, 2002, 39). The women who were in the upper class society of Japan had time on their hands and we know this because they had time to write literature. “Most of the canonical work from this period was produced by women of the upper social class” (Varner, 2005,
The attitude towards women has changed dramatically since 1990, the year that this film came out; you will however, find a few men who still have the attitude that women were put on this earth for their enjoyment. In the early nineties, women were hyper-sexualized and viewed as pawns in a game. MTV showed music videos with scantily clad women, which were seen as extremely scandalous at the time. The nineties was also an era of growth, liberalization and sexual discoveries that carried over from the eighties.... ...
This journal article is entirely credible and written by two women who know what they’re talking about. This article discusses how video games form stereotypes about both genders and that they impact both gamers and non-gamers. Men are portrayed as aggressive and women are unsurprisingly portrayed as sex objects. A main issue with this is that video games are mostly played by the younger generation meaning these are the ideas being imbedded into the youth of the world. The...
Also, the film revealed women empowerment and how superior they can be compared to men. While demonstrating sexual objectification, empowerment, there was also sexual exploitation of the women, shown through the film. Throughout this essay, gender based issues that were associated with the film character will be demonstrated while connecting to the real world and popular culture.
Within the gaming industry, whether it is within the PC gaming industry network or the general gaming industry network, sexism exists. This is supported by the findings discussed within this case study. One such example is: “60% of women in the game industry have experienced sexism... Almost 77% of women and about 55% of men have female friends in the game industry that have experienced sexism.” (Allaway, 2014)
Feminism is a movement that supports women equality within society. In relation to film, feminism is what pushes the equal representation of females in mainstream films. Laura Mulvey is a feminist theorist that is famous for touching on this particular issue of how men and women are represented in movies. Through her studies, she discovered that many films were portraying men and women very differently from reality. She came up with a theory that best described why there is such as huge misrepresentation of the social status quos of male and female characters. She believed that mainstream film is used to maintain the status quo and prevent the realization of gender equality. This is why films are continuously following the old tradition that males are dominant and females are submissive. This is the ideology that is always present when we watch a movie. This is evident in the films from the past but also currently. It is as if the film industry is still catering to the male viewers of each generation in the same way. Laura Mulvey points out that women are constantly being seen as sexual objects, whether it is the outfits they wear or do not wear or the way they behave, or secondary characters with no symbolic cause. She states that, “in traditional exhibitionist role women are simultaneously looked at and displayed, with their appearance coded for strong visual and erotic impact so that they can be said to connote it-be-looked-at-ness.”(Mulvey pg. 715). Thus, women are nevertheless displayed as nothing more than passive objects for the viewing pleasure of the audience. Mulvey also points out through her research that in every mainstream movie, there is ...