The Last of Us
“The Last of Us” is an award winning video game developed by Naughty Dog and produced by Sony Entertainment for the PlayStation3 (PS3). It features a blend of action-adventure, stealth, and survival horror genres, and is set in the post-pandemic ruins of the United States. Yet, while those elements make the game interesting and enjoyable to play, it is the story that motivates the player forward. Equal parts fiction and nonfiction, a bit of real world truth goes a long way in making this game significantly better than the vast majority of other horror-adventure titles. Naughty Dog’s “The Last of Us” is the single greatest experience in video gaming to-date and, as the fastest selling new IP in PS3 history , is proof that Naughty Dog is one of the best video game development companies in the market.
From the very beginning of the game players are greeted with an impressive display of detail; everything from graphic textures and visuals, to character and sound designs, is implemented in a natural, realistic manner. In fact, some players may never notice that a character’s shirt will take on a distinct wet look while it’s raining, or how a sheen of sweat appears on the forehead after a bout of running. The developer utilizes mundane objects such as newspaper clippings or a bit of spray-paint on an abandoned building, converting would-be backdrop items into an integral part of storytelling. A character’s range of movement is also more natural and organic through the use of motion capture . Body language, such as simply gesticulating during a conversation, serves an important role in providing an added sense of realism and lends itself to t...
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...hat could only be made by Naughty Dog, a developer that understands certain risks need to be taken in order to create a story that is engaging, beautifully detailed and, above all, unique. The breath-taking graphics, superb writing, and compelling gameplay make this game what it is, which is truly amazing. “The Last of Us” has raised the bar on the expectations of developers and gamers alike, and will surely have an impact on the future of all games.
Works Cited
Intellectual Property: (noun) A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Fox, Sarah. (2013, July 9) “Sony confirms ‘The Last of Us’ sales pass 3.4 million, fastest-selling PS3 title of 2013.” TheSlanted.com. Retrieved January 25 2014 from http://theslanted.com
Cora and her younger sister, Alice, both recent arrivals to the colonies, are being escorted to their father, Colonel Munro, by a troop of British soldiers. Along the way they are ambushed by a Huron war party led by Magua, a sinister warrior with a blood vendetta against Munro. Munro's soldiers are wiped out and Cora herself is nearly killed by Magua but is saved at the last moment by Hawkeye, a white trapper raised by the Mohican tribe. Hawkeye promises to take Cora and her sister safely to their father, and along the way Cora and the intense Hawkeye fall in love. Together they must survive wilderness, war, and the relentless pursuit of Magua.
Despite there being hundreds of video game releases every year, most of these games are unoriginal and therefore unplayable. There are countless video game genres, but one of the most popular genres in the past few years have been the zombie games, also called survival games. I was thoroughly convinced that all the games in this genre were clichéd and overdone, until I played the video game The Last of Us. Even though it is a survival game, the focus is not on gruesome zombies or gratuitous violence, making it already vastly different from the others. Instead, the focus is on telling a story. Between the gorgeous graphics, serene music, and flawless acting, it already goes beyond being just another “zombie game,” but this isn’t even accounting
...xtreme jugg. This game blows all the other games out of the water this game might even have more sales then black ops two.
Communication is everywhere. We, as interactive human beings, spend the majority of our time corresponding with others to satisfy our physical, identity, social, and practical needs (Adler, Rodman, & Sevigny, 2011). Often, this is consciously done; we search our minds for the accurate linguistic means to express our experiences, and use them to communicate with those around us. However, communication is not as straightforward and effortless as we may believe. It is, in fact, often unintentional, with 65% of it occurring as a result of non-verbal cues (Matsumoto, Shibata, Seiji, Mori, & Shioe, 2010). As mentioned by Marta Dynel (2011) in a study done on nonverbal communication, “Non verbal signs and signals ... are prevalent practically in all social encounters, which entail at least two individuals, who need not even talk or consciously interact otherwise”. Examples exist in all mediums, including in the animated film ‘Up’, where one scene depicts transactional communication between a male and female character, all expressed nonverbally . The nonverbal communication in this scene, along with various other communication constructs, will be discussed.
Last of the Mohicans is set in 1757 in the third year of a war in North America over land and territory. Mostly, the war is between the English and the French, but each side has taken up Indian allies to assist them. The main story in the Last of the Mohicans is the love of an adopted Mohican, Hawk-eye, and Cora, the daughter of an English general. There are also other stories embedded in the movie, which are harder to recognize. For instance, a second love story between Hawk-eye's brother and Cora's sister. The life of Magua is another story that the movie seems to slightly touch, but doesn't elaborate on.
Do you know the game series that has sold over 50 million copies all over the world? If you guessed Call of Duty then you are right! Call of Duty, the game that pretty much everyone loves. It has been around for more than a decade (ten years)! There are currently ten games and there is another one coming out called Call of Duty Advanced Warfare. So, I bet you are wondering what the other games are? Here is some of the ones that people like the most: Call of Duty Black Ops 1, Call of Duty Modern Warfare 3, and Call of Duty Black Ops 2. My favorite is Call of Duty Black Ops 2 which seems to be a fan favorite.
Ever experienced a video game with stunning in-game graphics that some games give only in their major event cut scenes? Ever played a game with an excellent mixture of strategy and fast-paced motion? Well if that game is Final Fantasy 13, a single player game developed by Square Enix, you have played a game that Gaming Age calls “one of the most gorgeous games to grace a video game console”. Playing this game was one of the greatest moments of my life. This game has actually influenced me to go full force in wanting to make video games for a living. Final Fantasy 13, in my opinion, has accentuated the great gaming potential of the Xbox 360® and Playstation® 3 consoles.
Bissell comically explains what he would say to his hypothetical children, “My beloved Kermit, my dear little Hussein, at the moment America changed forever, your father was wandering an ICBM-denuded wasteland, nervously monitoring his radiation level, armed only with a baseball bat, a 10mm pistol, and six rounds of ammunition, in search of a vicious gang of mohawked marauders who were 100 percent bad news and totally had to be dealt with. Trust Daddy on this one (351).” His impulsiveness and love for Fallout 3 causes him to miss a pivotal moment in history. Impressively though, games can be considered art; for example, Fallout 3 includes “skulls exploding into the distinct flotsam of eyeballs, gray matter, and upper vertebrae (354).” Bissell describes the effects happening within the game and how realistic they can be. Games are purely awe inspiring. The makers of Fallout 3 poured rigorous amounts of energy to create a beautiful “past-future never-never-land weirdness (355).”
Call of Duty, also known as “Cod” has, as many know it as, has become one of todays most popular video games. So popular, that Cod has raked in more money than the highest grossing movie in America. However, despite it’s popularity, Cod is killing the gaming industry. Many may be puzzled why a game so popular could possibly be ruining the gaming industry, but it is. Cod is affecting the gaming industry through it’s popularity and influence. First however, One must know the reasons for Call of Duties popularity and how it achieved it’s fame.
Art has an emotional effect on its viewers, too; it suggests new ideas and criticizes the current. Video games serenely do this, video games have the capability to tell a dramatic story, and have done so in games like, Mass Effect, Mirror’s Edge, and The Last of Us. Each of these games involve a story composed of remar...
Intellectual property is property resulting from intellectual, creative processes. A product that was created because of someone’s individual thought process. Examples includes books, designs, music, art work, and computer files. (Miller R. J., 2011, p. 114) In the music industry a copyright is an important tool for artist to use to protect themselves from infringers. A copyright is the exclusive right of an author or originator of a literary or artistic production to publish, print, or sell that production for a statutory period of time. A copyright has the same monopolistic nature as a patent or trademark, but it differs in that it applies exclusively to works of art, literature, and other works of authorship (including computer programs). (Miller R. J., 2011, p. 125)
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Guns blazing, roaring sounds of an engine, monsters waging war against men, aliens striking fear into people’s hearts, and a day dragons rule the world. I deal with all of these thing daily; playing as a hero or a monster it’s just I love to do these things. I always have loved playing videogames pretty much my entire life. I’ve always thought it would have been cool to actually get to make my own and I still think it is. This is my story about how me and a good friend have decided to all work on a videogame together and how I’ve decided I want to do it for the rest of my life.
As a console ventures deeper into its lifecycle, more high quality titles are to be expected. It goes without saying that the PS3 has accumulated a solid number of respectable exclusives, namely from the likes of Naughty Dog, who are responsible for the Uncharted series. Given the massive success of the Uncharted games, it almost came as a guarantee that their new, upcoming IP would turn out to be a huge success as well. Yet, this time around, Naughty Dog took a completely different approach with The Last of Us. Instead of an over-the-top, all-out fun action/adventure game comparable to Uncharted, The Last of Us is an incredibly gritty, emotional, and narrative-driven survival/action game. The Last of Us comfortably lives up to Naughty Dog’s
Intellectual property is information, original ideas and expressions of the persons mind that have profitable value and are protected under copyright, patent, service mark, trademark/trade secret regulation from replication, violation, and dilution. Intellectual property includes brand items, formulas, inventions, data, designs and the work of artists. It is one of the most tradable properties in the technology market.