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Birth of the video game industry
Birth of the video game industry
Birth of the video game industry
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Nintendo has been around for a long time. 125 years, to be exact. This report will explain how Nintendo got so deeply rooted in our culture by examining the moves they made with their consoles, including both successes and failures.
Fusajiro Yamauchi was a skilled craftsman, he made karuta, playing cards. He would often make hanafuda cards, flower cards that people often used in various games. (Interesting tidbit, Nintendo offers hanafuda cards as a reward for a service called Club Nintendo to this day.) Once he sold the cards to shops in Kyoto, they became extremely popular. He sold them under the name of Nintendo Koppai.
Generations later, Hiroshi Yamauchi and Gunpei Yokoi added a Games division to Nintendo, after Yamauchi dropped the koppai, and started work on electronic toys. With the help of Masayuki Uemura, that evolved into making laser gun games for arcades. They became popular with 'laser shooting ranges', as they were called.
They also worked on the Color-TV Game 6. Never heard of it? Nintendo's history is very obscure before they made the NES, or Famicom in Japan. Based off Pong and the Magnavox Odyssey, another game console, the games were supposed to be various ball games, but they couldn't make circles, so the balls were square with two rectangles and plastic overlays for different games. They couldn't make it themselves, so they had it manufactured by Mitsubishi.
Yamauchi had the idea to make a small game from calculators, as they were becoming very popular, not to mention cheap. Similar inventions would later be known as handhelds. Uemura made the Game and Watch from this idea. It pretty much bombed in America. They tried to market it as a toy, which made many people not want to buy it.
Inspired by the Magnavox Od...
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...because Nintendo shaped many of our childhoods with its lovable characters, innovative systems, and child-friendly content. They house some of our favorite franchises and kick-started others. They saved the American video game market. Sure, it had some flops, but we still love the company to this day.
Works Cited
Cohen, D.S. "The History of Nintendo." Major Video Game History Makers and Milestones. 2 March 2014
Jones, Tegan. "The Surprisingly Long History of Nintendo." 2 March 2014
Sheff, David. Game Over: How Nintendo Zapped An American Industry, Captured Your Dollars, and Enslaved Your Children New York: Random House, 1993
"The History of Nintendo." Wikipedia 2 March 2014 Google.
During the 1990’s the video games were constantly changing. This decade saw tons of innovations in the gaming industry. The creation of 32-bit games and 3D games dominated the virtual world: Contra, Battletoads, Mortal Kombat, etc. Video game genres developed and branched out, creating some of the popular genres in video games today, such Role-playing games(RPGs), 3D platformers, first person shooters, etc. During this time, the industry was ruled by Nintendo and it’s President, Hiroshi Yamauchi, who ruled with an iron fist.
Since Nintendo lost its stamina, running in the industry, the company changed its target. It focuses on young gamers. It relies heavily on kid-focused Nintendo exclusive games, for example cartoon characters such as Pokeman, Super Mario Brothers and Donkey Kong. It markets them through TV shows and cartoons hoping that the growing fame will encourage kids to buy the video games.
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
The case study highlighted that the new game Wii introduced by the company had the ability to attract individuals considered non-gamers or casual gamers. The Wii was not as powerful or technologically advanced as the Xbox 360 and the PS3, but its success lies in its ability to provide a new means of playing video games. The innovative design of the Wii’s controller, which had built in motion sensors, created a whole new gaming experience for users - on...
The Wii was Nintendo’s fifth game console, designed by Shigeru Miyamoto, released as a direct successor of the GameGube. Its original codename was “Revolution”, but was later renamed Wii in order to symbolize the concept of two people playing together (as Wii is a homophone of “we”). The main focus of the Wii was to introduce a revolutionary level of player interaction, instead of paramount graphics or maximum power that drove its competitors (Wii, n.d.; Wii: The Total Story, n.d.). There is no doubt that the Nintendo Wii brought video game playing to the next level, being the first major console that required body motion to play interactive games, which in turn only took “approximately 45 months to reach the ‘30 million units sold’ milestone, making it the fasting selling console of all time” (Purewal, 2010). As of 2010, the Nintendo Wii was the fastest selling console since its launch (Wii, n.d.; Wii: The Total Story, n.d.).
with n Atari, Magnavox, etc. you couldn’t get a first hand look. Though having a large selection of consoles could be a great thing but was a really big problem in the video game crash.
Video games started as arcade machines with simple graphics and even simpler stories, soon evolving into home gaming with The Magnavox Odyssey, the world’s first home-gaming console. It invaded living rooms in 1972, selling 300,000 units. Since then there has been many consoles and games released, some have been huge commercial successes which
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
This invention became known as the Game Boy. It was a handheld console that was widely received by everyone, especially adults. Around this time, the game “Tetris” appeared in the form of a coin-operated game. Nintendo and others raced to get the rights to this game so they could claim it for their own (David Sheff, 1999). Chapter 14: The “Tetris” Song
What this game has allowed us to do is communicate , trade and make new friends all over the world, bringing us together. In fact Pokemon a few weeks ago had their twentieth anniversary ! Not only that it helped connect people. One person could only of played the game while others only saw the show but still have a decent conversation ( Wikipedia). It connected people and still today ,even if it was someone with no knowledge of pokemon to the biggest fan of it.
Later the series releases manga for the audience to enjoy the game and aired a TV show based off the game. One of the more popular segments of the show was the “Who’s that Pokemon?” questionnaire at the middle of every episode “Pokemon combined the popular elements of anime and Japanese technology, quickly becoming a hit with children worldwide” (Elizabeth 1). Not to even mention the attention the series received when they aired their first movie. “To take off school one day,just one day to see the brand new Pokemon movie was immense back then. The Company also had an issue dealing with one of its episodes giving a lot of children seizures due to the flashing lights and colors at a high speed” (History of Pokemon
When Myamoto was looking for a job, Nintendo came immediately to his mind. When he was hired he started working on a new game that everyone would enjoy. The story line was a little
Nintendo later decided to release the DSi XL, which was just a larger DSi. Two years later in 2011, they released the 3DS. Not only did it have better graphics, games, and sound,
...e dealing with technology everywhere and their whole lives. Video games help make kids feel comfortable with technology. Video games now provide a fun and social form of entertainment and are used all over the world for positive effects. Gaming has had positive effects on aiding weight loss, improving the efficiency of visual skills, controlling anger, creating fun interactive learning environments, and has become a new way of therapy to help rehabilitate patients. The new Wii programs will certainly develop and continue to perform more incredible effects on different people.
The nintendo 64 is what started the gaming industry. Everyone knows the Nintendo 64 or the N64 is what everyone knows and loves because it is what started some of the biggest game franchises we know. This is because everyone always doubted the N64 even though it was the best console ever. To go over what is in the paper we are going over the history, the legacy left behind, and why was it so special.