Pokemon, the notorious series, celebrates its 20th year. A young boy with only a passion for bugs, and a habit for gaming. "Satoshi Tajiri gathered up some of his companions and created a game based on most of the shows they used to watch" (Satoshi Tajiri 1). Soon he developed a massive game enterprise and soon enhances to be the President and CEO of that game. The game started out small but eventually expanded to Japan and even later the world. The world wanted more as soon as the game came out so they released mangas and animes to feed the public. To which the anime was aired the same year they put out the game. From the beginning generation to the brand-new generation to come out, has grown immensely over that time span. Not to mention there …show more content…
Although later in the game, the Pokemon was easily obtained by cheating and beating a youngster and simply looking in a specific area. The first games were Pokemon Red and Pokemon Green and they were played on the Nintendo Gameboy. The only difficulty with the Gameboy is lighting was a major key to playing games. In the game the character was named after Satoshi but being Japanese they changed it to English and it was Ash Ketchum. In the first generation, there was only 151 Pokemon for all those hipsters out there. Later the series releases manga for the audience to enjoy the game and aired a TV show based off the game. One of the more popular segments of the show was the “Who’s that Pokemon?” questionnaire at the middle of every episode “Pokemon combined the popular elements of anime and Japanese technology, quickly becoming a hit with children worldwide” (Elizabeth 1). Not to even mention the attention the series received when they aired their first movie. “To take off school one day,just one day to see the brand new Pokemon movie was immense back then. The Company also had an issue dealing with one of its episodes giving a lot of children seizures due to the flashing lights and colors at a high speed” (History of Pokemon
Pokémon Go has been the most popular game talked about since it came out in June of this past summer. The game was designed by Nintendo to get gamers outside to experience their surroundings while finding Pokémon at geo-located sites. Two profound writers shared personal outlooks on the game in articles featured in the New York Times: Room for Debate. The first article “Resisting the Call of the Virtual” written by Louv gives citations from scientific research to target his intended audience by appealing to logos. The second article “Pokemon Go Connects Us to Our Cities and Neighbors” by Jeong uses heavy amounts of pathos to hook the audience into believing her claim that the game is full of good. Jeong accomplishes her rhetorical purpose more successfully than Louv because of the commanding appeal to pathos she creates as well as her ethos supported by first-hand game and research experience.
... some of the biggest box-office hits from comic book heroes of Marvel to mythical like the Hobbit or old stories of the Lone Ranger. Also the new ninja Ninjago was a huge hit and still is with kids of all ages. The technology has stormed from one spectrum to the next to bring old to new and invite all who want to play.
There's a reason why Pokemon RPG games were selling like hotcakes, and it's all about the gameplay. In Gold/Silver, the foundation from RBY games remain strong; you're still a Pokemon Trainer, dedicated to capture as much Pokemon as possible, use them in battles, and earn glory by defeating other Trainers with their Pokemon. Every species of Pokemon (there's now 251 of them) had its own strength and weakness, became stronger and acquire techniques by leveling up, may evolve through various ways, and compete in one of the most effective turn-based battle system ever created.
Competitive Pokemon first started in 1996, when the game first came out. Most casual fans picked up the games and went through it, enjoying the adventure and thrill of their first Pokemon journey. However, certain players saw strategies, combinations of moves, typing, and mechanics that led to a higher level of gameplay. Eventually, different rankings for Pokemon (tiers) were set up, Ubers being the highest (Mewtwo, for example), and OU (OverUsed) for more common but powerful Pokemon, such as Alakazam or Starmie.
The history of Pickleball. Congressman Joel Pritchard, Barney McCallum, and Bill Bell invented the game of pickleball one summer afternoon in 1965 on Bainbridge Island, WA. A corporation was formed to protect the creation of this new sport. By 1990, pickleball was being played in all 50 states. Pickleball was included for the first time in the Huntsman World Senior Games, held each year in St. George, Utah during October.
It is fall 1999 and a jet from Japan has just pulled up to its berth at LAX airport in Los Angeles. Immediately a crowd of kids excitedly gathers by the window to view what appears to be a huge flying Pikachu: the yellowy cute, electrically charged mouse-type pocket monster of what was then the biggest kid’s craze of the decade, Pokemon. Even parents recognize this iconic figure, familiar as they are with the basics of the phenomenon. Starting out as a gameboy game in Japan in 1996, it grew quickly to a multi-stranded empire: comic books, cartoon, movies, trading cards, toy figures, video games, tie-in merchandise. And, starting in 1997, Pokemon got exported, hitting the U.S. in August 1998. The principle of the game, duplicated in the plotline of the movies, cartoons, and comics, is to become a pokemon master by trying to capture all 151 monsters (expanded to 251 in recent editions) inhabiting the playscapes of Poke-world. In this world, any child can become a master like Satoshi (Ash in English) who, in the story versions, is the 11 year old protagonist traveling the world with his two buddies, Misty (an 11 year old girl) and Brock (a 15 year old teenage boy).
Pew. Pow. Pew. Pew. The sounds blasted from my Nintendo Gameboy. I was sitting alone in my room in the darkness. The small screen of the Gameboy seemed to light up the room as I played. I was playing none-other than my favorite game of all time, Pokemon. More specifically I was playing my very first Pokemon game, Pokemon Silver. Ever since I had gotten it for Christmas I had been playing it whenever I could find the time. My mother had to rip the Gameboy out of my hands just to get me to do anything else but as soon as I did as she requested I went right back to playing.
What this game has allowed us to do is communicate , trade and make new friends all over the world, bringing us together. In fact Pokemon a few weeks ago had their twentieth anniversary ! Not only that it helped connect people. One person could only of played the game while others only saw the show but still have a decent conversation ( Wikipedia). It connected people and still today ,even if it was someone with no knowledge of pokemon to the biggest fan of it.
Video Games have been around for over thirty years now. A lot have changed in the way programs work. When they first came out Video Games weren't that powerful because the hardware couldn't support it. Now the possibilities are almost endless. Games have changed so much. From Games like Asteroids that was made in 1979. With Asteroids being only a small program with some computations going on.
The wonderful world of Pokémon Pokémon took the world by storm when it was first created by Satoshi Tajiri in 1995. The whole franchise started off as a video game for Game Boy, but expanded to include Manga, anime series, movies, video games, trading and games, and toys. To understand better the popularity of Pokémon, especially in the video game franchise, it is second in the world only to Mario! The Pokémon brand earned $2 Billion in revenues in 2014 alone.
Pokémon was created by a Japanese man by the name of Satoshi Tajiri back in 1995. The concept of catching
However it wasn't until 1999, the popular Japanese franchise Pokemon became extremely Popular in America that anime got acknowledged as its own genre and something different from American cartoons. The success and popularity of Pokemon video games, merchandise and the anime in America made it easier for other anime’s to be brought over. Animes like Sailor Moon, Yu-Gi-Oh, Digimon,and Dragonball were targeted for kids. So anime along with American cartoons were considered a children's show. However, Later on, we get more mature anime that is not really for kids but for the kids who grew up watching Pokemon and decided "hey I still like anime".
Video games have come a long way. They have evolved from the simple game of Pong into a complex, multi-platform, multi-genre, multi-billion dollar industry.
Contrary to the beliefs of most parents, Pokemon is not a brainless, time-wasting distraction. In fact, several scientific studies illustrate many benefits to playing Pokemon. Pokemon encourages outdoor physical activity, promotes mental health, and raises awareness of environmental issues.
Video games first appeared in the early 1970's. It all started with a simple white ball bouncing back and forth on the screen. In 1986, Nintendo introduced its first line of home video game consoles. With the Nintendo Entertainment System (NES) on the market, the home video gaming industry surged and immediately became popular among children. Since then, not only have video games increased in popularity, but there have been vast improvements in graphics, game play, and forms of gaming.