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Solutions to education problems
Problem and solution of education
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Introduction:
In this puzzle design challenge, the problem to help solve the solution is to find a way to help
make a item of new toy that will be suitable for the young children (at least three years old and up) to
play and fun to solve problems that are challenge. The company want to hire a designer that will able to
make a new design of toys that will be able to save money, better production, and good suitable for
the childrens to have fun. Why, because the company wanted the designer to find a materials that can be
reused or used some of materials that can be suitable for cheaper and good production for the new toys
to be made.
Materials:
* A design software
* Twenty-seven of wooden cube
* Paint materials
* Graphing papers
* Pencils
* Hard drive
* Super Glue (mostly)
* Sand materials
Procedure:
The first procedure of this project is to define the problem. This definition means that you’re
trying to solve the problem of which they’re different ways of solving this problem. You’re trying to take
time of thinking of how to have solution by observing the problems. The problem that we’re trying to
identify is that the company want to have a new kind of toys that young children want to play. A plan to
solve the problem is making a puzzle cube of parts.
The second procedure of this project is to generate concepts. The definition tells that you’re
developing an ideas and conducting more information about the idea that brought up already. Getting
more information to help support the ideas to get started. On the generate concepts of this project is
that I sketch the ideas and getting of 4 or more combination parts of puzzle design. Also I made a
multi-view sketch of puzzle cube parts and a ...
... middle of paper ...
...ve the solution to fix and continue moving on. The suggestion that I got from the
result is that the interlock that made my parts of puzzles that it didn’t fit smoothly. The appearance on
my parts is having some damage or some of another coming together. The improvement that I could
have done is that I could fit the blocks by smoothly the edges to fit it right. Another improvement that I
could have done is that replacing with another block that have better fit for puzzle cube. The lesson that
I learned from this project is that the software that give me a basic guidance of how to created 3D
modeling. Also, I learned another thing is that making a first prototype and I used an guidence from my
3D sheet model to help complete correctly. This activity is all about fun project by going step by step
and one at the time to help you complete the activity.
Mattel wants to improve their execution of the existing toy business and globalize their brands; extend their brands into new areas; identify new trends, create new brands, and enter new industries; develop people and improve productivity by simplifying processes and maintaining customer service levels. Mattel wants to make a positive impact in children’s lives around the world by using unrivalled creativity and innovation to create high-quality toys that will be loved by children and trusted by parents.
... wouldn’t change the way the toys are made, but I would change the placement of them. It would give children the opportunity to play with whatever they like.
The toy picked for the toy evaluation in child and developmental psychology class was a Transformer for the suggested age of 3. A brief description of the Transformer will be given to identify the characteristics and how they are suitable or not suitable for the recommended age listed. The toy will be analyzed on specific qualities that relate to how it can foster growth of the child and be evaluated on what the necessary abilities are needed to play with the unit. This toy will also be evaluated as it pertains to how the child would play with the car and if the child would be able to grasp the concept of the Transformer. Other cognitive concepts will be applied to how the Transformer is used and if the child is able to understand the Transformer.
Taylor, J. and Ortega, D. The Application of Goldratt's Thinking Processes to problem Solving. Allied Academic international Conference. Las Vegas. 2003
The LEGO Group organization is famous due to its flagship product – colourful plastic bricks that can be interlocked to form a variety of figures, and then disconnected again. These binding bricks originated in a wooden form when the company was first established in Billund, Denmark by Kirk Kristiansen in 1932 (The LEGO Group, 2012), and today’s well known plastic version was introduced in 1958 (Rosenberg). The company’s head office is located in Billund to this day, and The LEGO Group remains privately owned by Kristiansen’s family (The LEGO Group, 2012). They currently sell toys and teaching materials in over 130 countries worldwide.
With constant partnership of a global network of designers and local talent, the Company has expanded to offer playfully smart products that are loved by families and children globally. The term “playful” means developing products that have fun and engaging a style that children are drawn to but that parents can as well appreciate for their aesthetic value. The term “smart” means developing products that possesses superior functionality to safety support children’s developmental wants and extend the life product through several uses. Everything done by P’kolino Company aims at taking the design philosophy to clients home. In summary, the Company is continuously creating new products since they believe that all aspects of life can use a little smart playfulness and with lots of enthusiasm and the constant support friends and family, they intend to show it.
... in the toy industry is to make toy safety the number one priority and to fulfill the customers’ needs.
The company’s specialty is selling educational, nonviolent toys, for birth to 12-year-old children. In fact, Kazoo 's focus on selling toys that meet this criterion has won it a loyal clientele which means that she has provided another easiest way for the children to learn and able to activate the children brain waves to learn quickly and provide a great support for educational institutions. Even the company focuses intently on customer service, from free gift wrapping to free parking. So whether it’s a baby crying or a customer who can’t find an item in the store, the company works hard to accommodate its customers in every way
resolve problems. With the scientific method you have four steps to follow which include defining the
In the analysis phase, the designer will determine and define the instructional problem to be solved and
Solving problems is a particular art, like swimming, or skiing, or playing the piano: you can learn it only by imitation and practice…if you wish to learn swimming you have to go in the water, and if you wish to become a problem solver you have to solve problems. -Mathematical Discovery
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Creative ideas and innovative approaches can come from almost anywhere- from your partners, customers, target groups, employees. They can bring you fresh perspectives and ideas, so show them that you’re listening and open to their feedback. That's why it is important an open exchange of ideas to be supported and encouraged by the company.